I dunno if anybody else had these questions, but I got some answers. All quotes from James.
-Ruling One-
"The player playing a unit/support chooses the zone in which it will enter play when initiating the action of playing it."
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Seems intuitive; I thought perhaps the active player could choose to wait until the unit resolved to declare the zone it would enter. Doesn't make a huge difference, but I'd had it come up.
-Ruling Two-
"Targets must be chosen before costs are paid."
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Thought so, but the FAQ only addresses cards played from hand. I thought perhaps "Action:"-s would work differently if they had an activation cost (e.g. "pay two resources to damage target..."). Doesn't matter all that often.
-Ruling Three-
"Put into play does not count as play for the purposes of the Limited keyword. Same for Dwarven Cannon Crew."
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This is how I'd been playing it, but I thought the FAQ suggested it might not be kosher.
-Ruling Four-
"If Rip Dere 'eads Off is played in response to a Hero being played normally, then what would happen is that the Hero revealed by Rip Dere 'eads Off would be in play before the Hero played normally would enter play. In this situation, the Hero played normally would be immediately sacrificed, as it is the reason the Limit one Hero Per Zone is being violated (it came into play after the rip dere 'eads off hero came into play)."
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So, remember to wear those X-ray glasses when you're playing Destruction against Empire with 3x Johannes. ![]()