General Madine

By Lord Thallium, in Star Wars: Armada Fleet Builds

I recently ran this fleet with some fairly good success just wondering what everyones thoughts were and any improvements that could be made to the list.

Rebels vs Justin
Author: Tyrelkills

Faction: Rebel Alliance
Points: 398/400

Commander: General Madine

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Veteran Gunners ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 92 total ship cost

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Reinforced Blast Doors ( 5 points)
= 50 total ship cost

[ flagship ] Nebulon-B Escort Frigate (57 points)
- General Madine ( 30 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
- Fighter Coordination Team ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)
= 109 total ship cost

GR-75 Medium Transports (18 points)
- Slicer Tools ( 7 points)
= 25 total ship cost

1 Wedge Antilles ( 19 points)
2 X-Wing Squadrons ( 26 points)
2 E-Wing Squadrons ( 30 points)
1 Norra Wexley ( 17 points)
3 Y-Wing Squadrons ( 30 points)

Thanks

Edited by Lord Thallium

Looks pretty polished to me.

Raymus keeps Yavaris dancing with a nav token right? What about E-Wings? Have they been pulling their weight? I haven't found them to be worth the points over an X-Wing but your mileage may vary on that.

Has fighter ambush been successful with no way to activate those advance deployed squads?

Yes I keep things going with Yavaris on with Raymus between nav and squadron commands. I have been fairly successfully with the E-Wings there snipe has saved me a few times. As for the fighter ambush I have had a mixed bag of results and am considering changing it for something else.

Edited by Lord Thallium

Do you find the scout mc30 more useful than a torpedo mc30 with the usual apt, oe, foresight?

I do love the slicer tools, but bcc would help those red bombers immensely. Swapping to a torpedo mc30 would get you points for the bcc and either bid or another shiny upgrade.

After playing a couple more games I have revised the fleet to the following


Rebels vs Justin
Author: Tyrelkills

Faction: Rebel Alliance
Points: 397/400

Commander: General Madine

Assault Objective: Precision Strike
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Reinforced Blast Doors ( 5 points)
= 50 total ship cost

MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Veteran Gunners ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost

[ flagship ] Nebulon-B Escort Frigate (57 points)
- General Madine ( 30 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
- Fighter Coordination Team ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)
= 109 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Flight Commander ( 3 points)
- Bomber Command Center ( 8 points)
= 30 total ship cost

1 Norra Wexley ( 17 points)
2 E-Wing Squadrons ( 30 points)
2 X-Wing Squadrons ( 26 points)
3 Y-Wing Squadrons ( 30 points)
1 Wedge Antilles ( 19 points)

I found the fleet more effective and overall did better I did lose the Nebulon-B and te CR90 each time. So I'm thinking of putting Madine on the MC30 but not 100% on that one.

It seems like you’ve got a lot of squadrons to activate, especially for an admiral that prefers nav commands. Mon Mothma might be a better admiral with this ship selection since 2 of the 4 will be pushing squadrons. Alternatively, more rogues, maybe Hera?

I just dont see why medine.

@DavidnTanya Yeah I do have 9 Squadrons to activate and on most turns I can only activate a maximum of 6 the fighters but Fighter Coordination Team has been a huge boon in that regard and so far I haven't been punished in the squadron phase. As for Madine I know he only really works well for half of my fleet but he has been pivotal in my games especially when I make movement mistakes lol I am still learning to fly the rebel ships so he has been helpful in that regard.

We are only a small group of Armada players so we are all still learning the ins and outs of the game as I get better my Admiral will probably change as well as the fleet composition to better serve my Admiral

I’d agree with why madine. I can see correcting for mistakes, but one solution is to pick a more synergistic admiral. Dodonna syncs with your ships as does mothma, though for an MSU, having more activations helps. If you’re losing the corvette, maybe trading for two flotillas might help more with Setting up shots.

Ok I have revised the Madine list after reading all the input. What are your thoughts?

Revised Madine
Author: Tyrelkills

Faction: Rebel Alliance
Points: 393/400

Commander: General Madine

Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep

[ flagship ] MC30c Scout Frigate (69 points)
- General Madine ( 30 points)
- Foresight ( 8 points)
- Tactical Expert ( 6 points)
- Veteran Gunners ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 128 total ship cost

CR90 Corvette A (44 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
= 58 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Repair Crews ( 4 points)
= 23 total ship cost

1 Hera Syndulla ( 28 points)
2 X-Wing Squadrons ( 26 points)
1 Rogue Squadron ( 14 points)

Edited by Lord Thallium

Finally had a game with the revised Madine list and it did not disappoint. I was able to maintain a dominate position the whole game and unload a healthy amount of fire power second turn destroying Demolisher and each subsequent turn destroying another ship, over the list did well and I only lost 2 CR90s.

Well played!

You were first player?

Yes I took first player. And the objective was opening salvo so it played well with my fleet.

How was the fighter coverage? What did your opponent bring? Did you get any use out of the repair crews? Have you considered slicers?

My fighter coverage did well but they didn't really get any stress put on them I managed to hamstring my opponents fleet pretty quickly before he could use his fighters effectively.

I can't remember all the upgrades on his ships but his fleet consisted of the following:

Ozzel

Gladiator w/ Demolisher

Arquiten w/ Cenitcor

Raider w/ Agent Kelus and Flechette torpedoes and Instigator

Gozanti

IG-88, Sooniter Fel, Mauler, Ciena Ree, Intercepter, Decimater.

I don't think my opponents list was as streamlined as mine. But I did get a couple of seriously luckey rolls that crippled him. Turn 2 I destroyed the Gladiator, Turn 3 the Arquiten, turn 4 the Gozanti and turn 6 the Raider. The only thing left on the table was Mauler for him and I had 1 CR90 the MC30 the GR-75, Ghost, 1 X-Wing Squadron and Rouge squadron.

I did use the repair crews more than once and it manged to keep a CR90 alive long enough to use the renforced blast doors the following turn. Slicer tools are pretty good depending on how well the repair crews work I may switch it up. I need more play testing first. Same goes for the squadrons.

Would you consider TRCs on the CR90s instead of spinal armament? They'll save you 6 points, and they tend to put out more consistent damage outputs.

I hadn't thought of that. Any recommendations on what to spend those 6 points on? I don't really want to change my bid to much I like the 7 points keeps me being 1st player the majority of the time.

6 pts to upgrade to wedge, as a rogue, will lay down some pain. Toryn Farr or dutch.

Better yet, trc on the mc30!

Edited by Dupy

That is exactly what I did. I upgraded to Wedge I believe that will be a better choice for my fleet as it gives it a little more punch in the squadron area.

Edited by Lord Thallium

You know, when I get some more CR90s, I'll have to run this fleet.

It's a strong fleet and it's fast plus if you have navigation tokens and the Nav dial you can stop on a dime allowing you to maximize fire power for longer.

Final remarks on the Madine Fleet.

TRCs were 100% worth it and super effective. And the points Spent to upgrade a X-Wing Squadron to Wedge also worth the points. The fleet is sitting at a current record of 5-0. Thanks for all the input and help.