Returning player sad to see Jumpmaster meganerf

By Kilkakon, in X-Wing

2 minutes ago, thespaceinvader said:

But the bigger question is what goes with him - Tel doesn't any more, and Nym has got a lot worse. Bossk? Ketsu?

Ketsu/Assajj

Also Nym will still linger around. He lost his bump&dump and many bomb positions, but the turret is still as scary as before.

1 minute ago, thespaceinvader said:

It makes the VI variant a lot less attractive though.

But the bigger question is what goes with him - Tel doesn't any more, and Nym has got a lot worse. Bossk? Ketsu?

party bus, assaj, ketsu, a pair of cruise/harpoon missile launchers, guri.... The beauty of scum is that it was never short of combo's, it was just a case of what worked "best" seemed to be head and shoulders above

12 minutes ago, GreenDragoon said:

Ketsu/Assajj

Also Nym will still linger around. He lost his bump&dump and many bomb positions, but the turret is still as scary as before.

Given the points you have spare you could even use ps10 minefield mapper nym with 2x clusters or proxy mines to protect dengars right with enough points spare for a tlt and em.

Edited by Ralgon
5 hours ago, Kilkakon said:

My complaint is mainly emotional and precedent based I guess. I bought the ship because I liked its options and customization--now it's gone unless I play with house rules. Why should I be taken in by any future promotional material? There's nothing to say that they wouldn't remove bomb slots from K-Wing, for example. I'm not angry or anything, just disappointed at something I was passionate about being no longer playable. I fully understand the ship was meta defining as it resulted in 4 cards being nerfed (Deadeye, Zuckuss, Manaroo, now the ship itself) so there's no doubt it was beyond broken.

Still, thanks for understanding everyone :wub:

I feel your pain, and offer you a solution we came up with for a friend who was simply jonesing to run full-blown Dengar (loved the towel-head from books I guess) before the near nerf hammer hits (deadeye, Manaroo, etc.) even happened; we all knew he was sick broken from the get-go. Here's what we did, we gave him two options: 1) he could run Dengar and load him any way he wanted if he used the Lambda dial instead of the crazy one he came with, or 2) he could run Dengar without his Title or any secondary weapons. Taking one of these options worked pretty well as it took him down to a respectable level with the rest of us flying jank in comparison; which, in comparison to the Punishing One, everything else was at the time.

Edited by clanofwolves
8 hours ago, Kilkakon said:

I know this is just unfortunate, but I was looking forward to the Punishing One's release for over a year, bought the ship, then my local gaming group disintegrated, only for the ship to get what I found fun and interesting about it (large ship with astromech) axed just before I could get to play with it with my new group that started up recently :(.

Price of desiring a ship that turned out to be OP I guess. Hopefully they come out with a limited upgrade or something that gives the functionality back. Certainly kills my energy to buy anything else if it's going to get what makes it interesting removed from the game. Was eyeing up a C-ROC Cruiser (are they any good?)


That's a bummer, but the Jumpmaster was a degeneratively undercosted ship that dominated the meta for an entire season, was hit with four nerfs, and still continued to define Scum's top builds for over another year.

In my opinion, for what it's worth, the nerf doesn't do much to affect Dengar's raw power. Losing the astromech slot isn't that big of a deal, it just means he won't have Green 3s -- while that is a big reduction in power he still has one of the best dials in the entire game (on a large ship no doubt), the best PS available, arguably the best pilot ability in the game (attacking twice nearly doubles his value), and some of the best upgrades available, thanks to Scum's crew and illicits. In my opinion, he is still undercosted and will still help define Scum builds.

The C-ROC is a cool ship, but unless you play Epic (which I highly recommend!) I wouldn't pick it up. The Scyk is still a decent ship, but it is overshadowed by some truly and absurdly exceptional other options in the Scum faction.

I would prefer an increase of points. Seriously, this game is going to need some reprint stuff or something like. I have more cards with printed errata than the original one!! Feel like to play a proxy game anytime. And I can't immagine a new player who deploy a list and "uhm, no that doesn't work in that way/ mmm nope, there's an errata of it/ wait, there's a faq on that.."

Seriously, wtf? It works with 2-3-8 cards, but now?

45 minutes ago, AllWingsStandyingBy said:


The Scyk is still a decent ship, but …

… the M3A never was a decent ship to begin with and the few buffs gave us something which worked as mindlink ship and not much else. Sunny with linked batteries still looks decent.

5 minutes ago, Cerve said:

I have more cards with printed errata than the original one!!

lol no you don't. Don't exaggerate. There are still only 30 cards with errata and only about 10 with meaningful balance changes. There are hundreds of cards in the game, if not thousands.

1 minute ago, SEApocalypse said:

… the M3A never was a decent ship to begin with and the few buffs gave us something which worked as mindlink ship and not much else. Sunny with linked batteries still looks decent.

No the M3A was Ok before now its a powerhouse.... If you are a good pilot 5x M3A mangler list is a lights out list against most things. (I sing this lists praises constantly)

I did not have issues with the jumpmaster but lots of people did apparently, the nerfs feel a little to heavy handed. Time will tell.

37 minutes ago, thespaceinvader said:

lol no you don't. Don't exaggerate. There are still only 30 cards with errata and only about 10 with meaningful balance changes. There are hundreds of cards in the game, if not thousands.

Thousands of cards????

Definitely hundreds. Thousands isn't right. Not plural anyway but i think we're approaching 4 figures?

My builder shows 327 upgrade cards not including G4H, but including hardpoints, cargo, and teams from Epic. Probably close to 300 pilot cards across the 3 factions so most likely we're close to or just over 600 cards for the game.

5 hours ago, BlodVargarna said:

I’m calling it. It will be an “if you don’t overlap” errata.

Which changes.... nothing? I mean generally bumping with Corran is bad, unless there's some obvious combo with the arc im missing....

17 minutes ago, FlyingAnchors said:

Which changes.... nothing? I mean generally bumping with Corran is bad, unless there's some obvious combo with the arc im missing....

It will force players to fly better and add an option to block R2D2 carriers to deny regen. It will change some things with how one plays Poe or Corran but not the world.

Edited by BlodVargarna

Too bad you are wrong. Get good. Win with real ships that don't need 6 nerfs.

You group probably died because of the jmk5000. Mine did.

18 minutes ago, HipHoplite said:

Too bad you are wrong. Get good. Win with real ships that don't need 6 nerfs.

You group probably died because of the jmk5000. Mine did.

"Wrong" about what, exactly?

2 hours ago, JJ48 said:

"Wrong" about what, exactly?

It seems wrong to lament the fixing of the most egregious example of bad design in the game.

14 hours ago, Kilkakon said:

I know this is just unfortunate, but I was looking forward to the Punishing One's release for over a year, bought the ship, then my local gaming group disintegrated, only for the ship to get what I found fun and interesting about it (large ship with astromech) axed just before I could get to play with it with my new group that started up recently :(.

Price of desiring a ship that turned out to be OP I guess. Hopefully they come out with a limited upgrade or something that gives the functionality back. Certainly kills my energy to buy anything else if it's going to get what makes it interesting removed from the game. Was eyeing up a C-ROC Cruiser (are they any good?)

I hear you. The nerfs are tough on anyone who doesn’t have the time/money to keep up with everything.

If it’s any consolation, Dengar with the Punishing One title, Recon Specialist, and Predator is still going to be a pretty good build (or K4 + Expertise. Up to you). The nerf balanced Dengar a little bit didn’t destroy him. It really just got rid of the triple-Jumpmaster list.

For your second question, the C-ROC is good! You should definitely get one. You won’t regret it!

I think JM5K's that arent Dengar will see more play with the title. They dont really care about the arc, so a mindlinked manaroo or expertise scout with K4/Dengar crew can go anywhere it wants, not caring about its arc. Not a bad ship for like 41pts, a 3PWT with full mods is still scary.

double post :angry:

Edited by wurms
13 hours ago, Reiver said:

Rebels don't have k7. It's that plus the greening foods that got a little crazy.

They do have R2D2, but at least he didn't ride with r2, you know?

13 hours ago, thespaceinvader said:

This doesn't have a trashmech slot, and doesn't have access to K4. The combination of even stupider greens and a free action that triggered off greens was what caused the issue.

The worst you can do from that perspective with astro and crew is R2D2/Nien Nunb which isn't exactly causing massive issues. And Rebels have Kanan crew anyway to make dials pseudo-all-green without needing Astro support.

Regen as a mechanic has its own issues, but that's kind of beside the point unless and until it becomes a meta-dominating issue. Which it very well might.

Hence my admittance that it could be argued scum had the better crew and astromech upgrades.

7 hours ago, BlodVargarna said:

It will force players to fly better and add an option to block R2D2 carriers to deny regen. It will change some things with how one plays Poe or Corran but not the world.

Whilst I get your point, and I agree that most upgrades that grant free actions etc should have a bump clause, anyone flying Corran or Poe already fear bumping like the plague. Those pilots being tokenless can mean a very quick trip to Hades. Good players using these pilots avoid bumping at all costs, so this wouldn't change much.

That being said, I don't feel R2-D2 needs a nerf right now, Poe and Corran need to run when taking heavy fire, and don't have enough green moves to really abuse it. The ARC-170 has more greens but also takes a lot more damage due to low agility. Artoo is basically useless on a Y-wing.

R2-D2 is certainly strong, but not game breaking. We may see more of him now after the FAQ and before gunboats, but he's not been a top table upgrade since munitions became king. The cost of flying slow on Poe and Corran is restriction enough, only Miranda can regen with relatively no drawbacks.

10 hours ago, thespaceinvader said:

lol no you don't. Don't exaggerate. There are still only 30 cards with errata and only about 10 with meaningful balance changes. There are hundreds of cards in the game, if not thousands.

This. People who like to ***** about things overexaggerate this waaaay too much. "25 pages of errata making this game unplayable" my ***.

But I guess your whining sounds better if you make it out to be so you actually have something to complain about, however false it may be. SMH

15 minutes ago, BVRCH said:

only Miranda can regen with relatively no drawbacks.

I’m calling this one too: Miranda’s +1 damage in exchange for a shield or -1 die to regen a shield will get tied to her primary weapon.

20 hours ago, Kilkakon said:

I know this is just unfortunate, but I was looking forward to the Punishing One's release for over a year, bought the ship, then my local gaming group disintegrated, only for the ship to get what I found fun and interesting about it (large ship with astromech) axed just before I could get to play with it with my new group that started up recently :(.

Price of desiring a ship that turned out to be OP I guess. Hopefully they come out with a limited upgrade or something that gives the functionality back. Certainly kills my energy to buy anything else if it's going to get what makes it interesting removed from the game. Was eyeing up a C-ROC Cruiser (are they any good?)

We have already started proxying the FAQ at my LGS and Dengar is still strong. With Expertise and K4, he is still potent, and that dial and PS barrel roll still allows him the repositioning he is known for to line up those revenge shots. I've seen people switching to 4-LOM crew and using ion dischargers to good effect.

As an avid Falcon pilot, I'm still envious of the Jumpmaster's dial and native barrel roll, these features should be overlooked.

The Scouts are no longer useful as gunboats, but as we may well see some aces return to the fray, their usefulness as blockers could prove effective. 'Bumpmasters' have been a thing for a long time, just lost their usefulness next to a 33pt nukeboat. Intel agent or boshek with APL or Ion Projector will be a nice little pawn for 28-29pts, much better than the U-wing which seems to have been designed around being a blocker. A friend of mine said the other day that he might try Cad Bane on a JM5K with scavenger crane and use it as a bomber. The ship itself still has good options to build with, it just has less than the plethora it used to have, and will no longer plague the rest of the hangar :P which is good for overall enjoyment of the game.

Edited by BVRCH