Mandalorians

By thebigeb2589, in Star Wars: Legion

Since Rebels is a definite source of products for ffg what are the chances of us getting a pure mando force for legion? Especially since the first 2 episodes of the new season was on mandalore and had a bunch of clan on empire fighting

Would love to see mandalorian army. Are there any vehicles for them though yet in Rebels? Apart from spaceships

I don't think so. The one scene they were using speeder bikes but they all have jet packs so flying could be a thing

33 minutes ago, thebigeb2589 said:

I don't think so. The one scene they were using speeder bikes but they all have jet packs so flying could be a thing

If done, i imagine they would just use the speeder keyword (ignores terrain height)

Those Imperial Mandos are awesome. They had some really cool speederbikes in Clone Wars.

Rebels is a great source for this game to pull from.

I would think the Jump ability makes more sense. Also, you cant just drop a thread titled Mandalorians while Essen pics are still coming in! You got me excited!

Edited by devin.pike.1989

I think its more likely we'll get mandalorian units for each side rather then a full army sadly

You could always paint Rebel and Imperial vehicles to match your Mandalorians, making a proxy army.

Mandalorians, Weequay pirates, and the Separatist Droid Army could all have their own faction. Maybe have a 10 point card that allows one or two trooper or support groups to join a different faction.

Smart money is on FFG coming out with a scum faction for this game,

I know a lot of people don't like the idea of a scum faction due to the scum faction in x-wing being.. overpowered? Underpowered? Not sure. Anyways, I love the idea of a scum faction. If nothing else I want gammorean guard minis swinging vibro-axes!

6 minutes ago, Mep said:

Smart money is on FFG coming out with a scum faction for this game,

Chances are that they will. Personally I would rather see scum as support for both sides. Sapatrist army could be a thing too.

3 hours ago, devin.pike.1989 said:

I know a lot of people don't like the idea of a scum faction due to the scum faction in x-wing being.. overpowered? Underpowered? Not sure. Anyways, I love the idea of a scum faction. If nothing else I want gammorean guard minis swinging vibro-axes!

Scum in X-wing has had access to the best toys for about two years. They're being reined in currently due to a recent FAQ/Errata Update, so we're yet to know how things shake out. When Dengar is more powerful than Vader, I think we have a prolbem. That's the fear going forward in Legion for me if they introduce a "Bounty Hunter Faction".

I can only speak for myself, but a Mercenary/Scum Faction doesn't feel like a Standing Army. There are plenty of crime syndicates with a lot of members, but fluff-wise it doesn't quite fit.

I just couldn't imagine a group of "legitimate businessmen" going toe to toe with Seal Team 6, you know? So similarly, it doesn't sit well with me.

However , if the group were more like Hondo Ohnaka's pirates, then you've got my attention. I see them more like African Warlords. They have access to arms, heavy weapons, etc. so that I can accept more readily.

The Mandolorians appear to have all the kit required to be a worthy coalition as well, but aside from Jet packs and flame throwers, would they have regular grunts? They seem very elite, so only small numbers with high points value would be what I expect from them, if they come to pass.

I'm not opposed to a 3rd faction. I just want it to be implemented in a smart way that makes sense game-wise and lore-wise.

I agree with not wanting the third faction to be Scum, but that said...

Other factions don't necessarily need to match the overall might of the empire. They simply need to be able to reasonably engage them in a single skirmish. Lore wise, imagine thieves raiding a base and the Empire being there to stop them. The ensuing fight would be the battle that we are playing out. It's not the war, just an isolated incident.

1 minute ago, Basylle said:

I agree with not wanting the third faction to be Scum, but that said...

Other factions don't necessarily need to match the overall might of the empire. They simply need to be able to reasonably engage them in a single skirmish. Lore wise, imagine thieves raiding a base and the Empire being there to stop them. The ensuing fight would be the battle that we are playing out. It's not the war, just an isolated incident.

I agree with this. This is a skirmish level game so I could totally see a bounty hunter get hired to lead some thugs to attack an imperial convoy and steal some kyber crystals or something. Point cost kind of helps explain this. For the empire the points represent how much authority you are extending to get troops. For Scum it might represent how much money was spent hiring boba fett and a bunch of pirates. I guess for me, as a non-tournament player, I don't care too much about the meta game. I just want to see as many options as ffg is willing to put out.

Lore wise mandalorians have been a warring feudal like people. It’s only people like Boba Fett who have struck out on their own and become mercenaries.

Personally id like to see multiple factions like 40k. People wanna play their own unique armies.

I think minifactions are unlikely simply because FFG isn't GW. FFG wants to release units in waves that everyone will feel like they need. With 2 or 3 factions they can do this. But imagine if GW tried that. "40k wave XII will include the following: Ultramarine Roidsisters, Necron Bony Tonies, Ork Sensitive-Boyz, Dark Eldar BDSMpaths, Eldar Literal Glass soldiers, Space Wolf Mangemarines.... etc etc...." How many of each of those products are they going to be able to push? Whereas if they say "Legion Wave III will be Rebel Rocket troopers, imperial jump troopers and Scum and Villainy Mandalorian Warriors" It is a small pool of choices that drastically change the game. It also increases the likelihood of people trying out a new faction because "OMG did you see the new imperial battle accountants??? They can audit the rebel forces!!!" In'n'out burger has shown that keeping things simple can lead to success. I would rather see 3 successful factions with lots of choices than see them roll out a 13th faction with yet another basic trooper and support units then wait 5 waves for the faction to be anywhere close to caught up to the other factions.

11 hours ago, ozmodon said:

Chances are that they will. Personally I would rather see scum as support for both sides. Sapatrist army could be a thing too.

I am not sure if scum armies really are a thing in cannon but we know it is coming. IA does allow for a couple of units to be brought in from scum, so it is possible there will be some kind of scum mercs. FFG has usually stayed away from the prequels due to their bad rap. There is a lot of material for a game like legion in the prequels though, so eventually when they run out of other stuff to put in.

1 hour ago, devin.pike.1989 said:

"OMG did you see the new imperial battle accountants??? They can audit the rebel forces!!!"

I know you weren't being serious about that, but I'll be honest, that seems awesome to me and I'd play the heck out of that.

8 hours ago, Force Majeure said:

The Mandolorians appear to have all the kit required to be a worthy coalition as well, but aside from Jet packs and flame throwers, would they have regular grunts? They seem very elite, so only small numbers with high points value would be what I expect from them, if they come to pass.

They do. It's really easy to focus on the Boba Fetts, Canderous Ordos, Shae Vizlas, etc. but there were plenty of nameless grunts. In the EU there were whole armies of them in the Old Republic Era. I remember a whole camp of them in one of the KotOR games with plenty of lower-level Mandos. They had a resurgence under Boba Fett in the New Jedi Order era, and while better than the average trooper, there were still nameless commandos getting chopped down.

Disney seems to be placing Mandos in the new canon in that type of situation, rather than "It's just really rare instances like Boba Fett." They've got their own planet with grunts in the Rebels series.

On 10/30/2017 at 6:46 PM, Belphegor07 said:

Would love to see mandalorian army. Are there any vehicles for them though yet in Rebels? Apart from spaceships

I wouldn't be surprised to see Basilisk War Droids, which would be along the lines of heavy speeders or the heavier vehicles like the AT-ST. Probably more the latter, now that I think about it.

What I'd really like to see is a third faction that contains Crime Syndicates and Cartels. Black Sun, Huts, etc. That, along with the Imps and Rebels makes three distinct factions. Then.... in addition to all that goodness, I'd like to see faction neutral releases that everyone could make use of. Bounty hunters and pirates for example.

3 hours ago, devin.pike.1989 said:

I think minifactions are unlikely simply because FFG isn't GW. FFG wants to release units in waves that everyone will feel like they need. With 2 or 3 factions they can do this. But imagine if GW tried that. "40k wave XII will include the following: Ultramarine Roidsisters, Necron Bony Tonies, Ork Sensitive-Boyz, Dark Eldar BDSMpaths, Eldar Literal Glass soldiers, Space Wolf Mangemarines.... etc etc...." How many of each of those products are they going to be able to push? Whereas if they say "Legion Wave III will be Rebel Rocket troopers, imperial jump troopers and Scum and Villainy Mandalorian Warriors" It is a small pool of choices that drastically change the game. It also increases the likelihood of people trying out a new faction because "OMG did you see the new imperial battle accountants??? They can audit the rebel forces!!!" In'n'out burger has shown that keeping things simple can lead to success. I would rather see 3 successful factions with lots of choices than see them roll out a 13th faction with yet another basic trooper and support units then wait 5 waves for the faction to be anywhere close to caught up to the other factions.

Your descriptions of the 40k armies made me lol literally haha.

Yeah you do have a point. That’s basically the Xwing model. But they went with 4 factions for runewars minis. I don’t need 13 diff factions but 4 seems about right for legion too.

The releases for Xwing is more aggressive because you can just buy a new ship at 20bucks and start playing, but not so much for legion where people still have to paint them before it goes onto the table

3 hours ago, Mep said:

I am not sure if scum armies really are a thing in cannon but we know it is coming. IA does allow for a couple of units to be brought in from scum, so it is possible there will be some kind of scum mercs. FFG has usually stayed away from the prequels due to their bad rap. There is a lot of material for a game like legion in the prequels though, so eventually when they run out of other stuff to put in.

Maybe not so much "current" cannon. But definitely Legends .

Is TCW considered cannon? if so you could go the route of maul's army (including deathwatch!) from s5...

Edited by Ralgon

Only the Clone Wars movie and second run of the animated series is canon (2008 onwards). The original 2003 animated series isn’t canon.

1 hour ago, mini78 said:

Only the Clone Wars movie and second run of the animated series is canon (2008 onwards). The original 2003 animated series isn’t canon.

There you go then ... a way to put black sun,deathwatch,hutts,and the pyke syndicate together...

And they can even have force sensitive commanders in maul and opress

Edited by Ralgon