Just wanted to see what other people's thoughts are about the Ammunition rules (found on pg. 148). I thought the idea behind getting Void Points was to show inner conflict rising up in your character (hence getting Void Points when Adversities and Axieties come into play). I'm not sure why you would compensate a character running out of arrows with a Void Point.
That being said, while I can understand the idea behind making ammunition limitless, I don't really feel it fits for this game. For Star Wars, I thought the idea of using a Despair to have a battery pack run out of juice was clever, and it made sense to me. But being able to draw infinite arrows from a quiver feels weird. I also think it's a strange decision that, as a GM, you have to reward your players with a Void Point whenever you reasonably think their quivers should be running dry. I mean, a quiver can actually hold only so many arrows (like, maybe 30?). How is it so different from keeping track of how much money you have?
What are your thoughts on this?