I've been wanting to run dual Interdictors ever since @Drasnighta had success with them, but I've never found the right load out I felt was my own take on it. That was until I read @ovinomanc3r's thread about an objective based Imp fleet, and I suggested Thrawn as a commander. In under 24 hours, I had created my own Interdictor fleet, with inspiration from Dras and ovinomancer.
This was my first time playing Interdictors, and I'm surprised at how effect they are at pushing damage. I used Thrawn to push my squads for rounds 3, 4, and 5, and they also repaired every round, making this fleet very good at attacking and staying alive. I like the feel of it. Being able to go first or second, because I get my objectives to earn points or I get a strong alpha attack backed by DC, makes this list very fun. There is a lot of directions this list can go since Thrawn gives you flexibility.
Points: 400/400
Commander: Grand Admiral Thrawn
Assault Objective: Station Assault
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Grand Admiral Thrawn ( 32 points)
- Interdictor ( 3 points)
- Damage Control Officer ( 5 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
- G7-X Grav Well Projector ( 2 points)
= 145 total ship cost
Interdictor-class Suppression Refit (90 points)
- Damage Control Officer ( 5 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 107 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
2 Lambda-class Shuttles ( 30 points)
1 Gamma Squadron ( 10 points)
1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)
1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)