Old 3rd Ed Dungeons and Dragon Modules

By zhentil, in Genesys

1 minute ago, zhentil said:

another cool thing i think is magic weapons. How would you handle them. I mean a plus one magic sword could be 1 extra blue die. and anything above say magic plus 3 could be an extra yellow dice. thoughts

Honestly, I would want to completely retool magic items so that each one has more flavor. One of the biggest problems with D&D from a story telling perspective is, IMO, the way it reduces magic to just raw mechanical bonuses most of the time. But if one magic weapon adds successes to represent its razor sharpness, and another adds difficulty to the opponent because it moves to parry on its own, and a third can heal the wielder by spending a triumph to represent soul/life sucking, and yet another adds advantage because it is a lucky blade, that all just adds so much more to a setting than +1 longsword, +3 shortsword....

ohhhhhhhhh i like that