So, this came up in a game yesterday. I dropped two proximity mines (one with two different ships) to block a path, and an enemy TLT shot through both proximity mines. Do I add 1 evade result or 2 evade results?
Nym's other ability: add evade if attack is through a friendly bomb
You add one evade result (die) for going through a friendly bomb. It does not say add an evade result for each friendly bomb. So you only get one evade no matter how many friendly bombs an attack is measured through.
Similar to an obstructed shot adds one die to the defense roll. Shooting through 1, 2, or 3 obstacle all only grants the single added die. Not one for each.
I don't think it's clear. As for obstacles there is special reference in the rules:
"An attack is obstructed if the attacker measures range through an obstacle . If an attack is obstructed, the defender rolls one additional defense die during the "Roll Defense Dice" step.
- An attack is either obstructed or not obstructed; the number of obstructions does not change the number of additional defense dice rolled. "
One can assume that without this clarification there is additional green dice for each obstacle.
They didn't phrased Nym's ability "if the attacker measures range through one or more friendly bomb tokens, the defnder may add one evade result" so one can assume there is evade of each token and is fully entitled to do so.
I fully understand both rulings.
Putting a clarifying clause in to head off a probable misread of a rule does not mean that the misread would be correct without the clarification. And writing other rules text elsewhere with the same wording but omitting the clarification does not mean the second thing is meant to work differently than the first.
For me it's not so easy. If the rule is to add evade for a "bomb" (single) not "bombs" (plural). So if I add an evade for one bomb I should do the same for the next bomb along the bullet/laser path because why not? - rule is still in play.
Ofc I feel in my guts that RAI should be only one evade but it's not clear. RAW is foggy.
I'd say Once Per Opportunity applies. The timing is 'when defending', so you get to apply 1 extra evade, once, and if you try again, you've already used your one opportunity.
I'm also in the "Once per Opportunity" camp.
Yet when you run through multiple asteroids you roll for dmg multiple times
They just could have written "friendly bomb tokens may obstruct enemy attacks" and nobody would be asking any questions. I'getting really annoyed at laziness like that lately.
55 minutes ago, Oldpara said:Yet when you run through multiple asteroids you roll for dmg multiple times
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And each asteroid is a separate opportunity to roll damage.
2 hours ago, debiler said:They just could have written "friendly bomb tokens may obstruct enemy attacks" and nobody would be asking any questions. I'getting really annoyed at laziness like that lately.
Well, I'm all for standardized wording, but I would point out that his ability would be nerfed a bit if it simply made the attack obstructed. As written, he straight-up adds an evade rather than an additional die, and if the enemy attacks through an obstacle as well as the friendly bomb, you would get the evade and the obstructed die.
On 05/11/2017 at 5:00 AM, debiler said:They just could have written "friendly bomb tokens may obstruct enemy attacks" and nobody would be asking any questions. I'getting really annoyed at laziness like that lately.
Not at all... it is lazy but literally changing what the ability do is not the way to go...
It should have been written like this:
When a friendly ship is defending, if the attacker measures range through at least one friendly bomb token, the defender may add 1 evade result.
Or like this:
When a friendly ship is defending, for each friendly bomb the attacker is measuring range through, the defender may add 1 evade result.
It this way it would be perfectly clear how many bomb count...
On 11/2/2017 at 8:21 AM, Oldpara said:I don't think it's clear. As for obstacles there is special reference in the rules:
"An attack is obstructed if the attacker measures range through an obstacle . If an attack is obstructed, the defender rolls one additional defense die during the "Roll Defense Dice" step.
- An attack is either obstructed or not obstructed; the number of obstructions does not change the number of additional defense dice rolled. "
One can assume that without this clarification there is additional green dice for each obstacle.
They didn't phrased Nym's ability "if the attacker measures range through one or more friendly bomb tokens, the defnder may add one evade result" so one can assume there is evade of each token and is fully entitled to do so.
I fully understand both rulings.
On 11/5/2017 at 10:15 AM, Oldpara said:Yet when you run through multiple asteroids you roll for dmg multiple times
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You ignore the clear ruling of a 100% comparable case with the same wording to bring up a completely unrelated thing. Dude I am sorry to say that but you are wandering off in "But I want the rules this way" territory.
On 02/11/2017 at 4:14 PM, Oldpara said:For me it's not so easy. If the rule is to add evade for a "bomb" (single) not "bombs" (plural). So if I add an evade for one bomb I should do the same for the next bomb along the bullet/laser path because why not? - rule is still in play.
Ofc I feel in my guts that RAI should be only one evade but it's not clear. RAW is foggy.
When I read it, I see a binary trigger that is either met or it isn't.
Was range measured through any friendly bombs or not?
If YES add an evade result.
If NO, do nothing.
I see how you got your interpretation, but I still think it works RAW. I feel like something as important as an effect stacking would be explicit, such as "for each friendly bomb, add 1 evade result", something closer to the wording on Boba Fett's pilot card. Whereas all it's looking for on Nym's card is whether there were any bombs in the way or not.