28 minutes ago, Ultimatecalibur said:And being at 0 hp has been the same way in D&D, though most forget that.
This isn't the same. 0 HP in DnD means the character is completely helpless and needs assistance. Incapacitated in this beta means the character is overwhelmed and can't choose actions that require tests.
Even in a one vs one skirmish, this means an incapacitated character has a slim chance of turning the fight around or managing to escape. When you consider the more likely scenario of multiple characters per side, that increases the chance that incapacitated characters will be able to be protected long enough to recover on their own without any additional assistance.
It doesn't make high damage any less effective. But it's worth remembering when you consider the relative strengths of the weapons.
28 minutes ago, Ultimatecalibur said:Anxieties and other Strife inflicters will start inflicting equal amounts of fatigue to bleeding characters.
And critical strikes equal to total strife. Which means you can talk a bleeding person to death. Not sure how I feel about that, but it fits the general stress mechanism so... sure, why not?
Regardless, the point I was making is that bleeding won't kill a character on it's own. Either the bleeding character needs to push themselves too hard or someone else needs to push them over the edge.