More Card Spoilers

By ElSuave, in Legend of the Five Rings: The Card Game

With the void provinces we count glory twice for honoured character a? I assume so

40 minutes ago, starrius said:

With the void provinces we count glory twice for honoured character a? I assume so

If by that you mean, does glory add to the value of both political and military skill, then yes.

I would probably not phrase it as "count glory twice," though, because that's not necessarily how it works. Characters with a - in one stat would only get the bonus to the other one.

13 minutes ago, Vlad3theImpaler said:

If by that you mean, does glory add to the value of both political and military skill, then yes.

I would probably not phrase it as "count glory twice," though, because that's not necessarily how it works. Characters with a - in one stat would only get the bonus to the other one.

Yeah your right I wasn' thinking in terms of dashes.

Bit that does make a clan that can dishonour/honour want to use that province if they can

16 minutes ago, starrius said:

Yeah your right I wasn' thinking in terms of dashes.

Bit that does make a clan that can dishonour/honour want to use that province if they can

I think we'll find it's more an incentive for clans that gain a lot from being honored to honor themselves than it is a reward for clans that dishonor their opponents. Building a Crane or Phoenix deck I can control my character's glory, and thus ensure a reliable reward from the province. If the Scorpion try to pull this province against Crab or Unicorn it won't help much at all... In fact it might open up more options for them as they can come back with a POL attack and use all their MIL might...

Take these rumored leaks for what they're worth:

102
Crab Unique Dynasty Character
4 cost. 4/2/1
Shugenja. Earth.
Reaction: After this character wins a conflict as a defender, choose an attacking character - remove 1 fate from that character.

105
Dragon Dynasty Character
1 cost. 1/1/1
Monk. Tattooed.
Reaction: After the fate phase begins - look at the top 3 cards of your dynasty deck. Then, put them back in any order.

111
Unicorn Dynasty Character
2 cost. 2/1/1
Bushi. Cavalry. Scout.
Reaction: After you gain fate for passing in the dynasty phase - gain 1 fate.

The Crab card looks situational, but the others look really good.

Unique Kuni? Must be Kuni Yori. The card is worse than the Witch Hunter and competes in the same slot.

32 minutes ago, ElSuave said:

111
Unicorn Dynasty Character
2 cost. 2/1/1
Bushi. Cavalry. Scout.
Reaction: After you gain fate for passing in the dynasty phase - gain 1 fate.

Now this has some potential.

47 minutes ago, Ishi Tonu said:

Now this has some potential.

He would play nice with that old leak of a cavalry dude that can be played during province reveal as reaction.

3 hours ago, ElSuave said:

Take these rumored leaks for what they're worth:

102
Crab Unique Dynasty Character
4 cost. 4/2/1
Shugenja. Earth.
Reaction: After this character wins a conflict as a defender, choose an attacking character - remove 1 fate from that character.

105
Dragon Dynasty Character
1 cost. 1/1/1
Monk. Tattooed.
Reaction: After the fate phase begins - look at the top 3 cards of your dynasty deck. Then, put them back in any order.

111
Unicorn Dynasty Character
2 cost. 2/1/1
Bushi. Cavalry. Scout.
Reaction: After you gain fate for passing in the dynasty phase - gain 1 fate.

Ugh - Crab card is just bad. Until we can do something actually moving towards winning a game on defense, defensive abilities will be just ok. Why would I ever take this guy over STEADFAST WITCH HUNTER?!?

Dragon guy - Decent draw deck manipulation (thought this was more of a scorpion thing). Cheap Tattooed Monk = play worthy

Unicorn - Decent, free fate...yes please. Only problem is, "Do I really want to place fate on this character?". If I don't, I could force my opponent to prematurely pass just to screw over my extra fate grab. If I do, then I am hoping for a good dynasty flip next turn. Either way, I think I will always say "yes" to this type of cheap, low-risk, mind game card.

Edited by kraken78

Basically the Crab card is defensive void ring on an expensive stick. Might have been better as a 3 cost with 3/1/1 instead. Or even 2/1/1.

Dragon is manipulating the dynasty deck rather than the conflict deck, so less scorpion like than might be thought.

Unicorn looks to have received a second decent card, at least.

17 minutes ago, Zesu Shadaban said:

Dragon is manipulating the dynasty deck rather than the conflict deck, so less scorpion like than might be thought.

I totally missed that...thought it was conflict manipulation...it's a way better card now!

Edited by kraken78
7 hours ago, kraken78 said:

Ugh - Crab card is just bad. Until we can do something actually moving towards winning a game on defense, defensive abilities will be just ok. Why would I ever take this guy over STEADFAST WITCH HUNTER?!?

You wouldn't. This card competes for space against stuff like Borderlands Defender and Hiruma Yojimbo.

At least it doesn't blow itself up to activate it's ability. And it let's Crab play Cloud the Mind more reliably, especially if we splash some conflict shugenja.

mpKncsp.png

So the only thing we don't know about Fate Has No Secrets is which province it will be, split between Along the River of Gold and Massing at Twilight.

15 minutes ago, ElSuave said:

mpKncsp.png

It really had to be during Dynasty phase? I get that they wanted you to discard it before Conflict, but they’ve should made it during Fate phase, or even Draw phase. As it is, is another Action that can stop you on getting the Fate for passing first, effectively making it “Gain just one Fate”. Of course, is good when you know you’re not going to pass first.

Edited by Tabris2k
51 minutes ago, ElSuave said:

mpKncsp.png

Ummmmmm, this should be a Dragon card. ?

But it’s a Conflict card, so I guess any Clan can use it. Never mind. You can’t win ‘em all. ?‍♀️

Edited by LordBlunt

Rebuild + Fair Accord makes a mean, never attacking Unicorn honor run (so we can glory up the favor.)

We can't win conflicts anyway, am I right?

An interesting approach for a 'discard the favor' card.

I seriously doubt this will see any play though. Crab economy is already pretty wild as is. Although, this could go towards a 'money, money, money' deck a bit further down the line once more Yasuki/holding shenanigans show up.

Discard the Imperial Favour for...

1. Flip up two cards face-up and put the characters into play.

2. Draw 3 cards, event cost 2 less this turn.

3. Reduce a province base strength to 1.

4. Get 2 fate.

Not fair to compare conflict vs dynasty but apparently the Imperial Favour is worth peanuts conflict side.

On conflict side, it's also worth event cancellation ala Censure. That seemed to get some people's knickers in a twist.

oops, posted something before reading everything throughly, mb

Edited by BordOne

An imgur of next week's pack popped up. Art looks interesting.

https://imgur.com/a/dZ9h0

Edited by ElSuave
11 minutes ago, ElSuave said:

An imgur of next week's pack popped up. Art looks interesting.

https://imgur.com/a/dZ9h0

Fairly disappointed the Kaiu Inventor can't exploit the Iron Mine. She's such a dud of a card for having a cool concept. Shocked that there isn't a holding in this cycle that's designed to pair with her.

Some very interesting cards here. Iron Mine looks awesome, though probably less-so for Crab. Keeps Steadfast Witch Hunters around longer, but doesn't synergize with their sacrifice theme at all. Still sweet, should usually be an extra 3-4 fate in value. Phoenix Imperial District still seems oppressive, and I feel like it's even worse as a one-of. Games will be decided by whether or not they show up, which can't be good for balance. I like the scholar too. Both it and Prodigy of Waves don't care if you win that conflict, just that the ring was claimed. Seems very strong. Keeper of Water almost seems like a prescient choice now.

And I'm definitely liking Written in the Stars. Very neat event.

Undecided about River of Gold. Water provinces are already pretty powerful, so giving up Rally to the Cause hurts a bit, but being able to use it on the offense is very tempting. I anticipate this being a good reason to pick a Water role in the future for a clan that wants to play offense.