16 hours ago, SEApocalypse said:TIE D with a successful jamming beam hit vs TIE x7 with extra evade does literally cancel out the free evade action. But unlike the free evade token you can focus fire with those jamming beams, meaning that once you stack multiple jamming tokens on a single ship you cripple its defensive and offensive abilities. 1 jamming token is annoying. 3 will reduce PTL x7 Ryad offense and defense to an delta squadron defender without titles. Same for juke vesery.
That is quite different to having multiple x7s which often only benefit from one of the evade tokens, but not all of them. On top once a ship has a solid stack of jamming tokens, those tokens will take a lot of actions to remove, unlike ions which are anti-synergistic with focus fire … which is admittedly not an big issue on TIE D-Defenders as their primary and secondary attack can hit different targets.
Though I admit, I am not 100% sure how reliable you can really build a squadron around jamming beams without hurting your damage output to much while as well making sure to be able to focus fire well enough. So I am looking forward to those scrambler missiles.
you're talking about 3 ships v 1 x7, with the 1 x7 being 3 points cheaper than 1 Tie/D with beams that don't even work at range 3
Tie/Ds that are also significantly squishier than the far cheaper x7s