Timing / "Put Into Play" - Answers

By cyberfunk, in Warhammer Invasion Rules Questions

I dunno if anybody else had these questions, but I got some answers. All quotes from James.

-Ruling One-

"The player playing a unit/support chooses the zone in which it will enter play when initiating the action of playing it."

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Seems intuitive; I thought perhaps the active player could choose to wait until the unit resolved to declare the zone it would enter. Doesn't make a huge difference, but I'd had it come up.


-Ruling Two-

"Targets must be chosen before costs are paid."

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Thought so, but the FAQ only addresses cards played from hand. I thought perhaps "Action:"-s would work differently if they had an activation cost (e.g. "pay two resources to damage target..."). Doesn't matter all that often.


-Ruling Three-

"Put into play does not count as play for the purposes of the Limited keyword. Same for Dwarven Cannon Crew."

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This is how I'd been playing it, but I thought the FAQ suggested it might not be kosher.


-Ruling Four-

"If Rip Dere 'eads Off is played in response to a Hero being played normally, then what would happen is that the Hero revealed by Rip Dere 'eads Off would be in play before the Hero played normally would enter play. In this situation, the Hero played normally would be immediately sacrificed, as it is the reason the Limit one Hero Per Zone is being violated (it came into play after the rip dere 'eads off hero came into play)."

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So, remember to wear those X-ray glasses when you're playing Destruction against Empire with 3x Johannes. :)

All but the last are in the rule book, but it is always nice to get clear confirmation when you have players trying to argue with you.

Out of curiousity, where are you seeing the answers in the rulebook?

Re: Ruling Two

Rulebook says "all costs must be played and targets must be chosen when the action is triggered..." (p. 15) but doesn't say which happens first.

Re: Ruling Three

Limited keyword has only one line of text in the rulebook (in its own section). FAQ says "An important distinction is that put into play does not bypass the unique restriction or any restrictions in the text box of the card." I thought that might apply to the Limited keyword.

The first ruling is in the rulebook if was assume that "played" means "initiated," which seems intuitive, but I wasn't sure.

cyberfunk said:

Out of curiousity, where are you seeing the answers in the rulebook?

Re: Ruling Two

Rulebook says "all costs must be played and targets must be chosen when the action is triggered..." (p. 15) but doesn't say which happens first.

Re: Ruling Three

Limited keyword has only one line of text in the rulebook (in its own section). FAQ says "An important distinction is that put into play does not bypass the unique restriction or any restrictions in the text box of the card." I thought that might apply to the Limited keyword.

The first ruling is in the rulebook if was assume that "played" means "initiated," which seems intuitive, but I wasn't sure.

Ruling Two - the order you choose does not matter, all decisions have to be made before the card comes into play or effects take place which is before any actions can be taken in response, and all responses would resolve before the card or effect finishes its resolution. Whether I lay my card down in my battlefield zone and discard resources or in reverse does not fundamentally matter since no effect can interrupt this process, since the card or effect is not considered played/triggered/initiated until all of this is complete.

Ruling Three - Limited is a play restriction, play and put into play are different mechanics so the limited keyword does not affect it.

Not that it much matters, since we know the answers, but...


dormouse said:

Ruling Two - the order you choose does not matter, all decisions have to be made before the card comes into play or effects take place which is before any actions can be taken in response, and all responses would resolve before the card or effect finishes its resolution. Whether I lay my card down in my battlefield zone and discard resources or in reverse does not fundamentally matter since no effect can interrupt this process, since the card or effect is not considered played/triggered/initiated until all of this is complete.

The specific scenario I raised (which I didn't post) was sacking a unit from Prepare for War. If you could pay costs and then choose targets, then you could shuffle the unit just discarded back into your deck. But since you have to choose targets first, then pay costs, you can't. Again, not to many situations where it would matter.

dormouse said:

Ruling Three - Limited is a play restriction, play and put into play are different mechanics so the limited keyword does not affect it.

Well, again, I wouldn't have asked if not for the FAQ entry: "An important distinction is that put into play does not bypass the unique restriction or any restrictions in the text box of the card." (Emphasis mine.) Even if we agree that "put into play" is different from "play," we do rather seem to be "bypassing" the Limited keyword (a "restriction," by most definitions, and certainly in the text box), at least in the case where we have already played a Limited and are using, say, the Cannon Crew, to get a second one. I suspect they will strike "bypass" for something more technical and/or make it explicit which kinds of restrictions are still enforced (presumably, zone, faction, and uniqueness restrictions).

cyberfunk said:

The specific scenario I raised (which I didn't post) was sacking a unit from Prepare for War. If you could pay costs and then choose targets, then you could shuffle the unit just discarded back into your deck. But since you have to choose targets first, then pay costs, you can't. Again, not to many situations where it would matter.

Ah... yeah as we know it doesn't work, you have to the cards at the same time you are paying the cost and therefor could not include the card that is being sacrificed in the shuffle effect sinc eit is not in the discard pile at the time the effect is triggered.