wave 12 squad theories

By Wiredin, in X-Wing Squad Lists

getting ahead of myself on this one, but decided I'd build 3 squads with the upcoming stuff as spoiled... so first up, Rebels

Fenn Rau (Sheathipede) (20)
Push the Limit (3)
Intelligence Agent (1)
R2 Astromech (1)
Vectored Thrusters (2)

Wes Janson (29)
Adaptability (0)
R3-A2 (2)
Integrated Astromech (0)

Poe Dameron (PS9) (33)
Intensity (2)
R2-D2 (4)
Autothrusters (2)
Black One (1)

Total: 100

View in Yet Another Squad Builder

The idea here is to debuff the enemy as much as possible and allow Poe to do his thing. Between Wes and Fenn the idea is to stay in position enough to kill enemy token use and provide stress shut down support for Poe to do his thing. All ships at PS9 should help out as well. Could drop R2D2 for BB8 to give a 2 point bid if required.

Imperials next

"Quickdraw" (29)
Expertise (4)
Fire-Control System (2)
Primed Thrusters (1)
Lightweight Frame (2)
Special Ops Training (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Major Vynder (26)
Veteran Instincts (1)
Cluster Missiles (4)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Total: 99

View in Yet Another Squad Builder

Standard QD, standard OL... Major Vynder, the ultimate flanker. Was thinking Harpoons, and I do got room for them... so it will be fly both and see which one is better. QD and OL will fly as a pair while Vynder is made to flank and harrass. Should be fun!

Finally Scum!

Guri (30)
Intensity (2)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Fenn Rau (28)
Fearlessness (1)
Autothrusters (2)
Concord Dawn Protector (1)

Torani Kulda (27)
Fearlessness (1)
Harpoon Missiles (4)
Unhinged Astromech (1)
Guidance Chips (0)
Enforcer (1)

Total: 100

View in Yet Another Squad Builder

I love intensity Guri, probably one of my favorites to fly since intensity came out, and now even better with the MKIII title allowing to shave a few points. I wish I could do advanced sensors...but Focus/Target Lock/Evade sounds pretty good using only one action. Fenn does Fenn things. Kulda is interesting and built to deal a lot of damage here. I'm worried about that dial as it sounds like it will be full of red or a slower dial at least. Unhinged should help with that I think. I'm debating between VI and Fearlessness on this one. That bullseye firing arc could be key to doing a lot of damage and keeping the buffs down. I'm leaning towards VI because it can strip the tokens off for Fenn's attack and make him that much meaner. Meanwhile Harpoons and guidance chips will push through good damage at range.

I fought the new ships pretty hard for the Nym/Wookie wave, but I feel I need to embrace the new ships if I want to keep having fun.

Edited by Wiredin

Fenn has nothing to attanni to.

Edited by gryffindorhouse

But cool squads.

4 minutes ago, gryffindorhouse said:

Fenn has nothing to attanni to.

whoops! never changed that, fearlessness.

edited OP

Edited by Wiredin

Rebel Fenn does not want PTL, he doesn't want to be stressed, otherwise his ability won't proc.

I think BB-8/Primed Thrusters would make a more potent Poe.

I adore the Imperial Squad, but on the turn you reload you wouldn't be able to fire. That's a major issue.

I keep seeing major vynder with unguided rockets, but in order to fire them with weapons disabled tokens he'd need TL AND focus every turn, with 4 ordanance slots (3 with EM) and the ability to fire while reloading I don't see the need to have missiles that reload for you

Thought you had unguided instead of clusters, sorry for the rant

Edited by mad mandolorian
Keeping it up because it's a good point
4 hours ago, Greebwahn said:

Rebel Fenn does not want PTL, he doesn't want to be stressed, otherwise his ability won't proc.

I think BB-8/Primed Thrusters would make a more potent Poe.

I adore the Imperial Squad, but on the turn you reload you wouldn't be able to fire. That's a major issue.

Actually all reload does is give you weapons disabled tokens and imedietly readies ordanance which OS1 allows you to ignore if your firing secondarys and have target lock. So yes he CAN shoot missiles the same turn he reloaded them

Yeah, but he needs a target lock. If he spent the TL to fire last turn, then needed to reload this turn, he wouldn't have a TL to fire, hence, he would be missing a round of shooting.

Edited by Greebwahn
1 hour ago, Greebwahn said:

Yeah, but he needs a target lock. If he spent the TL to fire last turn, then needed to reload this turn, he wouldn't have a TL to fire, hence, he would be missing a round of shooting.

Not all ordanance requires you to spend the lock, so you can save those for when your going to reload next turn

21 hours ago, mad mandolorian said:

Not all ordanance requires you to spend the lock, so you can save those for when your going to reload next turn

Yes, but the ordinance he chose does require you to spend the lock

completely overlooked the rebel Fenn & stress ability. Swapping for predator is probably what I will do now.

Now... going with missiles you don't need to spend the lock... homing missile? Ion pulse? Ion would be fun actually

Ion could be nifty, but I like Harpoons more

2 hours ago, Greebwahn said:

Ion could be nifty, but I like Harpoons more

everyone likes harpoons! :)