Here is a list idea I have come up with that focuses around a tight knit army with Ardus at its head. Ardus has the potential to benefit from: Duskblade, Carrion Lancer Ability, Maro's Heal, Tempered steel, Blight from archers. Thanks to combat ingenuity he can use these skills with just one surge each (except maro). Dispatch runner on the deathknights with their dial allow for them to rally and skill to get ardus to double attack turn after turn. Ardus also has a rally on his second command dial if you want to get rid of banes. This build would allow Ardus to really choose what skills to use during each attack and tailor it to the enemy he is fighting. If he had: Hit-Surge, Hit-Surge for dice he could do 6 damage, reduce their defence, apply blight or apply blight and do 4 damage 2 mortal strikes.
198/200 points
Ardus IxErebus x1 [37]
--Artifact: Shield of Margath [6]
--Unique: Ardus Fury [1]
----------Total Unit Cost: 44
Death Knights x2 [24]
--Artifact: The Duskblade [8]
--Champion: Dispatch Runner [7]
--Training: Combat Ingenuity [6]
----------Total Unit Cost: 45
Carrion Lancers x2 [27]
--Equipment: Fire Rune [7]
--Training: Simultaneous Orders [2]
----------Total Unit Cost: 36
Ankaur Maro x1 [40]
--Unique: Violent Forces [6]
----------Total Unit Cost: 46
Reanimate Archers x2 [18]
--Equipment: Tempered Steel [3]
--Training: Combat Ingenuity [6]
----------Total Unit Cost: 27