X-65 List. Feedback is welcomed

By cybercat07, in X-Wing Squad Lists

Trying to make a real pain for other players and this is what I came up with. The goal here is for Luke to be the Center Pilot. Wedge will be on his outside. Hopefully Wedge can adjust using barrel rolls and short maneuvers to outflank ships. Jake will be set up pretty far away from the two x65s, but then will also flank. I know this isn't super specific, but that is the general principle of the list. BB8 & PTL SHOULD allow me to clear the stress with Wedge too, so he should be free to make some crazy moves and cause a lot of damage. Let me know what you think folks!

Wedge - 38 Total

-Engine Upgrade

-PTL

-BB8

Jake Farrell - 27 Total

-Autothrusters

-a-wing test pilot

-Intensity

-Veteran Instincts

-Chardaan Refit

Luke Skywalker - 35 total

-Integrated Astromech

-Outmaneuver

-R2D2

It's so cool!

Ok, i don't know if it is going to be good on the mat too. But i like it! I would just switch the elite on luke in order to give him a repositioning option, like vectored thrusters. Might save him being shot once or twice and so it's worth it.

Edited by AlCranio

Would you consider subbing Jake for Lohhrick (you will need to free up at least one point... drop EU or outmaneuver). Hide Wedge behind Lohhrick for the first encounter then break away and deal the pain!

Fun list. I'd sub BB8 out for Vectored Thrusters on Wedge.

I'm not a fan of PTL on a T-65. The limited number of Green Maneuvers make it too predictable. Though BB-8 does help a little.

I'd rather see Expertise on Luke, and VT. Gives him freedom to reposition or TL. R2-D2 could also be fairly substituted unless you're really itching for thematic propriety. Maybe R7-T1 for some nice action economy.

Jake is a fine build, but he really does not pack a punch. He's kinda just an obvious annoying fly that can be ignored in favour of the other 2 wasps until the end.

I agree that PTL (and even BB-8) is not superb on a T-65. Perhaps M9-G8 for an Astro and Predator or Expertise?

10 hours ago, Greebwahn said:

I'd rather see Expertise on Luke, and VT. Gives him freedom to reposition or TL. R2-D2 could also be fairly substituted unless you're really itching for thematic propriety. Maybe R7-T1 for some nice action economy.

Jake is a fine build, but he really does not pack a punch. He's kinda just an obvious annoying fly that can be ignored in favour of the other 2 wasps until the end.

I agree that PTL (and even BB-8) is not superb on a T-65. Perhaps M9-G8 for an Astro and Predator or Expertise?

Doesn't the BB8 - PTL combo dramatically increase the t65's maneuverability though? Especially with Engine upgrade?

With Wedge, that means I can effectively boost, and then utilize two other actions, without gaining any stress. So the BB8 allows me to barrel roll, then I can activate PTL, the green maneuver clears the stress, then I perform another action.

For Wedge, this can mean severe damage to an opponent, and/or amazing capability to arc dodge.

39 minutes ago, cybercat07 said:

Doesn't the BB8 - PTL combo dramatically increase the t65's maneuverability though? Especially with Engine upgrade?

With Wedge, that means I can effectively boost, and then utilize two other actions, without gaining any stress. So the BB8 allows me to barrel roll, then I can activate PTL, the green maneuver clears the stress, then I perform another action.

For Wedge, this can mean severe damage to an opponent, and/or amazing capability to arc dodge.

Bb8 ptl is the best way to build Wedge.

For 1 more point on Luke you can use Lone Wolf and Vectored Thrusters. His defense with the Lone Wolf reroll is pretty good, and he can afford to Barrel Roll every turn. Outmaneuver does not trigger often on a jouster with no repositioning.

Jake is one of my favorite pilots, but in the interest of making this a truly X-wing list, I’m recommending something else. Tarn Mison with M9-G8 and Integrated Astromech is 26 points, or you can make him a cockroach with R7 for 25. The M9-G8 build is more for support, and the droid synergizes with his ability. Tarn with R7 is annoyingly difficult to kill for a notoriously fragile T-65.

59 minutes ago, jmswood said:

For 1 more point on Luke you can use Lone Wolf and Vectored Thrusters. His defense with the Lone Wolf reroll is pretty good, and he can afford to Barrel Roll every turn. Outmaneuver does not trigger often on a jouster with no repositioning.

Jake is one of my favorite pilots, but in the interest of making this a truly X-wing list, I’m recommending something else. Tarn Mison with M9-G8 and Integrated Astromech is 26 points, or you can make him a cockroach with R7 for 25. The M9-G8 build is more for support, and the droid synergizes with his ability. Tarn with R7 is annoyingly difficult to kill for a notoriously fragile T-65.

Good ideas, i was also thinking why not Biggs, then?

I know he's been nerfed, but wedge is the obvious priority target in this list, the inclusion of Biggs might let him live one turn longer.

8 minutes ago, AlCranio said:

Good ideas, i was also thinking why not Biggs, then?

I know he's been nerfed, but wedge is the obvious priority target in this list, the inclusion of Biggs might let him live one turn longer.

Because Biggs doesn’t blend well with repositioning ship. Never did before the nerf, probably never will. Tarn with M9-G8 can support Wedge or Luke from a distance. If you’re really worried about them, he can target lock an enemy ship to clip their offense.

Also, I've actually never really been a fan of Biggs. The X wings have a nasty habit (with my rolls at least) of being glass cannons. So even before the nerf, I was only able to use Biggs for one turn lol. But I agree, Biggs isn't good in this list, because I don't have a set plan on where Wedge, or even Luke for that matter, will end up. I feel like Biggs shines in straight up jousting lists, with a tight formation played throughout the game.

I am fine with Wedge being the priority ship. I want about range 2-3 between Luke and Wedge. This will force the opponent to go for either of the two. They can focus fire on Wedge or Luke, or try to split up their forces to divide and conquer. The idea here is that all of my ships will flank the opponent at some point. Luke and Wedge will create a fork scenario, where the opponent must split their forces, or risk being flanked by one of the ships.

That is also why I wanted Jake in the list too. Leave Luke on the inside, and Wedge flying at one of his flanks, and then Jake coming in from the opposite side. The opponent SHOULD leave Jake alone (what's a little A-wing gonna do?) and then he can come up from behind.

So the way I'm planning on flying this, Biggs holds absolutely no value, even with his pre-nerf ability.

Edited by cybercat07
3 hours ago, cybercat07 said:

Doesn't the BB8 - PTL combo dramatically increase the t65's maneuverability though? Especially with Engine upgrade?

With Wedge, that means I can effectively boost, and then utilize two other actions, without gaining any stress. So the BB8 allows me to barrel roll, then I can activate PTL, the green maneuver clears the stress, then I perform another action.

For Wedge, this can mean severe damage to an opponent, and/or amazing capability to arc dodge.

I fly BB-8/PTl/EU on Norra, and the only reason it works for her is because she has the auxiliary arc. Then again, Wedge doesn't desperately need his actions as much, allowing him to pull whites/reds if needed. I suppose the build is popular for a reason haha

I have have a weakness for trying to use underdogs. So i have always tried to use t-65s. Several waves ago i attempted poe/wedge/biggs at a tourny. Every game was close.... but none went well for me. ( was the days of palp aces and manaroo)

Since then, i have tried to use them in casual with moderate sucess. This is the list i want to try next with them.

X-Wing: · Wedge Antilles (29)
Adaptability (Increase) (0)
· BB-8 (2)
Integrated Astromech (0)
X-Wing: · Luke Skywalker (28)
Veteran Instincts (1)
· R2-D2 (4)
Vectored Thrusters (2)
X-Wing: · Wes Janson (29)
Veteran Instincts (1)
· M9-G8 (3)
Integrated Astromech (0)
-- TOTAL ------- 99/100p. --

Im hoping having no real obvious top gun will confus target priority, fly them broad not grouped and hopfully strip tokens and focus down 1 target at a time before their frailty shows through.

51 minutes ago, UnarmedCrayon said:

X-Wing: · Wedge Antilles (29)
Adaptability (Increase) (0)
· BB-8 (2)
Integrated Astromech (0)
X-Wing: · Luke Skywalker (28)
Veteran Instincts (1)
· R2-D2 (4)
Vectored Thrusters (2)
X-Wing: · Wes Janson (29)
Veteran Instincts (1)
· M9-G8 (3)
Integrated Astromech (0)
-- TOTAL ------- 99/100p. --

Have you considered R3-A2 on Wes? It’s 1 point cheaper, and stress control is never a bad thing. At 98 points you have a better initiative bid, or you can put VI on Wedge and still be at 99.

14 hours ago, jmswood said:

Have you considered R3-A2 on Wes? It’s 1 point cheaper, and stress control is never a bad thing. At 98 points you have a better initiative bid, or you can put VI on Wedge and still be at 99.

R3-A2 might be worth a try, but I don't think VI on Wedge would be a good idea. To make the most of the Wes/Wedge combo when targeting the same ship you need Wes to fire first and remove any token so it's harder for them to defend against Wedge. Obviously, you can't do this if Wedge is PS11 and Wes PS10.

I'm a big fan of 3 T65 lists and have taken them to a number of tournaments, probably having the best success with Wes/Wedge/Tarn. I also really like Jake as a pilot but think he will struggle to damage some fleets, even at range 1, unless he has missiles of some type (Proton Rockets being the obvious choice). I've come up against too many fleets recently where 2 dice and even 3 dice attacks are virtually ineffective. I also think you could have a better EPT than Outmaneuver on Luke. It's a nice idea to have him partially replicate Wedge's ability, but unless you can effectively split your opponents fleet it won't get used much as the ship isn't agile enough. Predator would be solidly reliable for the same points, or Lone Wolf if you can keep him far enough away from friends. I'd even consider Adaptability so you can change the activation order with Wedge and Jake. You could then swap Chaardan Refit and Autothrusters on Jake for Proton Rockets and Guidance Chips. He would be more fragile but would hit a lot harder for one attack and if that kills an enemy the lack of protection wouldn't matter so much.