Reflect Vs Turbo Lasers

By Darthtator, in Star Wars: Force and Destiny RPG

It hasn't come up in our games, but I would be tempted to say that the x10 applies before Reflect, but the character can flip a Destiny to reverse that for a single turn.

12 minutes ago, Daronil said:

It hasn't come up in our games, but I would be tempted to say that the x10 applies before Reflect, but the character can flip a Destiny to reverse that for a single turn.

I do like the added costs.

6 hours ago, Daronil said:

It hasn't come up in our games, but I would be tempted to say that the x10 applies before Reflect, but the character can flip a Destiny to reverse that for a single turn.

This is how I have ruled it in my game. Flip a destiny and reflect vehicle scale weapons. They can't do it too often, but it can be done.

Another option would be to include another talent entry in their saber tree, Obnoxious Reflect, or some similar name. Purchasing it allows you to reflect ship level weapons before the conversion, at the cost of extra strain per use or something. Like a LOT of extra strain.

Another thing I will add is that if a character gets KO'd by planetary scale weaponry, the GM may optionally add +50 to the crit result, to reflect the fact that vehicle weapons do terrible things to people. I had some players that were pretty stupid in an assault on a landed smuggler/pirate freighter and got the ships cannons turned on them. One player nearly got killed outright. Only a lucky medicine roll saved him. (I will add that this was not a long-running campaign. I'm not a mean GM).

The only time I'd be inclined to let someone use reflect against planetary weapons (meaning, before the multiplier) is if autoblaster on speeder bike shenanigans happen. Which they won't in any game I run.

Imagine Alderaan had a Jedi standing on the right spot, the look on Tarkins face...

Btw are we talking about vehicle scale weapons or actual turbolasers? And how do u handle other kinds of weapons, ion or smth?

11 hours ago, Seguleh said:

Imagine Alderaan had a Jedi standing on the right spot, the look on Tarkins face...

Btw are we talking about vehicle scale weapons or actual turbolasers? And how do u handle other kinds of weapons, ion or smth?

Can an Ion weapon short out (ionize) a lightsaber?

13 hours ago, Seguleh said:

Imagine Alderaan had a Jedi standing on the right spot, the look on Tarkins face...

Call me that Cold-hearted Killer, but...

A character gets shot at by a TIE Fighter and for whatever reason it deals 7 Vehicle scale damage. You want to reflect? Sure. Convert (7 Vehicle becomes 70 Character), reflect for an ungodly amount of 10. Hmmmm. That still leaves us with 60 damage to apply to Soak, and then Wounds.

In this case, the Destiny point shouldn't be spent to become a god-level baseball player bouncing beams back that are as wide as the lightsaber, including handle, is long, but it should be spent to get the freak out of there, to 'not be where the beams wills be momentarily'. I am in no way willing to start a 'reality' discussion, but I consider some of the (fun, but very futile) cartoon ways of handling matters way off the charts. Other than not having a lightsaber yet, there is a reason why Rey and Finn ran from the TIE Fighters on Jakku. They blow up quad jumpers with a salvo of deadly fire. Even in such a magical place such as the Star Wars universe there are natural laws to prevent people from surviving a hit that blows a hole in their chest twice as wide as that chest...

;)

I just *facepalmed* when they deflected ship lasers in SW: Rebels, as I knew eventually it would come up on these forums.....

I would still rather see reflected Starfighter fire than helicopter lightsabers....... :huh:

Edited by Jareth Valar
3 hours ago, Jareth Valar said:

I would still rather see reflected Starfighter fire than helicopter lightsabers....... :huh:

Would you rather get hit by a truck or a train?

6 hours ago, Kirdan Kenobi said:

Would you rather get hit by a truck or a train?

I probably shouldn't answer that. My therapist has told me people find it disturbing that I carry a laminated card with this pros and cons of this particular choice on me at all times.

Always choose the truck. You do owe this to your relatives.

Edited by SEApocalypse

Reflecting vehicle weapons is fine, I don't get why it's suddenly bad when Rebels does it. It happened plenty of times in the old EU.

The thing is as a GM you should follow this basic rule when your players ask to do something?

Is it Cool?

If yes then say yes and ask them to spend a destiny point.

Also grin as you remember that the next time they jury rig a vehicle scale weapon to take out your Inquisitor you can just spend a destiny to improved reflect it.

Because anything they can do you can do better.

Yes you can...

Edited by Decorus

I always took the reflecting in Rebels as the shot technically "missed" but because they rolled a despair or something they had it narrated as the Jedi reflecting it because that sounds awesome for the player.