Ehh. I'm just waiting until the GUNBOAT and Silecer to got to a casual night anyway.
Opinions About Harpoons
Even if harpoons were not the best missile, the threat of them will lower the amount of swarms and FSR played.
As mentioned above, I also like concussion missiles.
2 minutes ago, Kijaucey said:Even if harpoons were not the best missile, the threat of them will lower the amount of swarms and FSR played.
As mentioned above, I also like concussion missiles.
Eh...swarms were already gone and a lot of people think Biggs is dead because of the faq
Which is sad because theewk and double harpoon Lok is the ultimate FSR troll
Edited by ficklegreendiceI was extremely critical when Harpoons were announced over two months ago.
I played them quite a bit since, and I have some lessons learned:
1. They allowed me to punch above my weight class, so I definitely believe they are very strong.
2. They are too complicated to explain if the other player is unfamiliar.
3. Nevertheless, they are not broken because:
a) I believe you need 3 Harpoons to make them worth (I know 2 and OL are a thing, but I don‘t believe it‘s sustainable) (edit: because 2 can't nuke much in the high HP meta)
b) this requires usually a high PS alphastrike (e: again because of the high PS meta)
c) which dictates too much of your list (e: VI and GC. VI is necessary, GC ensures the 4 hits with 74%, and 95% of 3 or 4 hits!)
Essentially Harpoons demand GC and VI, taking the two most important slots. This cripples your ships enough after the alpha strike to balance them out, which is why they aren‘t broken. Still very good, but not crazy.
Even the alternative of 4 or 5 Harpoons has similar problems - these ships are very weak without their ordnance, so the following fight will be roughly balanced. GC is also necessary, and an EPT often not available for generics. So again your build will be dominated too much by Harpoons.
Edit: Also I agree that the splash is an unnecessary bonus. The Harpoons are good because they are range2-3 4dice that keeps the TL
Edited by GreenDragoonreasoning in brackets
57 minutes ago, ficklegreendice said:Eh...swarms were already gone and a lot of people think Biggs is dead because of the faq
Which is sad because theewk and double harpoon Lok is the ultimate FSR troll
I was hoping to play Theewk with Sesersu. Can you imagine 3 agility autothursters Biggs copy with a green die reroll. Put bodyguard and we would have Scum copycat of the Rebel Salt engine. Alas it was not meant to be.
8 hours ago, Kieransi said:I think Harpoons are pretty similar to Cruise Missiles in terms of power. Both let you keep the Target Lock, and for 33% more cost, the Harpoons give you splash damage and, importantly, as TheRabidAardvark pointed out, no restrictions on your dial. I think aces might now prefer these because of that added dial flexibility - I don’t think the Harpooned! condition is actually all that powerful - good, but not the sky is falling good.
That being said, I’m sticking with Cruise Missiles because they fit in my new favorite list ever:
Gamma Squadron Veteran (25) - TIE Bomber
Deadeye (1), Cruise Missiles (3), Extra Munitions (2), Guidance Chips (0)x4
Give my version a try too:
5X Sienar Test Pilot (20) - Tie Adv. Prototype
Cruise Missile (3), TIE/V1 (1), Guidance Chips (0)
After they fired the missiles, they become ties that are accurate on their own, can spread widely against harpoon and has evades on top of 3 natural green dice