Question about recon specialist and weapons guidance

By Hooba Jooba, in X-Wing Rules Questions

I was thinking of flying an upsilon with recon specialist and weapons guidance. When you have two focus tokens, would you be able to spend both to turn focus rolls to hits and a blank to a hit?

Thank you!

Edit: celestial lizard has just answered this for me. Can't figure out how to delete a post...

Edited by Hooba Jooba

Nope, you only get 1 chance to activate Weapon Guidance when attacking. Now, if you were running 2 of them, then yes you could spend a Focus on each of them.

5 minutes ago, Innese said:

Nope, you only get 1 chance to activate Weapon Guidance when attacking. Now, if you were running 2 of them, then yes you could spend a Focus on each of them.

For the record this isn't what wss being asked. You CAN spend one for the default effect and the other for Weapons Guidance.

You can change 2 blanks if you have 2 focus.

17 minutes ago, thespaceinvader said:

For the record this isn't what was being asked. You CAN spend one for the default effect and the other for Weapons Guidance.

This is correct.

5 minutes ago, Celestial Lizards said:

You can change 2 blanks if you have 2 focus.

Only if you have equipped two (or more) Weapons Guidance, @Innese was right about this:

23 minutes ago, Innese said:

Nope, you only get 1 chance to activate Weapon Guidance when attacking. Now, if you were running 2 of them, then yes you could spend a Focus on each of them.

3 minutes ago, FireSpy said:

Only if you have equipped two (or more) Weapons Guidance, @Innese was right about this:

"When attacking, you may spend a focus token to change 1 of your blank results to a Hit result."

It never says you can't do it twice.

It

4 minutes ago, Celestial Lizards said:

"When attacking, you may spend a focus token to change 1 of your blank results to a Hit result."

It never says you can't do it twice.

It

The general rules of the game state that you can only activate each effect once per opportunity.

7 minutes ago, Celestial Lizards said:

"When attacking, you may spend a focus token to change 1 of your blank results to a Hit result."

It never says you can't do it twice.

It

It's the same as Calculation (the only difference in their wording is blank/focus results and [Hit]/[Critical] result) and FAQ says "You may use Calculation only once per attack, no matter how many focus tokens you have to spend." (FAQ v4.4.0, pg. 16, Calculation)

Edited by FireSpy

Until there is a specific FAQ or clear interpretation (instead of using other card's explanations), I'll still use it as you can do it twice.

2 minutes ago, Celestial Lizards said:

Until there is a specific FAQ or clear interpretation (instead of using other card's explanations), I'll still use it as you can do it twice.

"A card ability cannot be resolved more than once during the timing specified on the card. For example, a card with the timing of “when defending” cannot be resolved twice by the defender during a single attack." - Rules Reference, pg. 8, Card Abilities, first bullet.

1 minute ago, FireSpy said:

"A card ability cannot be resolved more than once during the timing specified on the card. For example, a card with the timing of “when defending” cannot be resolved twice by the defender during a single attack." - Rules Reference, pg. 8, Card Abilities, first bullet.

BUT this is different because you are spending a token which you can do twice if you have two of them.

10 minutes ago, FireSpy said:

"A card ability cannot be resolved more than once during the timing specified on the card. For example, a card with the timing of “when defending” cannot be resolved twice by the defender during a single attack." - Rules Reference, pg. 8, Card Abilities, first bullet.

14 minutes ago, FireSpy said:

It's the same as Calculation (the only difference in their wording is blank/focus results and [Hit]/[Critical] result) and FAQ says "You may use Calculation only once per attack, no matter how many focus tokens you have to spend." (FAQ v4.4.0, pg. 16, Calculation)

Calculation: When attacking, you may spend a focus token to change 1 of your [focus] results to a [critical] result.Weapons Guidance: When attacking, you may spend a focus token to change 1 of your blank results to a [hit] result.

7 minutes ago, Celestial Lizards said:

BUT this is different because you are spending a token which you can do twice if you have two of them.

Why would you be able to use one of these multiple times, but the other only once?

22 minutes ago, Celestial Lizards said:

BUT this is different because you are spending a token which you can do twice if you have two of them.

You're resolving a card, the resolution of which involves spending a token.

Don't be that guy.

I give up. The jury votes in favor of the accusation.

2 hours ago, Celestial Lizards said:

I give up. The jury votes in favor of the accusation.

Well, given you were wrong, giving up is the smart move.

I've tried this. 2x Weapons Guidance and 2x Recon Specs on a Starkiller Base Pilot. So 3 focus tokens when you focus. 2 for weapons guidance and 1 for standard effect. I played it once. I found the need for the 2nd Recon Spec was overkill so I swapped 1 out for Adv. Sensors to focus before revealing a red maneuver. I still need to try the new version.

34 minutes ago, daddyguy99 said:

I've tried this. 2x Weapons Guidance and 2x Recon Specs on a Starkiller Base Pilot. So 3 focus tokens when you focus. 2 for weapons guidance and 1 for standard effect. I played it once. I found the need for the 2nd Recon Spec was overkill so I swapped 1 out for Adv. Sensors to focus before revealing a red maneuver. I still need to try the new version.

2x Weapons Guidance and a Rec Spec is almost like spending 7 points for Accuracy Corrector. Gunner + FCS is a proven damage-pushing combo for 7 points, and your Tech slots are still open.

3 hours ago, jmswood said:

2x Weapons Guidance and a Rec Spec is almost like spending 7 points for Accuracy Corrector. Gunner + FCS is a proven damage-pushing combo for 7 points, and your Tech slots are still open.

Not really. Accuracy Corrector + Focus gives you 3.05 expected damage with a 74% chance for 3 or more hits. 2x Guidance and a Rec Spec give you 3.68 expected damage and a 94% chance for 3 or more hits, and leaves your system slot open for something like Baffle to open the dial up.

20 hours ago, Celestial Lizards said:

BUT this is different because you are spending a token which you can do twice if you have two of them.

Not trying to beat a dead horse Celestial. With this logic though, you could spend two evade tokens on a single attack. This is also incorrect, as it also falls behind the "once per opportunity" ruling.

4 minutes ago, Juunon said:

Not trying to beat a dead horse Celestial. With this logic though, you could spend two evade tokens on a single attack. This is also incorrect, as it also falls behind the "once per opportunity" ruling.

Wait really? You can't do that?

The more you know...

15 hours ago, DR4CO said:

Not really. Accuracy Corrector + Focus gives you 3.05 expected damage with a 74% chance for 3 or more hits. 2x Guidance and a Rec Spec give you 3.68 expected damage and a 94% chance for 3 or more hits, and leaves your system slot open for something like Baffle to open the dial up.

Accuracy Corrector is 3 points for guaranteed results. RecSpec with 2x Weapons Guidance is 7 points for guaranteed results. It was a loose analogy; no mathwing required. Just like every terrible math teacher I ever had, you completely missed the practical point.

I offered an alternative way to spend 7 points on an Upsilon. Gunner + FCS is a more efficient use of 7 points. RecSpec + 2x Weapons Guidance requires a focus action every round. Three upgrades to tie up your action and make the ship more vulnerable to stress and overlaps. Gunner + FCS requires nothing except a valid target for the attack, and leaves more of your upgrade options open.

3 hours ago, Celestial Lizards said:

Wait really? You can't do that?

The more you know...

FFG FAQ, Page 7 under "Spending Tokens" reads:

"Focus, evade, and target lock tokens cannot be spent for their normal effect more than once during the 'Modify Attack Dice' and 'Modify Defense Dice' steps. For example, a ship cannot spend 2 evade tokens to add 2 evade results. However, a ship can spend more than 1 of each token on different effects, such as spending 1 focus token as the cost for Calculation and another focus token focus token for its inherent effect."

3 hours ago, Celestial Lizards said:

Wait really? You can't do that?

The more you know...

Before that was FAQed people sometimes played Chewie with Predator, C-3PO, Lando crew, evade title and Experimental Interface, it was disgusting when they rolled double evades with Lando to end up with 3PO's guaranteed result + 3 evades to spend.

As for the "once per opportunity" rule, if it weren't that way then Mercenary Copilot and Bistan would change all of your hits to crits, while autothrusters would change all blanks to evades. Having to pay for the effect (or not) is irrelevant as you're simply going back to the start of the card to use it again.

41 minutes ago, darthlurker said:

As for the "once per opportunity" rule, if it weren't that way then Mercenary Copilot and Bistan would change all of your hits to crits, while autothrusters would change all blanks to evades. Having to pay for the effect (or not) is irrelevant as you're simply going back to the start of the card to use it again.

My.... did it just get warm in here?