3 minutes ago, wilsch said:To add, if you really wanted to make the concept of Wounds-not-really-Wounds concrete, you change Soak to something like Luck, Wound Threshold to something like Fate, and stimpacks are a controlled resource called Heroism or whatever. Meet your Fate Threshold, and your character finally suffers an injury of consequence.
Something like this makes sense. Makes me wonder why it wasn't how it was designed in the first place. I'm just trying to get away from the 'hit points and healing potion spam' feel of the standard rules.