Evening all,
I'm a big fan on the Interdictor in canon, and I really like the model. But like a lot of people, I've really struggled to get it to work on the tabletop. So I'm on here looking for your help!
the main problem I have is the price of the ship vs it's impact on the game. It's great for disrupting your opponent, but struggles to make much of a direct impact as it is pretty weak offensively.
my Previous list involved pairing the Interdictor with a lot of black dice (Gladiators, Raiders) and that worked to an extent. So I'm going to try something similar but with squadrons instead. The plan is for the Interdictor to limit the speed of the opponent allowing the squadrons the chance to hit them over the course of several turns.
+ Standard (Imperial Navy) [396pts] +
Gozanti-class Flotilla
Gozanti-class Cruisers [27pts]:•Suppressor
Gozanti-class Cruisers [25pts]:Jamming Field
Interdictor
Interdictor Suppression Refit [134pts]:Disposable Capacitors, G7-X Grav Well Projector, High-Capacity Ion Turbines, Targeting Scrambler, •Admiral Sloane, •Captain Needa
Quasar Fire Cruiser-Carrier
Quasar Fire I-class Cruiser-Carrier [69pts]:Phylon Q7 Tractor Beams, Rapid Launch Bays, •Squall
Squadrons
TIE Advanced [12pts]: TIE Advanced Squadron
TIE Defender [32pts]: 2x TIE Defender Squadron
TIE Fighter [55pts]: 5x TIE Fighter Squadron, •"Mauler" Mithel
TIE Phantom [20pts]: •"Whisper"
VT-49 Decimator [22pts]: VT-49 Decimator
++ Total: [396pts] ++
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