Returning player sad to see Jumpmaster meganerf

By Kilkakon, in X-Wing

2 hours ago, Marinealver said:

Hence my admittance that it could be argued scum had the better crew and astromech upgrades.

My arguement is that the crew are not strictly superior per se, but the combination is certainly more potent. "Effect that keys off green" and "Card that gives you more greens" will always be an interesting one; when it's 'everything at speed 3' instead of merely 'a couple extra straights', this is drastically more excitable, too.

2 minutes ago, Reiver said:

My arguement is that the crew are not strictly superior per se, but the combination is certainly more potent. "Effect that keys off green" and "Card that gives you more greens" will always be an interesting one; when it's 'everything at speed 3' instead of merely 'a couple extra straights', this is drastically more excitable, too.

I believe you and @Marinealver are arguing the same point. The way I read it was that he was arguing that the scum combo of crew/astro is superior to rebels crew/astro, and therefore the ARC-170 is not on the chopping block due to this disparity.

52 minutes ago, Reiver said:

My arguement is that the crew are not strictly superior per se, but the combination is certainly more potent. "Effect that keys off green" and "Card that gives you more greens" will always be an interesting one; when it's 'everything at speed 3' instead of merely 'a couple extra straights', this is drastically more excitable, too.

I see you point, but the flaw is speed 3 has a maximum of 5 maneuvers not including K-turns, S-loops, and T-rolls which seems like the ship that has those maneuvers does not have <salvaged astromech> upgrade slots. Whereas speeds 1 and 2 has twice that many maneuvers available. So on paper unhinged should be weaker than R2 but it is the dials that they are both on.

1 hour ago, BVRCH said:

I believe you and @Marinealver are arguing the same point. The way I read it was that he was arguing that the scum combo of crew/astro is superior to rebels crew/astro, and therefore the ARC-170 is not on the chopping block due to this disparity.

You would be correct.

Thanks for the replies. I was pretty hype for a crew + astromech large ship when it was announced as I enjoyed the astromechs a lot, but the Y-Wing struggles with using much other than Unhinged. Now we only have one ship to use them on until another ship comes out (correct me if I'm wrong). I enjoy M3-A interceptors, HWK-290s and Y-Wings currently, and am wanting to play with my new Quadjumper and Jumpmaster sometime soon.

The main reason I made the thread in the first place was to be counted as one of those people who bought the ship because it seemed cool, not because it was OP. I don't buy ships unless I love the look and feel of them. Now my toy has been nerfed to the point where the things it was advertised to do are no longer possible. I think that's bad business, even though something did need to be done. I would have preferred a 5 point cost increase, for example, as it keeps the ship and its selling points playable, just less economical (and therefore less competitive). The whole "I never got to play it" whinge was just timing and I get that.

Still, everybody's worked things out pretty conclusively at this point. Casual players and buyers took a hit to balance out more competitive play. For the sake of my role play I'll probably ignore the FAQ so I can play my solo Contracted Scout traveling the universe with his buddy Outlaw Tech and R4-B11.

For the record my previous group died due to social dynamics, not any particular ship. Although special mention should go to the Decimator as once it came out there was this one guy who literally refused to play any other ship again and it was very boring to play against, win or lose.

Thanks for the suggestions of getting the C-ROC, I am pretty close to splurging on it :P It just seems pretty meh for a huge ship when it has Decimator level stats though :\

16 hours ago, thespaceinvader said:

lol no you don't. Don't exaggerate. There are still only 30 cards with errata and only about 10 with meaningful balance changes. There are hundreds of cards in the game, if not thousands.

Yeah and those are the most common one.

Sure I don't have a reprint Laetin, or a reprint Trandoshan Slave, but you got what I'm saying :)

1 hour ago, Cerve said:

Yeah and those are the most common one.

Sure I don't have a reprint Laetin, or a reprint Trandoshan Slave, but you got what I'm saying :)

Then say what you mean. Don't say things which are objectively wrong and expect us to assume you're not just wrong.

6 hours ago, Marinealver said:

I see you point, but the flaw is speed 3 has a maximum of 5 maneuvers not including K-turns, S-loops, and T-rolls which seems like the ship that has those maneuvers does not have <salvaged astromech> upgrade slots. Whereas speeds 1 and 2 has twice that many maneuvers available. So on paper unhinged should be weaker than R2 but it is the dials that they are both on.

I don't think that follows. Although there are more speed 1-2 moves than there are speed 3 moves (obviously) more of the speed 1-2 moves are already green.

In terms of INCREMENTAL green moves Unhinged is frequently going to add more than R2.

And also, Unhinged with the current dials on the current ships turns way more red moves green than R2 does, which is a really important distinction. Changing a white turn green is way less useful than turning a red one green - particularly notable on the Y Wing.

The ship is still Good. It's not an auto win button anymore, not feeling sorry for u :)

3 hours ago, thespaceinvader said:

Then say what you mean. Don't say things which are objectively wrong and expect us to assume you're not just wrong.

I assume that who read me is smart enough to don't consider me so silly.

Because only a silly one can belive that more than the 50% of the cards in this game have an errata. That's false.

I know it. You know it. Every one know it.

So it's obvious that I'm talking about the cards I play moslty, which are (strange uh?) the most common one. Which are, again, the errata one.

I know it, you know it. Everyone can get it (; I consider people smart enough to get two middle thought-passages, before my words

3 hours ago, thespaceinvader said:

Then say what you mean. Don't say things which are objectively wrong and expect us to assume you're not just wrong.

I assume that who read me is smart enough to don't consider me so silly.

Because only a silly one can belive that more than the 50% of the cards in this game have an errata. That's false.

I know it. You know it. Every one know it.

So it's obvious that I'm talking about the cards I play moslty, which are (strange uh?) the most common one. Which are, again, the errata one.

I know it, you know it. Everyone can get it (; I consider people smart enough to get two middle thought-passages, before my words

On 2017-10-30 at 1:37 PM, JJ48 said:

"Wrong" about what, exactly?

His entire opinion is wrong,

As much as I love and will keep playing this game, this whole thing is still weighing on my mind. I don't know if I can bring myself to buy more ships after this :( Having to house rule to play with things that came in the box feels bad man.

Hopefully they don't feel the need to do this again for a very long time.