Hi all,
My friends and I are considering picking up the FFG Star Wars RPG systems as a change of pace from our DnD campaign of many years. The system as a whole looks refreshing with more of a narrative focus and seems to lend itself nicely to what our group would like. We're very interesting in doing a campaign that would be set shortly ABE where we would be part of an imperial navy garrison force in some outer rim backwater far from the conflicts of the ongoing war. The hope would be we ultimately are making governing choices to keep this area secured, and our party would have to decide whether they want to use their material and declare themselves defacto leaders (with all the issues present thereof), rejoin the larger imperial forces still conducting war, or something else. There would be a large pirate presence initially to contend with but ultimately the group would have to deal with the Empire or Rebel navies showing up.
My question is: how well would the Duty mechanics lend themselves to this kind of an approach? Would it need significant rework? From what I can tell it seems like it could be substituted relatively easily. Has anyone tried to run a similar style game? I would love any and all feedback.
Thanks!