G-8 Experimental Projector

By Wetaas, in Star Wars: Armada

So I Wonder why the card "G-8 Experimental Projector" is an unique card.

Should it not been a normal uppgrade, because this card is why we have the Interdictor in the first Place.

This means that using multiple interdictors arent as fun.

I know there are many other uppgrades that also help slowing the enemy down, but this card is the Whole meaning of this ship.

Any thoughts ?

"Whole meaning of this ship" is... frankly a loaded statement, and a very strong personal opinion.


To me, The purpose of the Interdictor wasn't to slow ships down as such, but it was to Prevent them from Entering, and forcing them to exit Hyperspace. This is reinforced IN CANON by the depiction and statement on "Rebels", rather than referencing the Legends Interdictors - as the Armada Interdictor is based on the Rebels depiction.

There's not much you can do (rules wise) to account for the first... But the latter... That's totally the G7 Gravity Well Projectors... Which are not unique.

Your careful transition to normal space is instead a heart-shuddering impactful slam that leaves you reeling - so reeling, that your sublight engines havn't engaged and you're left hanging at Speed 0...

For Me, That is what the Interdictor is all about...

The Targeting Scrambler, that's just another extension of it... Grav Shift Reroute? Another extension of the Gravity well concept...

To me, the "Slowing a Target down" thing... Doesn't fit the Interdictor... That's what ISD's tractor beams as for, as far as I consider...

... So these things are always personal influence :D

Edited by Drasnighta

Im glad G8s, and speed control builds, have never become a dominant strategy. There is already very little movement in a game and having the enemy constantly slowly you down would not he fun, making the already little movement in a game even less. Ive played many full speed control builds and they really lessen enemy movement almost to where they barely move. Not good when ships barely move.

The Interdictor was a miss for FFG. Its not a good ship and having speed reduction control upgrades is not great for a game with limited movement.

Interdictors are still in dire need of something big to make them useful in competitive play.

8 minutes ago, Thraug said:

Interdictors are still in dire need of something big to make them useful in competitive play.

I do really feel that people don't leverage enough of the Interdictor's strengths to make a difference... Instead, the look at its "lack" of direct combat power and move on before really experimenting through.

I know, I am biased... a Tournament win with Twin Interdictor Nose Punch does tend to do that, when its your only tournament 1st placing ever.

I shall continue Nose-Punching.

13 minutes ago, Drasnighta said:

I do really feel that people don't leverage enough of the Interdictor's strengths to make a difference... Instead, the look at its "lack" of direct combat power and move on before really experimenting through.

I know, I am biased... a Tournament win with Twin Interdictor Nose Punch does tend to do that, when its your only tournament 1st placing ever.

I shall continue Nose-Punching.

To quote Roger Rabbit, "I'm gonna hit you in the-"

"NOSE!"

"Nose? But that doesn't rhyme with walls...."

"No, but this does."

Just now, geek19 said:

To quote Roger Rabbit, "I'm gonna hit you in the-"

"NOSE!"

"Nose? But that doesn't rhyme with walls...."

"No, but this does."

A chuckle on a dreary day.

1 hour ago, Wetaas said:

So I Wonder why the card "G-8 Experimental Projector" is an unique card.

Should it not been a normal uppgrade, because this card is why we have the Interdictor in the first Place.

This means that using multiple interdictors arent as fun.

I know there are many other uppgrades that also help slowing the enemy down, but this card is the Whole meaning of this ship.

Any thoughts ?


The name Interdictor, derived from the word interdict, defined as the act of prohibiting something or specifically intercepting and preventing movement of something, does seem to support your claim. However, names should only ever be taken at face value. As mentioned above the Interdictor was designed to reflect the abilities it showed in the known canon, and while I would love to have G-8s as a standard upgrade, due to the limited quantities of Interdictor class ships in existence in the show, I understand why the card should be limited.

The Interdictor is a machine of subtle destruction.

It lives up to it's name quite well with the upgrades currently available. G7xs restricting deployment zones and punishing those who ignore them with speed restrictions. Preventing trapped or wounded ships from fleeing into hyperspace. Even moving debris to be problematic for enemy ships. All of this goes without even mentioning some of the more eccentric styles such as the "nose Punch" or my personal favorite "Nightmare Run".



I really like this ship and I think Thrawn will bring a renaissance in Interdictor builds. Right now there is no Admiral that really compliments the strengths of the ship, or makes up for its weaknesses. Having Thrawn provide a few bonus dials is just what this ship needs to get into position and unload its blue dice while maintaining its role as a hospital ship.

If I played Imperial more, I would be running Interdictors relentlessly. I have found it hands down the most interesting Imperial ship and the most useful (barring maybe Arquitens). Of course people who don’t use the experimental upgrades to their capacity will find the ship lackluster. It seems that some of the cost of the upgrades are subsidized into the ship’s base cost. Purely my opinion here, but any Interdictor not running two experimentals is pissing away points.

Im not gonna put any money on it, but I would bet the same players who find Raddus useful are the same group that find the Interdictor useful. You have to step away from the mathwars and look at strategy a bit sideways to leverage either

Also, I doubt I’ll ever run the combat refit again. It’s a variant that just says “I don’t know how to leverage the atypical strategies of this ship, so I’m gonna try to throw dice farther.”

As for OP: G8s are probably unique because the game designers want it to be prohibitively expensive to reliably stop a ship from ever moving once it enters range?

I would absolutely put G8 on my interdictor, but I find both grav shift and particularly targeting scrambles to be exceedingly good upgrades... But g8 can do a good job at stuff arming ships, or keeping them in a double arc...

Edited by SkyCake
2 hours ago, Darth Sanguis said:

It lives up to it's name quite well with the upgrades currently available. G7xs restricting deployment zones and punishing those who ignore them with speed restrictions. Preventing trapped or wounded ships from fleeing into hyperspace. Even moving debris to be problematic for enemy ships. All of this goes without even mentioning some of the more eccentric styles such as the "nose Punch" or my personal favorite "Nightmare Run".



As a whole-hearted interdictor player (with succeses, as store tournament win) I'd like to know more about this "Nightmare Run"

59 minutes ago, Rimsen said:

As a whole-hearted interdictor player (with succeses, as store tournament win) I'd like to know more about this "Nightmare Run"

Not a complicated fleet, and has a fairly weak spot to squadrons (Though I will say, I've had a good deal of success against bomber fleets just from using my two squads and the INT/Goz AA while Q7/G8ing carriers). The objective is simple: slow it, seek it, destroy it. Small nimble ships fall prey to the Gozantis as one will slow, while the other changes dials. This allows the larger ships to hunt them. Once konstintine is in effect with the q7s and g8s, keeping ships stationary for the ISD to finish is easy enough.

Nightmare Run Mk.II
Author: Darth Sanguis

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Konstantine

Assault Objective: Targeting Beacons
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- G-8 Experiemental Projector ( 8 points)
= 154 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 157 total ship cost

Gozanti-class Cruisers (23 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 29 total ship cost

Gozanti-class Cruisers (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)

Edited by Darth Sanguis

Thanks @Rimsen for asking for me. @Darth Sanguis that is a very interesting fleet. Why Leading Shots, when you can drop to Support Refit, pick up GSR/G-7, and have the extra point for ICBs?

10 hours ago, GiledPallaeon said:

Thanks @Rimsen for asking for me.

Did I miss something? :(

59 minutes ago, Rimsen said:

Did I miss something? :(

He was going to ask the question, but you asked first ?

12 hours ago, GiledPallaeon said:

Thanks @Rimsen for asking for me. @Darth Sanguis that is a very interesting fleet. Why Leading Shots, when you can drop to Support Refit, pick up GSR/G-7, and have the extra point for ICBs?

In short with this fleet it helps to have the INT present some threat and a valid amount of control.

Firstly the ability to G8 is absolutely necessary to achieve the "nightmare run" effect, this way even ships spamming navs can't skirt away too fast (unless, of course, they have a commander or upgrade that allows a single command to change speed by 2, and were that the case the strategy changes). Like those nightmares where you're running from something and it's always right behind you, or that scene from Dr. Strange where he's trying to run away but the hallway keeps pulling him back. So while having G7s or GSRs would be fun, they don't contribute to the gimmick quite as well as the G8s.

Secondly, on the off chance the the Interdictor has to soften an opponent before the ISD can make the kill or say it's even forced to deliver a consistent amount of damage on it's own, a solid double arc at 2 red 2 blue each (with rerolls) is a lot more threatening than the extra control ICBs could produce. I also believe that having that extra red at long range can be very helpful in the face of ships that have evades, giving you a better chance at landing some damage.

Edited by Darth Sanguis

The G-8 Experimental Projector could be genuinely unique in the galaxy.

Or it could just be rather rare and so it is unlikely (and maybe bad for game balance) that a fleet should contain more than one.

Its like playing a WWII game and being restricted to having 0-1 Sturmtiger in your force. Yes the Germans made several but they were rare and probably shouldn't outnumber the Panzer IVs in your army.