getting ahead of myself on this one, but decided I'd build 3 squads with the upcoming stuff as spoiled... so first up, Rebels
Fenn Rau (Sheathipede) (20)
Push the Limit (3)
Intelligence Agent (1)
R2 Astromech (1)
Vectored Thrusters (2)
Wes Janson (29)
Adaptability (0)
R3-A2 (2)
Integrated Astromech (0)
Poe Dameron (PS9) (33)
Intensity (2)
R2-D2 (4)
Autothrusters (2)
Black One (1)
Total: 100
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The idea here is to debuff the enemy as much as possible and allow Poe to do his thing. Between Wes and Fenn the idea is to stay in position enough to kill enemy token use and provide stress shut down support for Poe to do his thing. All ships at PS9 should help out as well. Could drop R2D2 for BB8 to give a 2 point bid if required.
Imperials next
"Quickdraw" (29)
Expertise (4)
Fire-Control System (2)
Primed Thrusters (1)
Lightweight Frame (2)
Special Ops Training (0)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Major Vynder (26)
Veteran Instincts (1)
Cluster Missiles (4)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)
Total: 99
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Standard QD, standard OL... Major Vynder, the ultimate flanker. Was thinking Harpoons, and I do got room for them... so it will be fly both and see which one is better. QD and OL will fly as a pair while Vynder is made to flank and harrass. Should be fun!
Finally Scum!
Guri (30)
Intensity (2)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)
Fenn Rau (28)
Fearlessness (1)
Autothrusters (2)
Concord Dawn Protector (1)
Torani Kulda (27)
Fearlessness (1)
Harpoon Missiles (4)
Unhinged Astromech (1)
Guidance Chips (0)
Enforcer (1)
Total: 100
View in Yet Another Squad Builder
I love intensity Guri, probably one of my favorites to fly since intensity came out, and now even better with the MKIII title allowing to shave a few points. I wish I could do advanced sensors...but Focus/Target Lock/Evade sounds pretty good using only one action. Fenn does Fenn things. Kulda is interesting and built to deal a lot of damage here. I'm worried about that dial as it sounds like it will be full of red or a slower dial at least. Unhinged should help with that I think. I'm debating between VI and Fearlessness on this one. That bullseye firing arc could be key to doing a lot of damage and keeping the buffs down. I'm leaning towards VI because it can strip the tokens off for Fenn's attack and make him that much meaner. Meanwhile Harpoons and guidance chips will push through good damage at range.
I fought the new ships pretty hard for the Nym/Wookie wave, but I feel I need to embrace the new ships if I want to keep having fun.
Edited by Wiredin