7th fleet title ideas

By starbat861, in Star Wars: Armada

So in starting this I wanted to get some ideas going on what the seventh fleet titles do. One idea I had was gaining that is the same as a dial revealed by another 7th fleet ship

One very simple idea I had was as this seams to be a expansion where they are trying to buff large ships is that it could be a straight up cost reduction title like -10 point title or something like that. Another complaint some people have with large ships is that small ships with a con fire can lay down about as many dice as an ISD so maybe if the ships are distance 1 to 5 add a die of any color to your attack pool. The last idea is that fleets with more than 1 ISD really struggle with activations so it could be an expensive title 10+ points be read something around these lines "if you would activate you may exhaust another seventh fleet card on another ship to skip your activation" that way we get a pseudo pass mechanic but you have to pay for it in the form of titles.

3 minutes ago, xero989 said:

One very simple idea I had was as this seams to be a expansion where they are trying to buff large ships is that it could be a straight up cost reduction title like -10 point title or something like that. Another complaint some people have with large ships is that small ships with a con fire can lay down about as many dice as an ISD so maybe if the ships are distance 1 to 5 add a die of any color to your attack pool. The last idea is that fleets with more than 1 ISD really struggle with activations so it could be an expensive title 10+ points be read something around these lines "if you would activate you may exhaust another seventh fleet card on another ship to skip your activation" that way we get a pseudo pass mechanic but you have to pay for it in the form of titles.

There could be for each 7th fleet title the cost is reduced by 5. The pass idea is cool but a little plain for thrawns fleet

Edited by starbat861
Forgot to add something

Well, the theme Thrawn seems to be going for is "activation efficiency", so I imagine the fleet titles may run along similar lines.

Perhaps something alongthe lines of "When you activate, if there is another friendly ship at distance 1-5 with this title, you may gain a free command token"

Our local favorite is “During your activation, you may exhaust a copy of this card on a friendly ship at distance 1-5. If you do, you may make a third attack from a hull zone which an attack has not been made from.

If this card is exhausted, you may only target a ship during one of your attacks.”

11 minutes ago, Diabloelmo said:

Well, the theme Thrawn seems to be going for is "activation efficiency", so I imagine the fleet titles may run along similar lines.

Perhaps something alongthe lines of "When you activate, if there is another friendly ship at distance 1-5 with this title, you may gain a free command token"

Or when you reveal a command dial you act as if you also spent a token like Leila for each other 7th fleet title in play

1 minute ago, Church14 said:

Our local favorite is “During your activation, you may exhaust a copy of this card on a friendly ship at distance 1-5. If you do, you may make a third attack from a hull zone which an attack has not been made from.

If this card is exhausted, you may only target a ship during one of your attacks.”

That's really cool

16 minutes ago, starbat861 said:

Or when you reveal a command dial you act as if you also spent a token like Leila for each other 7th fleet title in play

I'm actually kind of fond of the opposite - gain a free token that DOESN'T match your dial, to really double-down on the theme of doing several different things each turn that Thrawn's double dial ability implies. It also has the effect of pushing you to plan ahead (like a good tactical genius) and would likely mean it'd be cheaper in points.

Mind, I am not sure how that would work with Thrawn himself - on the turns his ability triggers, that would mean the token cannot be EITHER of the dials, depending on the wording.

1 hour ago, Diabloelmo said:

I'm actually kind of fond of the opposite - gain a free token that DOESN'T match your dial, to really double-down on the theme of doing several different things each turn that Thrawn's double dial ability implies. It also has the effect of pushing you to plan ahead (like a good tactical genius) and would likely mean it'd be cheaper in points.

Mind, I am not sure how that would work with Thrawn himself - on the turns his ability triggers, that would mean the token cannot be EITHER of the dials, depending on the wording.

If it did stack 2 dials and 4 tokens a turn for 3 isd lists

Edited by starbat861
10 minutes ago, starbat861 said:

If it did stack 2 dials and 4 tokens a turn for 3 odd lists

Stacking would get pretty insane pretty fast, so I'd set it as a single trigger event during activation

I’ve been stewing no this one for quite awhile.

With the release of the Chimera expansion Fantasy Flight has put Imperial players in a pickle, what do you do when you already own two or even three ISDs? Four ISDs can’t be legally fielded outside of the Corellian Conflict and three ISDs is an unviable gimmick at best.

Which, from a lore prospective just feels wrong. The Imperial Star Destroyer is THE Imperial ship. It should be ubiquitous without having every single battle be against the hardest working ships in the navy, Relentless and Avenger.

So how do you allow players to use the ships they’ve previously bought, make multiple ISDs viable and make the unique titles less of a no brainer?

Seventh Fleet - Title - 0pts

Reduce the cost of this card by five points for every other copy of this card in your fleet.

So...

1 Generic ISD - no discount

2 Generic ISD - 5 point discount each (total 10)

3 Generic ISD - 10 point discount each (total 30)

4 Generic ISD - 15 point discount each (total 60)

This title gives a slight discount to two ISD fleets in exchange for forsaking other (very good) title options, makes three ISD fleets viable by giving them an extra 30 points to play with and makes 4 ISD lists at least legal (4 7th Fleet ISD I + Ozzel is exactly 400 points).

While their are potential issues with this title in the Corellian Conflict (you could get up to five ISD in a list. potential solution? limit the card to four copies), within standard play I believe this will open up new list options without creating anything too overpowering.

16 minutes ago, hulldown said:

I’ve been stewing no this one for quite awhile.

With the release of the Chimera expansion Fantasy Flight has put Imperial players in a pickle, what do you do when you already own two or even three ISDs? Four ISDs can’t be legally fielded outside of the Corellian Conflict and three ISDs is an unviable gimmick at best.

Which, from a lore prospective just feels wrong. The Imperial Star Destroyer is THE Imperial ship. It should be ubiquitous without having every single battle be against the hardest working ships in the navy, Relentless and Avenger.

So how do you allow players to use the ships they’ve previously bought, make multiple ISDs viable and make the unique titles less of a no brainer?

Seventh Fleet - Title - 0pts

Reduce the cost of this card by five points for every other copy of this card in your fleet.

So...

1 Generic ISD - no discount

2 Generic ISD - 5 point discount each (total 10)

3 Generic ISD - 10 point discount each (total 30)

4 Generic ISD - 15 point discount each (total 60)

This title gives a slight discount to two ISD fleets in exchange for forsaking other (very good) title options, makes three ISD fleets viable by giving them an extra 30 points to play with and makes 4 ISD lists at least legal (4 7th Fleet ISD I + Ozzel is exactly 400 points).

While their are potential issues with this title in the Corellian Conflict (you could get up to five ISD in a list. potential solution? limit the card to four copies), within standard play I believe this will open up new list options without creating anything too overpowering.

This is amazing I can't like it enough

1 hour ago, Diabloelmo said:

Stacking would get pretty insane pretty fast, so I'd set it as a single trigger event during activation

If you are bringing 3 isds you need a good card also one of the tokens would be squads which you probably don't have with you

3 hours ago, xero989 said:

Another complaint some people have with large ships is that small ships with a con fire can lay down about as many dice as an ISD...

Amen. I had a recent game where a single hammerhead, on its first go, with commander, upgrades & dials etc rolled 11 freaking damage! Very lucky roll but wow. That’s a lot of hurt to suffer, even on a large target (which my VSD wasnt but still took like a champ).

Edited by ISD Avenger
20 minutes ago, hulldown said:

I’ve been stewing no this one for quite awhile.

With the release of the Chimera expansion Fantasy Flight has put Imperial players in a pickle, what do you do when you already own two or even three ISDs? Four ISDs can’t be legally fielded outside of the Corellian Conflict and three ISDs is an unviable gimmick at best.

Which, from a lore prospective just feels wrong. The Imperial Star Destroyer is THE Imperial ship. It should be ubiquitous without having every single battle be against the hardest working ships in the navy, Relentless and Avenger.

So how do you allow players to use the ships they’ve previously bought, make multiple ISDs viable and make the unique titles less of a no brainer?

Seventh Fleet - Title - 0pts

Reduce the cost of this card by five points for every other copy of this card in your fleet.

So...

1 Generic ISD - no discount

2 Generic ISD - 5 point discount each (total 10)

3 Generic ISD - 10 point discount each (total 30)

4 Generic ISD - 15 point discount each (total 60)

This title gives a slight discount to two ISD fleets in exchange for forsaking other (very good) title options, makes three ISD fleets viable by giving them an extra 30 points to play with and makes 4 ISD lists at least legal (4 7th Fleet ISD I + Ozzel is exactly 400 points).

While their are potential issues with this title in the Corellian Conflict (you could get up to five ISD in a list. potential solution? limit the card to four copies), within standard play I believe this will open up new list options without creating anything too overpowering.

You could fit 6 in cc

3 minutes ago, ISD Avenger said:

Amen. I had a recent game where a single hammerhead, on its first go, with commander, upgrades & dials etc rolled 11 freaking damage! Very lucky roll but wow. That’s a lot of hurt to suffer, even on a large target (which my VSD wasnt but still took like a champ).

Go victorys

Assuming six ISD I (110) with a 25 point discount each from five other copies of the title in a list, you’d be looking at 6x85. So 510 before the admiral.

Which is good because, dang. I like ISDs but six in one fleet would be silly. The whole board is front arcs.

Just now, hulldown said:

Assuming six ISD I (110) with a 25 point discount each from five other copies of the title in a list, you’d be looking at 6x85. So 510 before the admiral.

Which is good because, dang. I like ISDs but six in one fleet would be silly. The whole board is front arcs.

Dang it

2 minutes ago, hulldown said:

Assuming six ISD I (110) with a 25 point discount each from five other copies of the title in a list, you’d be looking at 6x85. So 510 before the admiral.

Which is good because, dang. I like ISDs but six in one fleet would be silly. The whole board is front arcs.

800 pts isds become free

Edited by starbat861
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