So we're going to cut to the chase, congratulations to @CaribbeanNinja for his victory, with @moodswing5537 in second and myself in third. (@jamie nasmyth hopefully remembers the rest of the order because I've already gone and forgotten.) Also many thanks to @Megatronrex and @ThatSlyBandit (guess based on your fleet list) for coming down from Greenville. Below, for @Baltanok and anyone else curious I am going to list the ten lists that flew today (in the completely random order that my car shuffled them into), as well as a short summary of my games and a beautiful picture from my final match with @moodswing5537.
@jamie nasmyth - Giga OP Q4 - Yavaris B-Wings
Author: Jamienasmyth
Faction: Rebel Alliance
Points: 397/400
Commander: General Dodonna
Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net
[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Adar Tallon ( 10 points)
- Fighter Coordination Team ( 3 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 152 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
= 62 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
1 Ten Numb ( 19 points)
2 B-Wing Squadrons ( 28 points)
1 HWK-290 ( 12 points)
2 VCX-100 Freighters ( 30 points)
3 X-Wing Squadrons ( 39 points)
Stephen S. - Giga OP Q4
Faction: Galactic Empire
Points: 397/400
Commander: Admiral Motti
Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 161 total ship cost
Victory II-Class Star Destroyer (85 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
= 99 total ship cost
Raider-II Class Corvette (48 points)
= 48 total ship cost
1 Maarek Steele ( 21 points)
1 "Howlrunner" ( 16 points)
2 TIE Fighter Squadrons ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)
1 TIE Phantom Squadron ( 14 points)
@stephen_harris70 - Giga OP Q4
Faction: Rebel Alliance
Points: 400/400
Commander: General Cracken
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
Nebulon-B Support Refit (51 points)
- Toryn Farr ( 7 points)
- Engineering Team ( 5 points)
= 63 total ship cost
[ flagship ] Nebulon-B Escort Frigate (57 points)
- General Cracken ( 26 points)
- Redemption ( 8 points)
- Engineering Team ( 5 points)
= 96 total ship cost
CR90 Corvette A (44 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 59 total ship cost
CR90 Corvette A (44 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
= 59 total ship cost
GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 30 total ship cost
1 Biggs Darklighter ( 19 points)
3 X-Wing Squadrons ( 39 points)
1 Wedge Antilles ( 19 points)
1 "Dutch" Vander ( 16 points)
@moodswing5537 - Giga OP Q4
Tournament Points - 22, MoV - ? (43? less than CNinja)
Faction: Galactic Empire
Points: 394/400
Commander: Moff Jerjerrod
Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 167 total ship cost
Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 131 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
6 TIE Fighter Squadrons ( 48 points)
@Valca - Giga OP Q4
Faction: Galactic Empire
Points: 388/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazards
[ flagship ] Arquitens-class Light Cruiser (54 points)
- Moff Jerjerrod ( 23 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 86 total ship cost
Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost
Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
1 IG-88 ( 21 points)
1 Morna Kee ( 27 points)
2 TIE Fighter Squadrons ( 16 points)
@CaribbeanNinja - Giga OP Q4
Tournament Points - 22, MoV ?
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] Quasar Fire I-class Cruiser-Carrier (54 points)
- Admiral Sloane ( 24 points)
- Pursuant ( 2 points)
- Skilled First Officer ( 1 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 91 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Saber Squadron ( 12 points)
1 Ciena Ree ( 17 points)
1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
1 "Mauler" Mithel ( 15 points)
1 Valen Rudor ( 13 points)
@ThatSlyBandit - Giga OP Q4 - The Big Swinging Vics
Faction: Galactic Empire
Points: 398/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Support Officer ( 4 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 131 total ship cost
Victory II-Class Star Destroyer (85 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 105 total ship cost
Gozanti-class Cruisers (23 points)
- Minister Tua ( 2 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
= 37 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)
1 Black Squadron ( 9 points)
@Megatronrex - Giga OP Q4 - Sloane's Pursuing Avenger
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 173 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 67 total ship cost
1 Colonel Jendon ( 20 points)
1 Black Squadron ( 9 points)
1 "Mauler" Mithel ( 15 points)
1 Maarek Steele ( 21 points)
1 "Howlrunner" ( 16 points)
1 Zertik Strom ( 15 points)
1 Dengar ( 20 points)
1 Soontir Fel ( 18 points)
Dave - Giga OP Q4
Faction: Rebel Alliance
Points: 400/400
Commander: Commander Sato
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
[ flagship ] MC30c Torpedo Frigate (63 points)
- Commander Sato ( 32 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 118 total ship cost
CR90 Corvette A (44 points)
- Jaina's Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
Hammerhead Scout Corvette (41 points)
- Ordnance Experts ( 4 points)
- Slaved Turrets ( 6 points)
= 51 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 47 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
1 Dash Rendar ( 24 points)
1 YT-2400 ( 16 points)
2 X-Wing Squadrons ( 26 points)
1 Rogue Squadron ( 14 points)
And last but not least, my fleet.
JJ Borrows the Dreadnoughts
Author: GiledPallaeon
Tournament Points - 21, MoV 518 (IIRC this is just positive MoV, not total score, and not subtracting the MoV I lose by right?)
Faction: Galactic Empire
Points: 391/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
Gozanti-class Cruisers (23 points)
- Hondo Ohnaka ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost
Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 67 total ship cost
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Moff Jerjerrod ( 23 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- High-Capacity Ion Turbines ( 8 points)
= 160 total ship cost
Imperial I-Class Star Destroyer (110 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- High-Capacity Ion Turbines ( 8 points)
= 137 total ship cost
The astute (and/or those reading my thread in the fleet builds subforum) will note that this is a fleet I have run before, in fact identical to a match against Viktor Tanek. I'm going to do a quick rundown of my games, because it's late and my memory will not improve into tomorrow. I faced, in order: Stephen S (400-137 my favor), Dave (392-137 my favor), and @moodswing5537 (440-223 his favor). If anyone ever encounters Stephen S., do not underestimate his lack of Strategic. We played his Targeting Beacons, and the man is a wizard about placing his beacons such that they never need to be moved. It's the second time I've faced a list of his wielding that objective, and it was just as irritating to watch all the rerolls for extra damage as the first time. Had the dice not been nearly so rude to him, the margin almost certainly would have been smaller. The essentials of that match are that the Raider bought it early because it tried to chase Hand of Justice across her companions' front arcs, not-JJ ISD ended up absorbing the brunt of the punishment and falling while JJ's ship set up a flanking attack that swept across the board and ended with Motti's ISD pinned between Flag and HoJ. Well fought game, and a prudent reminder for me just how much extra Motti is actually worth.
Game 2 was against Dave, a local Sato aficionado, and we played his Contested Outpost. My tactics were similar to the first game. JJ bumrushed the station and essentially pushed/rammed the GR75 off it, with HoJ on her flank, which helped arrange for the death of Garel's Honor before it could unleash its External Racks. This was mostly due to the sacrifice play at the top of that turn of the other ISD (is anyone sensing a theme here?) which got itself forked by Jaina's Light, Admonition, and the other Hammerhead. She destroyed the Hammerhead and crippled Jaina's Light, forcing it to flee the battle, but left Admonition with only a ram damage. For the rest of the game, HoJ chased Admo, which was chasing JJ with the help of all the squadrons. JJ survived with two hull, not in the least after a critical turn evading Admo's black range by approximately an inch. First player was abused relentlessly to stiffarm the MC30, and HoJ brought it down turn 6 with seven hits (after TRC) on four red dice. (Admo's tokens were all gone from dealing with JJ's insistent side arc fire.) Five CO tokens rounded out my score, to his one.
Game 3 was with @moodswing5537 (I really hope it isn't pinging you every time I tag you), where he outplanned me, and unforced errors compounded the issue into a total tabling. We played his Blockade Run, which means now is a relevant time for this image.

Clockwise from top left: My JJ, his I-2 JJ, his Avenger, and my generic ISD. This is circa turn 3(?). We both had JJ dual ISD fleets, and because he had deployment advantage, I basically put the ISDs centered-ish on my side with the Gozanti in deep trail and HoJ set up to make firing passes at his two Gozantis to try to get me activation advantage. That part of the plan worked okay, the lead Gozanti leap-frogged HoJ, which I should have seen coming, but the second one absorbed enough fire to put the crit for extra ram damage down, at which point she leapt forward and finished the job. Unfortunately, six TIE fighters is a lot of blues, Bomber or not, and HoJ was bleeding by the time she entered long range of the attacking JJ. Here's where I got out-thought. Moodswing waited until JJ's ship had been activated into Avenger and then used his Boarding Troopers on her, causing among other things her brace and a redirect to go away. The concentrated fire was enough that by round end, JJ's ship had only four hull remaining, while my return fire had only started to bite into the enemy ships. I had also misplayed my command dials, with generic ISD carrying repairs it didn't need and JJ's ship fitted for navs to flank and reposition. Essentially what happened next was a swap. Both of the lower ships traded place (he pulled forward, then I jumped over him at speed 3), then at the top of the next round, JJ fired his final salvo before being spaced by his counterpart. His counterpart also managed to have front arc on HoJ, and promptly dealt the two damage (I got all the ship's shields blown off and three hull damage from TIEs! TIEs!) required to space her. And here come the unforced errors. I have first player, so it's very easy for the surviving ISD (which had no hull damage and most of its shields) to run down and destroy the I-2, chasing across the short dimension of the board. I'm still losing, but not badly (~70 pts). I then proceed to forget that ship had a nav command to cut speed from 3 until after she's moved (error 1), and on the next turn oversteer (another nav command) to fishtail a millimeter of the rear of my base off the board for a tabling. (The front arc of Avenger got the Gozanti.) And with that we jump from a low 7-4 to a very high 8-3, giving Moodswing a very well-deserved second place finish.
Quick thoughts about this fleet. I like it a lot. It's high-velocity, and JJ's ability to put an ISD almost anywhere I want is really only limited by the fact that ramming rules don't let the mile-long ship push things several orders of magnitude smaller out of its way. The Arquitens put in work, with consistent damage fire to either support her big sisters, or as she flew in the last game as a high-capability low-cost flotilla hunter to maximize my activation advantage. I'm probably dropping Hand of Justice as the title, but the ship itself is staying. This fleet also LOVES first player. The ability to set up double arcs with near impunity, knowing I get to shoot first is very valuable, and while occasionally I wish I had Motti hull, I can often negate that need with precision application of utterly overwhelming force. I'm probably going to keep playing with I-2s, but this is the new standard to beat for fleets for me.
Edited by GiledPallaeon