4 minutes ago, Doji Meshou said:This is my point. If you want L5R to function well as a wargame, you need to use a different structure. That's not a knock on L5R; it's just not designed to be a wargame, regardless of whether it has (bad) rules for movement. I'm not mad at a cheeseburger for not being a salad, and I'm not mad at L5R for not being a wargame.
I'm glad you find (found?) it usable in the way you want! It's just not particularly well supported as-written, IMO, and narrativist range bands in 5E are just the latest example.
No. it's not. Its an example of wargame scaling. Many wargames have scaled up or scaled down cousins. Mechwarrior/Battletroops/Battletech/Battleforce/Succession Wars. Classic Traveller/Striker. AD&D/Battlesystem. OD&D/Chainmail/Chainmail (chainmail had two different scales within; 3 if you count jousting). Renegade Legion: Leviathan/Interceptor. Heavy Gear/Heavy Gear (2 scales - character, vehicular, in one combined RPG and Wargame rulebook for 2E), Jovian Chronicles (again, 2 different in one rulebook, plus a third scale in a supplementary game). The Fantasy Trip - Wizard&Melee vs Lords of Underearth. Fantasy Wargaming: The Highest Level of All had highly flexible scaling. MegaTraveller has 3 inherent scales: characters individually, Vehicles, and Conglomerate units, plus the ship combat rules (broken as they were).
L5R has, in all prior editions, supported skirmish wargame mode combat.
In 1st & 2nd eds, it's had a narrative battle system, which was fraught with "Someone failed to translate John-speak to English"... John Wick, much like his good friend Ken St. Andre, often needs his rules translated by other staff into something that others can understand.
John didn't exit the minis-game modality for combat until several years after L5R 1E. By which time, he was no longer on the project.
The real turning point seems to be somewhere after Orkworld and Cat, and before Houses of the Blooded.