I like the current length of scenarios when I'm playing with two players who both know the game well and can play quickly, or when playing with my girlfriend where we can just leave it on the table for tomorrow night. When playing in a bigger group though, with newer/slower players, and trying to fit in a scenario in a reasonable weeknight game night, this game is just way too long. I know FF is mostly into cultivating their more hardcore fanbase, but to make it more accessible for others, a shorter scenario time would be quite helpful.
So I'd like some tips: how best to shorten scenarios? The most obvious way to me is to add a little extra doom at the start and somehow get rid of certain objectives. If anyone has a better idea though I'm very interested.
The Gathering is mercifully short but it's still too long when playing with brand new players. I'm hesitant though to modify the rules though because it may confuse brand new players. So I may just leave this one.
Midnight masks. I'm thinking of adding 2 doom to the starting agenda, and taking out 1 cultist, and I think giving us free XP credit for the kill but maybe not. Maybe even add 3-4 doom and take out 2 cultists, that would be a better length.
The Devourer Below. It's a tough scenario and you don't have much time as is. I'm thinking of adding 1 doom and changing the number of clues required to advance into the first act from 3 clues per investigator to 2 clues per investigator.
Will think about Dunwich later.
There are some scenarios where this just will be hard to do.
I recognize that this kind of balancing is imperfect, especially as it regards damage and horror because you have a shorter scenario so you can afford to take more damage, but just trying anything I can think of to be able to play this game with more people.