Bind mastery

By Luahk, in Star Wars: Force and Destiny RPG

So. I am unsure if I am reading this correctly and I definitely don't understand..

Bind mastery. I just... What? So every pip I roll = 10 critical injury if they're DS and 1 damage?

Not sure what you're asking...?

Read the critical injury rules in Chapter VI after reading the full text of the Bind power upgrade...sounds like maybe you have a misconception somewhere, but I'm not sure where to start :)

Happy to talk more about it, just can't quite work out what you're asking.

You make a Discipline vs. Discipline check on your target. If you used any dark pips to activate the Bind power and win the Discipline contest, you crit your opponent, adding +10 to the roll in the Critical Injury Table for every Force pip you used (light or dark).

Or is your question whether the basic form of the power applies when Mastery is in play? As in, you Crit the opponent, but you also do 1 point of damage per pip you used? I'd say yes, since the full description seems to imply that Mastery is an added effect, not a replacement effect. So, you do damage, and you crit.

22 minutes ago, SavageBob said:

So, you do damage, and you crit.

Yeah, it seems weird to me that you could injure them without causing damage. :D "I broke your arm! But caused no injury to you!" "......how?' :D

Yeah. I was checking that it does both. Apologies again. Because the brief debate seemed to imply that it was a different check.

3 hours ago, awayputurwpn said:

Not sure what you're asking...?

Read the critical injury rules in Chapter VI after reading the full text of the Bind power upgrade...sounds like maybe you have a misconception somewhere, but I'm not sure where to start :)

Happy to talk more about it, just can't quite work out what you're asking.

Expect several more poorly worded questions that I rapidly type up whilst at work.

Episode 107 of the Order 66 Podcast is all about the Bind power. :)

Yeah I requested they talk about it. They gushed a lot around the time of going over mastery and I wasn't sure from what they said if it worked like I thought.

I did much the same when I read it but wanted to be sure I could live out all my mace windu fantasies.

Would an Assassin-type character still get their ranks of lethal blows added to the crit roll on Bind?

10 minutes ago, Degenerate Mind said:

Would an Assassin-type character still get their ranks of lethal blows added to the crit roll on Bind?

It's a critical Injury roll inflicted on opponents, so I guess yes.

Just now, Darzil said:

It's a critical Injury roll inflicted on opponents, so I guess yes.

Let's just pray that all those Wookiee and Trandoshan meat grinders out there don't discover their spiritual side anytime soon, then.

5 hours ago, KungFuFerret said:

Yeah, it seems weird to me that you could injure them without causing damage. :D "I broke your arm! But caused no injury to you!" "......how?' :D

Not really, since using dark side pips to fuel Bind (and thus trigger the Critical Injury aspect of the Mastery Upgrade) inflicts wounds (ignoring soak) equal to the number of Force points you spent on the power.

So if you spent 4 Force Points on using Bind and had the Mastery upgrade (let's say 1 FP for the basic power, 1 FP for Range upgrade, and 2 FP for Magnitude upgrade), as long as at least one of those Force points you generated came from a dark side pip, each affected target is taking 4 wounds and you roll a critical injury result with (as I understand it) a +30 bonus (for each of the 3 Force points you spent on the Bind power check).

1 hour ago, Donovan Morningfire said:

Not really, since using dark side pips to fuel Bind (and thus trigger the Critical Injury aspect of the Mastery Upgrade) inflicts wounds (ignoring soak) equal to the number of Force points you spent on the power.

So if you spent 4 Force Points on using Bind and had the Mastery upgrade (let's say 1 FP for the basic power, 1 FP for Range upgrade, and 2 FP for Magnitude upgrade), as long as at least one of those Force points you generated came from a dark side pip, each affected target is taking 4 wounds and you roll a critical injury result with (as I understand it) a +30 bonus (for each of the 3 Force points you spent on the Bind power check).

Right, I agree that you can't separate the two. Someone above wasn't sure if it inflicted wounds or not, and me and SavageBob were basically saying "there isn't really any way that makes sense, to inflict a Critical Injury that wouldn't also inflict at least 1 wound" that's why I was saying "....how?' because that interpretation of the rules (apparently a wrong interpretation) wouldn't make sense.

18 hours ago, Donovan Morningfire said:

Not really, since using dark side pips to fuel Bind (and thus trigger the Critical Injury aspect of the Mastery Upgrade) inflicts wounds (ignoring soak) equal to the number of Force points you spent on the power.

So if you spent 4 Force Points on using Bind and had the Mastery upgrade (let's say 1 FP for the basic power, 1 FP for Range upgrade, and 2 FP for Magnitude upgrade), as long as at least one of those Force points you generated came from a dark side pip, each affected target is taking 4 wounds and you roll a critical injury result with (as I understand it) a +30 bonus (for each of the 3 Force points you spent on the Bind power check).

17 hours ago, KungFuFerret said:

Right, I agree that you can't separate the two. Someone above wasn't sure if it inflicted wounds or not, and me and SavageBob were basically saying "there isn't really any way that makes sense, to inflict a Critical Injury that wouldn't also inflict at least 1 wound" that's why I was saying "....how?' because that interpretation of the rules (apparently a wrong interpretation) wouldn't make sense.

Of course that is also conditional on whether you choose to actually use that DSP as part of your pool. If not, then you simply stagger your target and no wounds are inflicted.

4 minutes ago, Tramp Graphics said:

Of course that is also conditional on whether you choose to actually use that DSP as part of your pool. If not, then you simply stagger your target and no wounds are inflicted.

Right but that wasn't what we were discussing at all. We were specifically talking about the feature that lets you inflict Critical Injury to target, and whether or not it would also inflict wounds. And stating that it wouldn't make any sense to inflict a Critical Injurty and yet somehow not inflict some Wound damage to the target.

Just now, KungFuFerret said:

Right but that wasn't what we were discussing at all. We were specifically talking about the feature that lets you inflict Critical Injury to target, and whether or not it would also inflict wounds. And stating that it wouldn't make any sense to inflict a Critical Injurty and yet somehow not inflict some Wound damage to the target.

Injur t y? :P I get that; just interjecting a bit of clarity. And, I agree with everyone's assessment.

Just now, Tramp Graphics said:

Injur t y? :P I get that; just interjecting a bit of clarity. And, I agree with everyone's assessment.

I type quickly and sometimes not 100% accurate. Pretty sure I'm not the only person on the internet, or this site, that does that :P