19 minutes ago, sidescroller said:So, yes, the GM is looking for keywords about how the player wants to go about doing something. But the player is also responsible for describing an outcome, and not all outcomes are compatible with all approaches.
For example, let's say a character wants to forge a brand new katana:
Player: "I want to make a new katana. Having gathered the finest steel, I go to the forge, labor over the furnace, and fold the steel into perfection--or as close as I can muster"
GM: "Great! Making a new weapon uses the Invent (Fire) approach. TN 4"
Player: "Hmm... my fire is 2, but my Earth is 4. Can I use earth?"
GM: "In this case, I don't think so. Earth is for the Restore approach, and you're not restoring anything."
So I guess my question would be why have the whole approach system then.
when you can just say
Smithing/Fire: create new piece from raw materials
Smithing/Air: repair a damaged piece through upkeep
etc.
the whole approach system seems pointless and just confusing fluff when you can just be straightforward as above.