I've been playing Descent for many years now. All but the first two times I've played I have been Overlord. I say this because it may taint my perspective.
I've always thought that magic and ranged characters were pretty similar in effect. One uses staffs, the other uses bows, etc. Mages just seemed to be a little weaker was all. That being said, I've really wanted to make a larger difference between the two.
I've been playing DragonAge: Origins on Xbox recently and thought of a few ideas they have there that could be applied to Descent. In DA, the mages can't miss so long as they have line of sight. I am considering applying the same to Descent. I'd have mages ignore the range numbers on the dice. I'd have the ranged folk ignore the "X"-misses.
In effect, magic is always in range and arrows are always accurate. This would make the two classes a little different.
What do you think? What do you think the effects on game play would be?