Biggs has been nerfed. Why there is no topic about it yet?

By Jedu, in X-Wing

As stated in the topic - what is going on? Biggs is now going to work only once for the entire game. I thought it would be a huge news and also a new hope for "fix t-65 x-wing" threads, but so far there is no fuss.

Because you're not looking hard enough.

Only the Rebel players like Biggs. The Imps and Scum viewed him as a boil on the game's butt. :P

There's the hope the nerf will lead to an X-wing buff but it will be a long shot if the Devs are to be believed from their interview. Only time will tell.

Maybe its a need to finally breath? It is strangely quite.

I am not sure if Biggs is "entirely gone" just yet. Biggs can still be a big threat, just not necessarily with some of the current builds. Because you can choose when to use him, your opponent has to plan on the potential of their attacks being denied for other ships (unless, of course, missiles/target locks on a non-Biggs target). Meaning, you can save it until it is absolutely necessary and force your opponent to target Biggs right away or know that the moment they need to do something, Biggs casually flies into the fire.

I do believe that, because his ability is a one time use on a T-65, he needs to play a role after he uses his ability. Meaning, his astromech might have to change for a long-term use. Because of that, I think he will be successful on specific builds, making his overall use not as likely.

16 minutes ago, CaptainSebastian said:

Maybe its a need to finally breath? It is strangely quite.

I am not sure if Biggs is "entirely gone" just yet. Biggs can still be a big threat, just not necessarily with some of the current builds. Because you can choose when to use him, your opponent has to plan on the potential of their attacks being denied for other ships (unless, of course, missiles/target locks on a non-Biggs target). Meaning, you can save it until it is absolutely necessary and force your opponent to target Biggs right away or know that the moment they need to do something, Biggs casually flies into the fire.

I do believe that, because his ability is a one time use on a T-65, he needs to play a role after he uses his ability. Meaning, his astromech might have to change for a long-term use. Because of that, I think he will be successful on specific builds, making his overall use not as likely.

Well ideally, since your opponent knows that Biggs in the late game is going to be good, he's going to want to nuke him off the board, so your back to your 3 choices, either mitigate with R4-D6 or regen with R5-P9 or R2-D2 (note: you'll never use R2 in a Corran build on Biggs).

Stressbot is always an option but it works better with Y-wings turret so.... idk.

Perhaps those of us who are not up in arms as if yet are hoping that this will open the door to an x-wing fix that was not possible before the Biggs nerf.

1 hour ago, Jedu said:

As stated in the topic - what is going on? Biggs is now going to work only once for the entire game. I thought it would be a huge news and also a new hope for "fix t-65 x-wing" threads, but so far there is no fuss.

dude, just go pass page 1. There already has been several threads about this.

57 minutes ago, Stoneface said:

Only the Rebel players like Biggs. The Imps and Scum viewed him as a boil on the game's butt. :P

There's the hope the nerf will lead to an X-wing buff but it will be a long shot if the Devs are to be believed from their interview. Only time will tell.

Scum had Dengar which still needs a few more nerfs.

9 minutes ago, Marinealver said:

Scum had Dengar which still needs a few more nerfs.

are your serious? He's about the only jumpmaster worth left running competitively. And he needs his droid back.

5 minutes ago, FlyingAnchors said:

are your serious? He's about the only jumpmaster worth left running competitively. And he needs his droid back.

Well you know we worked so hard to remove classic X-wings from the game. Why not do the same for Jumpmasters.

After all I did mention maybe the name should be changed to Star Wars Jumpmaster 5000 miniatures. Lets get rid of that name completely.

:P

Seriously though, I think for 26 points, taking the heat off of other ships is still worth it. Lowrick is a better option but a good build for him is 30 points.

2 hours ago, Stoneface said:

Only the Rebel players like Biggs. The Imps and Scum viewed him as a boil on the game's butt. :P

There's the hope the nerf will lead to an X-wing buff but it will be a long shot if the Devs are to be believed from their interview. Only time will tell.

And even then, I've been seeing plenty of Rebel players say they aren't too fond of Biggs. He was a necessary evil to them. Now, with Lowrick and Rex, there are more options to support the lower agi ships.

1 hour ago, Mackaywarrior said:

:P

Seriously though, I think for 26 points, taking the heat off of other ships is still worth it. Lowrick is a better option but a good build for him is 30 points.

And with whatever inevitable fix shows up, the once-per-game ability will be even more worthwhile - because it'll be a (hopefully) effective ship the rest of the time, too.

Regarding the original post: The new FAQ had so many changes in so many places that the Biggs discussion ended up folded into the FAQ megathreads, instead of getting individually focused on. You see, all balance implications aside, in many ways regarding precedent the Biggs nerf was relatively minor, being widely expected and simply a change to rules text on a card. Jumpmasters had the most radical Errata yet (actually changing the upgrade bar, to the point that the ship now comes with upgrade cards it cannot equip ), so this tended to get the most attention in the 'dedicated' threads surrounding the changes. Simply changing the text on a pilot ability... well, that's been done before, even if it's a huge deal that the text was changed so aggressively, you know?

Now, does anyway have an objection to the target lock bypass of Biggs going away in the light of his once per game nerf?

4 hours ago, Jedu said:

Why is there no topic about it yet?

There is now.

1 minute ago, SabineKey said:

Now, does anyway have an objection to the target lock bypass of Biggs going away in the light of his once per game nerf?

That was more an implication of the new timing chart - much like the nerfing of the Blaster Turret in the same breath, who hardly deserved it.

51 minutes ago, Reiver said:

And with whatever inevitable fix shows up, the once-per-game ability will be even more worthwhile - because it'll be a (hopefully) effective ship the rest of the time, too.

Regarding the original post: The new FAQ had so many changes in so many places that the Biggs discussion ended up folded into the FAQ megathreads, instead of getting individually focused on. You see, all balance implications aside, in many ways regarding precedent the Biggs nerf was relatively minor, being widely expected and simply a change to rules text on a card. Jumpmasters had the most radical Errata yet (actually changing the upgrade bar, to the point that the ship now comes with upgrade cards it cannot equip ), so this tended to get the most attention in the 'dedicated' threads surrounding the changes. Simply changing the text on a pilot ability... well, that's been done before, even if it's a huge deal that the text was changed so aggressively, you know?

You know who else had a once per game ability and was at pilot skill 5?

FWL66ZgOSbS4DdMvfAx6_Fel's_Wrath.png

Just now, Marinealver said:

You know who else had a once per game ability and was at pilot skill 5?

FWL66ZgOSbS4DdMvfAx6_Fel's_Wrath.png

Okay, a once-per-game ability that mattered . :P

Ironically, my favourite homebrew fixes for Fel's Wrath were to make him a psuedo-biggs: Rather than focing enemy ships to target him instead of friendlies, Fel's Wrath could instead force enemy ships within Range 1 to shoot at him whether they wanted to or not.

I guess in this particular example, a 'once per game' stipulation wouldn't make that much difference, huh? ;)

3 hours ago, FlyingAnchors said:

are your serious? He's about the only jumpmaster worth left running competitively. And he needs his droid back.

No he does not, expertise/k4 still hits like a truck, the denied speed 3 greens is a god send against him, BUT the overall package is way too good to make Dengar bad, just because his dial got a little worse. Mindlink-Manaroo with Dengar crew and title looks super fun AND thematic as well. With mindlink being now 2 squad only and other stuff reduced in power while other ships had their buffs ... you might be able to actually fly that now. Not sure if it is tier 1, but for sure at least tier 2 ^_^
Dengar himself is clearly still tier 1.

Just now, SEApocalypse said:

No he does not, expertise/k4 still hits like a truck, the denied speed 3 greens is a god send against him, BUT the overall package is way too good to make Dengar bad, just because his dial got a little worse. Mindlink-Manaroo with Dengar crew and title looks super fun AND thematic as well. With mindlink being now 2 squad only and other stuff reduced in power while other ships had their buffs ... you might be able to actually fly that now. Not sure if it is tier 1, but for sure at least tier 2 ^_^
Dengar himself is clearly still tier 1.

He needs his droid FOR THEMATIC reasons.

Just now, FlyingAnchors said:

He needs his droid FOR THEMATIC reasons.

He would lose his revenge shot instead in that case, and gain the torpedos and mech. I doubt anyway who actually likes playing Dengar would like that idea. ;-)
Though it would be not without precedence that the pilot card itself adds slots. Genetic YT-1300 on the old falcon did not have missile slots for example, while Han, Lando and Chewie did come with those slots. And Dengar's pilot ability for sure could be "Add two torpedo slots and a mech slot". ;-)

Either way, the devs wanted him weaker, by a lot, so he lost his mech slot. He is still good though.

5 hours ago, Jedu said:

what is going on? Biggs is now going to work only once for the entire game. I thought it would be a huge news and also a new hope for "fix t-65 x-wing" threads, but so far there is no fuss.

Haha, good one!

....wait, really? ?

14 minutes ago, SEApocalypse said:

He would lose his revenge shot instead in that case, and gain the torpedos and mech. I doubt anyway who actually likes playing Dengar would like that idea. ;-)
Though it would be not without precedence that the pilot card itself adds slots. Genetic YT-1300 on the old falcon did not have missile slots for example, while Han, Lando and Chewie did come with those slots. And Dengar's pilot ability for sure could be "Add two torpedo slots and a mech slot". ;-)

Either way, the devs wanted him weaker, by a lot, so he lost his mech slot. He is still good though.

I've been advocating for modifying the title .

That way you still avoid the crew+astromech combo, and you don't get the crazy-powerful torpedo tubes without having already paid for the primary weapon - which considerably reduces their cost-effectiveness, at least.

17 minutes ago, SEApocalypse said:

He would lose his revenge shot instead in that case, and gain the torpedos and mech. I doubt anyway who actually likes playing Dengar would like that idea. ;-)
Though it would be not without precedence that the pilot card itself adds slots. Genetic YT-1300 on the old falcon did not have missile slots for example, while Han, Lando and Chewie did come with those slots. And Dengar's pilot ability for sure could be "Add two torpedo slots and a mech slot". ;-)

Either way, the devs wanted him weaker, by a lot, so he lost his mech slot. He is still good though.

Yeah. Dengar was supposed to be a really good pilot (only successful human podracer without force sensitivity IIRC), and not a "destroyer of everything in space". His ability should be something akin to Hera's, or Juno's. That at PS-9 would be amazing, especially with that dial.

Of course the jumpmaster dial is as good as it is, to represent Dengar's ability, but that's just bad design.

2 hours ago, Reiver said:

That was more an implication of the new timing chart - much like the nerfing of the Blaster Turret in the same breath, who hardly deserved it.

Fair enough.