Hi Everyone!
A little background first - I own all of the IA stuff for our group, which is fine when we do camapign. It's also been fine for doing 2 player skirmish since I have enough cards to make 2 or 3 distinct decks without anyone feeling shafted by missing a key card or two. However, we are about to try 4 player skirmish, and I simply don't have a large enough card collection to support everyone having a competitive deck.
In addition, this will be with new players who are just going to want to grab the cool characters they know and throw them into a list (and probably try new ones after each match), so flexibility is key and it's hard to prepare decks around that.
I don't want to entirely negate abilities that revolve around cards, or make strain abilities too strong, so here was my idea:
Players still draw cards as normal (or even tokens), but they don't play them as they read. So any 15 cards will do. Instead, at any time a card may be played to give a model one of the following:
- +1 block
- +1 evade
- +1 damage
- +1 surge
- +1 movement point (this one can only be done during the model's activation)
- Recover 1 damage (again, only during activation for this one as well)
I am thinking that still makes collecting cards worthwhile, but cuts out a ton of list-building time and makes the board fairly equal. This would hurt abilities that let you draw/discard, but minimizes other disruptions.
My only concern is the movement points. I am not sure if I should limit that to 1 per model per turn or just let players go crazy.
Anyway, thoughts on this? Or other ideas to solve my multiplayer prep issue? Thanks!