Arquitens Gunline

By schmidty1701, in Star Wars: Armada Fleet Builds

Arquitens Gunline 2
Author: Admiral Attackbar

Faction: Galactic Empire
Points: 396/400

Commander: Darth Vader

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Darth Vader ( 36 points)
- Hand of Justice ( 4 points)
- Intel Officer ( 7 points)
- Enhanced Armament ( 10 points)
= 111 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Enhanced Armament ( 10 points)
= 71 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Enhanced Armament ( 10 points)
= 71 total ship cost

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 58 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 55 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)

Ree and Rudor do their thing, and the Impetuous and Instigator target small ships and squadrons. The Arquitens will be doing Navs as much as needed. Against heavy squadron builds, I'd probably lose, as the Radiers-while decent at anti-squadron- would get chewed up by Bombers. Against a fleet with a similar number of squads (a fleet with just a few for a screen) I'd probably do okay. What do y'all think?

EDIT: I might replace External Racks on the Instigator with Flechette Torpedos. It would help slow a squadron ball down.

Edited by schmidty1701

I've been think of building a similar fleet, with slightly different ships but same idea. I'll only add that you could switch out one of the arquitens for a glad i demo with APTs for 71 points. It makes a good finisher and should draw some attention away from your arqs. Dropping some toys off your raiders to take captain Jonus is a nice add. With grit it takes 2 squads to hunt him down, and he is supremely annoying and dangerous if left alone.

I'm trying to build a Vader list with an Interdictor with ion capacitors, projection experts and toys, Arc, raider, gozanti and a cheap demo with about 50 points in squads. I really want a second arc, but it's not really possible without going to 4 activations.

1 hour ago, Kristjan said:

I've been think of building a similar fleet, with slightly different ships but same idea. I'll only add that you could switch out one of the arquitens for a glad i demo with APTs for 71 points. It makes a good finisher and should draw some attention away from your arqs. Dropping some toys off your raiders to take captain Jonus is a nice add. With grit it takes 2 squads to hunt him down, and he is supremely annoying and dangerous if left alone.

I'm trying to build a Vader list with an Interdictor with ion capacitors, projection experts and toys, Arc, raider, gozanti and a cheap demo with about 50 points in squads. I really want a second arc, but it's not really possible without going to 4 activations.

Agreed.. you need to discourage someone from getting in front of the Kittens and jamming them up. Can you Imagine a Liberty bearing down on the fronts of those guys? A Demolisher will give them something else to think about. If you could get rid of the 2 Raiders for Demo and keep the three Kittens I think that might be better? That would allow you some room for a few more squads in case of rebel bombers. I think 2 Arquittens are cool, but three, if you can fly them right and keep the line together, should be really great. You might think about DTTs or TRCs on there instead of the enhanced armament? It would help with consistent damage. I might lean towards TRC because it's guaranteed but people don't like exhausting the evades.

Arquitens Gunline 2.5
Author: Admiral Attackbar

Faction: Galactic Empire
Points: 394/400

Commander: Darth Vader

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Darth Vader ( 36 points)
- Intel Officer ( 7 points)
- Enhanced Armament ( 10 points)
= 107 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Enhanced Armament ( 10 points)
= 71 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Enhanced Armament ( 10 points)
= 71 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 Captain Jonus ( 16 points)
2 TIE Advanced Squadrons ( 24 points)

A slightly revised version. I'm keeping the Enhanced Armaments in the Arquitens so I can do Nav commands and not feel the need to have a Concentrate command.

I like Demolisher and a few more squads in this build. Demolisher really likes going first so a bid is something to think about. I would also really consider DTTs over enhanced armament again though. It gives you that 4th die like EA, you just have to remove one after. But more often than not (don't know the odds) with 4 reds you will roll one blank. And this way you're saving 15 points to use for bid/squad/whatever. EA would be an advantage if you were Ackbar slashing with your Kittens.. but I would say that's a very bad idea.. so you'll probably be shooting from just one side.

2 hours ago, durandal343 said:

I would also really consider DTTs over enhanced armament again though.

Normally I would agree with this but he is using Vader, he already has a source of re-rolls.

I kind of liked your first list better, trading one Arq for demolisher and maybe one raider for a gozanti would probably be better as you would still have 5 activations and the gozanti can give you some tokens and squad control. You probably don't need ordnance experts on the demo with Vader. I would also rethink your objectives, superior positions without 120+ points in squads is suicide. Fire lanes is solid with your list, but with no strategic can easily be turned against you. Advanced gunnery is an especially bad idea for your fleet, what if you play against a liberty, or ISD?