Double-double trouble

By Celestial Lizards, in X-Wing Squad Lists

Nu Squadron Pilot — Alpha-class Star Wing 18
Jamming Beam 1
Linked Battery 2
XG-1 Assault Configuration 1
Ship Total: 22
Nu Squadron Pilot — Alpha-class Star Wing 18
Jamming Beam 1
Linked Battery 2
XG-1 Assault Configuration 1
Ship Total: 22
Delta Squadron Pilot — TIE Defender 30
TIE/x7 -2
Ship Total: 28
Delta Squadron Pilot — TIE Defender 30
TIE/x7 -2
Ship Total: 28

Like it. If you goal and play style isn't symmetry; I personally think 1 tractor beam and one jamming beam. would land hits better.

All about that symmetry tho!

Ick, I'm talking like a 21st century!

In that case; the list is golden. the name should be "Origin of Symmetry"

Has anyone tried the "You don't get to play" build?

Something like this:

Nu Squadron Pilot — Alpha-class Star Wing 18
Jamming Beam 1
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 20
Nu Squadron Pilot — Alpha-class Star Wing 18
Tractor Beam 1
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 20
Nu Squadron Pilot — Alpha-class Star Wing 18
Flechette Cannon 2
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 21
Nu Squadron Pilot — Alpha-class Star Wing 18
Ion Cannon 3
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 22
Imperial Trainee — TIE Striker 17
Adaptive Ailerons 0
Ship Total: 17

I am a big fan of control builds; TIE /D with Ion. Snap Shot Rhymer. you name it.

Am gonna have to try the above; I like it because it could be obnoxious

I would but I'm only gonna end up with 2 GUNBOATS.

Am informed that I only need one kidney to live a perfectly normal life.