More Card Spoilers

By ElSuave, in Legend of the Five Rings: The Card Game

On 11/22/2017 at 10:40 PM, psychie said:

I get that every one has things they want about their clan that aren't fully fleshed out. Heck, I do for the dragon clan. My issue is that nearly every forum/discussion that I read seems to be around 50% things that people want for their clan or things "the clan should do but can't" and it is really starting to get old. I kinda took that out on you, and I'm sorry for that, but when the core set has been officially released for not even 2 full months, we've only gotten 40 additional cards on top of the core thus far, and the card pool is mostly stretched 7 different ways, of course there are going to be thematic holes, and deck archetypes that are insufficiently fleshed out, so why does this seem to be such a shock to people?

eh i wasn't super clear i was being mostly facetious with a bit of frustration. then got bristley because i've played crane duelists for a long time and they're the primary appeal of crane for me. so it just kind of sucks waiting while some people are already fairly content with their clans. my clan is represented (unlike mantis and spider players), but it doesn't feel like my clan yet. i'm sure many feel that way. i also played dragon and was immediately put off when the core set had just a single kiho.

it's not at all a shock. it's a frustration you hope is alleviated asap.

i appreciate the apology and np. many of us are still kind of clinging to what we know and like and getting used to something different is a process i guess.

as for that whole 4th pack...

昔々 (mukashi mukashi) translates more or less to 'a long time ago' or 'once upon a time', as in the way you start a story. back when stories always had an explicit narrator, compared to more contemporary writing which often just starts in without any setup. just in case anyone was curious.

Edited by Tebbo

Yeah, I've got some stuff that I wish was better represented in dragon, too (mostly all of it, really), I just find it way less stressful, both for myself and anyone else I may be talking to, if I focus on what we do have and what can be done with it instead of what we don't have and what I want to be able to do. Negativity tends to spiral, whether in a single person or in a thread, and the only way to stop the spiral is to just stop adding negative posts or whatever and start focusing on the positive stuff. So that's what I'm trying to do (with varying success) both for my own benefit and for that of anyone else who may be involved, hence why I started that give thanks thread, hoping by reminding people to think about what they do like might help mitigate all the frustration that comes with the impatience that the internet culture seems to breed with stuff like the leaks, spoilers, instant gratification, etc.

And on a bit of a semantic note, being facetious is a much more light hearted form of sarcasm, for more aggressive or dark forms I recommend checking sardonicism (don't know if that technically really applies here either, but it's a place to start looking for more accurate verbiage!).

So the Dragon Holding seems excellent. It's not a forced react, so you can leave it on the province if needed or toss it on the stronghold. Sending dudes home isn't bad either, even with a 2 cost restriction.

46 minutes ago, Daigotsu Bakunin said:

So the Dragon Holding seems excellent. It's not a forced react, so you can leave it on the province if needed or toss it on the stronghold. Sending dudes home isn't bad either, even with a 2 cost restriction.

Just to have it clear, where does exactly in the rules say that you cannot have more than one holding in a province?

I mean, what prevents you on sending three copies of Statuary to your stronghold?

Based on the wording it looks like you can have 3 of them sit at your stronghold and get serious defensive bonuses.

And use the action thrice. One for every card.

Well, typically you can't get more than one holding because it won't add another dynasty card. Statuary certainly seems like it would stack on the stronghold for sure

Centipede Tattoo is ok, not bowing is good, but only while losing is less so. Still worth having just to help out the Visionary.

Imperial Palace might make Itinerant Philosopher almost usable.

18 minutes ago, Daigotsu Bakunin said:

Well, typically you can't get more than one holding because it won't add another dynasty card. Statuary certainly seems like it would stack on the stronghold for sure

Centipede Tattoo is ok, not bowing is good, but only while losing is less so. Still worth having just to help out the Visionary.

Imperial Palace might make Itinerant Philosopher almost usable.

The beauty of Centipede Tattoo is that a monk can defend just to keep a province (or two) from breaking, without bowing. Its kinda like a free, limited, The Mountain Does Not Fall. It's good now, and only will get better.

10 hours ago, Mangod said:

Emerald Champion - Leader of the Emerald Magistrates, the Imperial law enforcement agency of Rokugan.

  • Jade Champion - Leader of the Jade Magistrates, Imperial law enforcement specifically concerning magic and arcana. Subordinate to the Emerald Champion.
  • Ruby Champion - Subordinate of the Emerald Champion, tasked with the education of new Emerald Magistrates.

Topaz Champion - Honorary title, bestowed on the winner of the Topaz Championship, the greatest gempukku (coming-of-age ceremony) in Rokugan.

Amethyst Champion - Holder of the Amethyst Crown, a gaijin (foreign) artifact that bestowed great wealth and glory on its wearer, so long as the wearer strove to better the lives of those around him. Appointed by the Imperial Court.

I'd just like to point out an addendum to this excellent post. At this point in the timeline, the Jade Champion and Jade Magistrates are defunct, since their work is essentially carried out by the Asako Inquisitors (and Kuni Tsukai-Sagasu, I suppose, possibly even the Kuroiban).

17 hours ago, Mangod said:

Double post

Edited by Tonbo Karasu
17 hours ago, Mangod said:

Treble (!?) post

Edited by Tonbo Karasu
On 11/24/2017 at 8:13 AM, ElSuave said:

Can't wait for this pack

Spoiler alert: drop bears on horses

Nothing really jumps out as amazing with the new spoilers but I do like what they could potentially add to their clan or in others.

Imperial Palace - Nice boost for Imperial Favor decks, if they happen to exist after the cards are all revealed for the cycle. The only problem is that limit of 1 per deck so you can't really rely on seeing it every game. Seems to be better for those clans that have trouble getting higher glory characters.

Fawning Diplomat - I'll take any glory 0 Scorpion courtier. I haven't seen enough Imperial Favor cards for the clan to really justify that cost though.

Haughty Magistrate - Hmmm, talk about a killer attacking ability. I do find the passive is better than the Implacable Magistrate but that the lion Imperial might see a bit more play from how well the card works with the clan in general and looking back over the worlds decks.

Kaiu Inventor - I really like the gal but I need that special holding to really abuse the ability. At the very least she can let you trigger Funeral Pyre again.

Agasha Sumiko - One of my favorites of the cycle so far (Shizue is still number 1). I'm anxious to really try using her but I need to see more ways for the Dragon to have an easier time getting the favor.

Doji Shizue - In the right deck she'll just stay in play for the entire game. That's just a huge ability once you take into account things like attachments. Add in that acceptable cost and you've got a new staple for the clan.

Unicorn courtier seems like another bad unicorn card. A 1 drop courtier is amazing for the ponies, but why could it’s base stat not be 2 to match the 1 cost Otomo courtier. 3 (situational) political should not be too much (looking at you Doji whisperer). It basically says for 1 cost ignore the stat buff of the imperial favor for one conflict. Leaves much to be desired.

the other cards look fun. Now dragons getting more monk/tattoo stuff seems fun.

Edited by Spawnod
6 hours ago, Spawnod said:

Unicorn courtier seems like another bad unicorn card. A 1 drop courtier is amazing for the ponies, but why could it’s base stat not be 2 to match the 1 cost Otomo courtier. 3 (situational) political should not be too much (looking at you Doji whisperer). It basically says for 1 cost ignore the stat buff of the imperial favor for one conflict. Leaves much to be desired.

It's not super good... that good... isn't terribad... but hey, a cheap courtier that can attack when the opponent has the Imperial Favor! In that situation, she is better (and stronger due to MIL possibility) than the Otomo Courtier. If somehow you were still using her. Which probably isn't the case. Still, cheap For Shame! And if the Unicorn Courtier decks becomes a thing ever, she... may be there? Until being replaced by better cheap Courtier drop?

Love the art though.:)

I like the idea of Guard Duty and Giver of Gifts. I Am Ready + Gaijin Customs + Curry Favor = tons of unbow. We would need the proper bodies to make those worth.

Guard duty is already good since we can move our bowed personailities into the defense as a unicorn. We have preety decend glory counts, and its only one scoll of influence. Nice.

On 11/26/2017 at 2:44 AM, Wintersong said:

I like the idea of Guard Duty and Giver of Gifts. I Am Ready + Gaijin Customs + Curry Favor = tons of unbow. We would need the proper bodies to make those worth.

Embrace the Void is nice with GoG.......as are a lot of attachments. As much as I like her and want her to work there are just too many "cute" attachements and very little in the way of something that just wins a conflict. All the attachements that provide good value like Spyglass, Embrace, Watch Commander, etc. tend to do stuff but that stuff doesn't always win a conflict and then you're left without any options to really fight back with.

Also, the Unicorn are in need if something more than a warm body with the courtier trait. When unicorn players have to justify it by saying it's better than the Otomo Courtier it's just a sign that Unicorn players are starting to lower their expectations.......and to that I say no fricken way. Keep demanding better.....or at least some rational explanation as to why the unicorn keep getting dumped on.

2 minutes ago, Ishi Tonu said:

Also, the Unicorn are in need if something more than a warm body with the courtier trait. When unicorn players have to justify it by saying it's better than the Otomo Courtier it's just a sign that Unicorn players are starting to lower their expectations.......and to that I say no fricken way. Keep demanding better.....or at least some rational explanation as to why the unicorn keep getting dumped on.

She is better than the Otomo Courtier though.:P And it's the first cycle. We know we cannot get good stuff out of it anyways.;)

16 minutes ago, Ishi Tonu said:

....or at least some rational explanation as to why the unicorn keep getting dumped on.

Nate French’s wife plays Lion. Nate himself plays Scorpion. His mother-in-law plays Unicorn.

Edited by Tabris2k
15 minutes ago, Wintersong said:

She is better than the Otomo Courtier though.:P And it's the first cycle. We know we cannot get good stuff out of it anyways.;)

Considering the Unicorn were clearly the clan lacking the most out of the core set, I would have expected a little more for them in the first cycle. Swift Magistrate and Yurt were a good start and then everything else has been pretty crappy.

I'm not even a Unicorn loyalist, I just want parity amongst the clans. I'm ok with Lion getting LPB and Crane getting DC.......if the other clans are brought up to that level.....enter War Dog Master :rolleyes:

I'm still hopeful that the 5 drop will be something that is actually good, but, at this point I'm beginning to wonder if it will be enough.

7 minutes ago, Ishi Tonu said:

Considering the Unicorn were clearly the clan lacking the most out of the core set, I would have expected a little more for them in the first cycle. Swift Magistrate and Yurt were a good start and then everything else has been pretty crappy.

I'm not even a Unicorn loyalist, I just want parity amongst the clans. I'm ok with Lion getting LPB and Crane getting DC.......if the other clans are brought up to that level.....enter War Dog Master :rolleyes:

I'm still hopeful that the 5 drop will be something that is actually good, but, at this point I'm beginning to wonder if it will be enough.

This is just word on the grapevine:

Unicorn 5 cost. Dynasty Character. #111
6/2/1
Bushi. Cavalry.

Action: While this character is participating in a conflict, choose a participating character with equal or lower Military skill than this character - move that character home. (Limit twice per round).

5 minutes ago, ElSuave said:

This is just word on the grapevine:

Unicorn 5 cost. Dynasty Character. #111
6/2/1
Bushi. Cavalry.

Action: While this character is participating in a conflict, choose a participating character with equal or lower Military skill than this character - move that character home. (Limit twice per round).

Does this means he can move himself home?

3 minutes ago, Tabris2k said:

Does this means he can move himself home?

Of course, he is equal or lower military then himself.

13 minutes ago, ElSuave said:

This is just word on the grapevine:

Unicorn 5 cost. Dynasty Character. #111
6/2/1
Bushi. Cavalry.

Action: While this character is participating in a conflict, choose a participating character with equal or lower Military skill than this character - move that character home. (Limit twice per round).

In the context of Unicorn needing help, this guy makes sense. However, why does it seem like this character is the single best in the game? Pretty much able to break provinces on his/her own, free Rout twice per turn that can also be used to "feint", Cavalry keyword, AND low glory so dishonour doesn't mean much? Seems a bit too much for me. Additionally:

A. He/She's not restricted to during military conflict.
B. Unicorn can jump him/her into a military conflict even after they've used him/her on the offense.
C. It's not restricted to opponent's characters, despite most other Unicorn move home tricks being restricted in the same way.

Seems suspect to me.

8 minutes ago, Tabris2k said:

Does this means he can move himself home?

Yes. Yes, it would.

Edited by theaficionado

Finally a true Unicorn champion-level character! :D