Pretty much every roleplaying game gives me the feeling I never have enough points to create the kind of character I want to play. Not that I actually have a group or anywhere to actually play these characters - I'm just a crazy person sitting in my apartment, making characters for myself (they keep me company, you see).
But in the Star Wars games I feel that lacking even more acutely than I do most elsewhere - and yes, I understand 99% of RPGs have that "start low, climb high" mentality when it comes to character progression.
In my case I was trying to create a Bounty Hunter and imagined my character as someone who served in the Imperial armed forces (I don't know if there can be female Stormtroopers but the Empire seems to have military personnel other than just those), discovered one of her fellow NotEvilSoldiers was a corrupt little weasel and when she tried to turn him in, he managed to discredit her and get her discharged. Unable to resume a normal life, she found her place as a bounty hunter.
Ok, so I had a general sense of the kind of character she would be.
Picking Magnitude and Motivation was fairly straightforward with very little mulling over, but when I got to Skill Ranks and Characteristics and buying gear, that's when things fell apart on me.
My initial skill ranks I put into Brawl, Ranged (Heavy), Streetwise and Vigilance. Since I want her to eventually head in a Boba Fett direction (I want me some jetpack and wrist-flamer action, baby!) I picked the Gadgeteer spec and then my spec ranks went into another Brawl (I imagine she has to physically fight off and restrain people a lot) and Ranged (Light) - I wanted to put one of those in Mechanics but I felt weird about a former soldier-turned-bounty hunter not having any kind of training in how to use a gun.
Since my character is Human, I have two more skill ranks to put in non-career skills, so I went with Cool (I want her to be quick on the uptake when it comes to shootouts and the like) and Stealth. I thought about putting it in Underworld or Outer Rim, but I couldn't figure out what Underworld does that Streetwise doesn't and in my experience, Knowledge-type skills are rarely useful in RPGs and when they are , you generally want to leave them to the brainy characters.
So right off the bat, I'm noticing that I don't have points to put into some stuff that should be core competencies of my character, plus other skills she would need like Athletics, Coercion, Mechanics, Piloting (being able to fly a Firespray), Perception, maybe a rank in Discipline.
Ok. Then it came time to spend starting XP and I figured I better sink just all of the XP that I can into Characteristics since those just won't reliably increase ever again.
Right, so... Where do I put my points? I figured my character would need to be agile, strong and with a strong will, so I wanted to increase Brawn, Agility and Willpower just by one each and then think where to put the rest of th--... and then I realized I had only 20 points left and couldn't raise any Characteristic again.
Intellect and Cunning aren't really things I want to increase, but my Perception, Streetwise and Mechanics all depend on those.
I get it, guys. I'm doing everything wrong. I'm trying to make a well-rounded character when what I'm actually supposed to be doing is specialize and min-max one or two very specific things - like putting all the points into Agility and Ranged (Heavy) or something like that. I get it, but does anybody else get that feeling as well? Like, the system itself is forcing you to min-max, focus on a "role" just like D&D and forget about specific character concepts?