Having done great deeds in the Calixus Sector as Accolytes we were rewarded by being given the refitted Mercator's Marque and a warrent of trade (basically we were kicked out nicely)... The players: Lady Ravia Tarsis (Ex-Assassin now Rogue Trader), Nilhus (Navigator) & Giaus Novus Khan (Ex-Scum now Seneschal)
#1 – “In the Beginning...”
(Minor: 900)
Gain the information, supplies & equipment we need for our new task
Part 1 – Outfit the Ship = 300 Achievement Points (+250) = Completed
- Negotiate with Adeptus Mechanicus to have the ‘Marque’ Repaired, Armed & outfitted
- Gather a Crew & Raise Regiments (Negotiate with Ordo Hospitaler to provide Medical Support & Negotiate to gain Ship’s Astropath) (+100 Military)
- Negotiate with Adeptus Mechanicus to provide ship manufactorium (for manufacture of Civilian Grade equipment) (+100 Trade)
- Through Belasko Deathworks gained Knowledge that Haarlock had gone to the Koronos Expanse ahead of us (+50 Exploration)
Part 2 – Prepare our resources = 300 Achievement Points (+500) = Completed
- Found a Rogue Trader, Captain Bron Hadis (Navigator Hiero Term-el) with a Cargo Vessel (Ravensburg 7) & close links with House Tarsis. Negotiated to give him protection in return for guiding us through the Maw.
- Investigated House Banatek holdings (tethered asteroid) & found extensive ship’s logs. Some of the information hinted at a lost treasure ship ‘ the righteous path’. Khan sent scribes to indexing the collection. Also pointed to House Banatek secret storage in the Dead Sleef System.
- Met with Ministorum & Cardinal Ignatio launched out ship & gave us 2 archo flagellant chairs (to be counted as ship upgrade: Murder Servitors).
- Met with Administratum, Departmento Munitorum Lvl 7 Sgt Krassus & became best friends (7 successes). Gained a VAST cargo mothballed Military Equipment (Malcador Tanks, Centaur vehicles, Thudd guns, mortars, Ration packs, toilet paper, helmets, photo-visors, flak coats, boots, socks, tents, rain ponchos, water purifiers, entrenching tools, rope, grenade launchers, heavy stubbers, flamers, lasguns, power packs, generators, Stim/Tranq, etc.
- Went to Dusk, practiced the guns, took all the troops down & gained vast stocks of riding beasts, attack beasts & beasts of burden.
Part 3 – Get to Port Wander = 300 Achievement Points (+500) = Completed
- Battled 3 Raiders in the Dusk system & Hulked them all. Rescued 4,000 crew form the ships who were experienced & equipped beast hunters – signed them into our service as a Beasthunter Regiment. Salvaged escort class: Warp Drive, Jovian 2 Drive, Sunseer Laser Battery, Voidsmens quarters, Vitae Life Sustainer, Standard Bridge.
- 4 Days in the Warp to Sleef, found powered down Banatek space station, broke the secret code & docked. Station Augers discovered 50 ‘metal men’ who had arrived many years before & were now powering up in response to our presence. Deployed a full Battalion against them, defeated them (only 700 of our own casualties, now 1,050 experienced soldiers), however acid ate their metal corpses. Detected other time capsules of metal men in the asteroid field & pushed them into the sun. Copied the data library (and together with the ship’s logs) which became a ship’s ‘Librarium Vault’ +10 Investigation & a master crafter Navis Primae. Also took a fleet of luxury Yachts (5 to serve as Captain’s Launches & the rest to sell)
- Arrived at Port Wander (after chasing a ghost ship for a week) charmed a good berth & a salute to the port admiral.
#2 – “Into the Maw...”
(Minor: 900)
Gain Information on Koronos Expanse & then travel through the Maw to FootFall.
Objective 1 – Investigate Port Wander = 300 Achievement Points (+250) = Completed
- Made an ally of the Harbour Master Mellor (8 Successes) – he lined us up with a future endeavour to gather ships to set up an agriworld with equipment & colonists (Ntharis). He got us to a dinner at the station commander’s residence. Met Commodore Vilnus (hard man, commander of Port Wander Imperial Fleet contingent – have a ally against Haarlock!). Met Base Commander Admiral Cambrai.
- Investigate information on Kronos Expanse - Investigated possible endeavours
- Explorator now producing simple munitions on ship (flamers, grenades, hunting lances, autoguns, ammunition, stub guns, etc).
- Nilhus met with another family branch of Banateks which did not go well.
- Khan established himself amongst the port’s merchants, Negotiated for three other ships to join our convoy through the passage, found a Voidmaster Parsor Kennan & found a Swordsmaster for the Captain, Forst Trehain.
- Talked to Seldoran (Ship’s Confessor) to assemble a team to assist the provosts to begin investigation into gaining Arco Flagellant Subjects.
- Split the Beast Hunter Regiment into 2 Regiments and get them to take the pick of the best 4,000 Dusk recruits to bring them both to full strength (loose one infantry regiment & increase reserve pool)
- Nilhus was invited to a covert meeting on the Mothership of the Navis Family of Modar. We met the Pater Nova who stated that Banatek was their enemy…
Objective 2 – Making the Passage = 600 Achievement Points (+1,100) = Completed
- Struck a deal with house Modar –3 apprentice Navigators, 30 Ova, all Kronos Maps and promises of future cooperation in return for signing over Calixus & giving them his seed. (+50 Trade)
- Back on Port Wander we found that the scribes working on the Librarium Vault had been psychically mugged by a Lady Ash (Rogue Trader Hadarack Fell’s pet psycher) – who had pulled all of the information on the ‘Righteous Path’ out of their heads and then headed out to the expanse – The Captain decided that we would give chase!
- Left port wander with another port salute. Met with Rogue Trader, Captain Bron Hadis + 3 Merchant vessels & travelled in convoy.
- Set a cracking pace through the warp – though during the first leg of the journey one of the Merchant Vessels fell out of formation and was lost – only to reappear unpowered later. Investigating the vessel it was the Psychic Lure of Warp Kracken! We got away.
- Appeared at the first stop in the maw ‘the battlefield’ - where we did a comprehensive search and found a trap waiting for us – a crippled and mined pilgrim ship ‘Penitent Traveller’ with 4 hidden wolfpack raiders surrounding it in the debris. Khan led the assault boats towards one whilst the ‘Marque’ engaged the other 3… 1 was destroyed, 1 crippled & 1 captured! Only 1 escaped. A prize crew was put on the captured ship and it was sent back to Port Wander. We rescued the pilgrims and gained vague information of a pirate base somewhere near footfall. We turned the surviving pirates over to the arco-flagellant chairs (activating the ‘Marque’s’ ‘Murder Servitor’ component).
- Mapped a passage successfully through to ‘the temple’ and then to the ‘Hermitage’ where we deposited the pilgrims – and improved our relationship with the ecclesiarchy.
- During the final passage to Footfall the captain undertook investigations into crew loyalty (which dropped crew population by 4%)
- Arrived at Footfall we off-loaded all of the gathered salvage (with the exception of those components that may be used in making a space station) and headed out into the expanse…