The general play style in my area tends to favor a lot of squadrons, especially with the filthy Rebel scum. I do not like using a ton of them, but I do hate being plinked to death by them.
In a valiant attempt to do something about that, without succumbing to the 'if you can't beat 'em, join 'em' adage I want to start experimenting with the list below.
(Until wave 7 comes out, you I could use an ISD-I with Avenger and BT's instead of the Kuat and either JJ or Motti as admiral)
It's designed with both ships and squadron combat effectiveness in mind and certainly wants to get up close and personal quickly.
Thrawn's Command
Author: Englishpete
Faction: Galactic Empire
Points: 397/400
Commander: Grand Admiral Thrawn
Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Relentless ( 3 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Flechette Torpedoes ( 3 points)
= 176 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Assault Proton Torpedoes ( 5 points)
= 101 total ship cost
Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- The Grand Inquisitor ( 4 points)
- Ordnance Experts ( 4 points)
- Quad Laser Turrets ( 5 points)
- Flechette Torpedoes ( 3 points)
= 64 total ship cost
4 TIE Phantom Squadrons ( 56 points)