Recently the issue of how many characters can be used to Parry a hit came up during our game.
The scenario was that a Jedi Character (PC1) had hit a lightsaber wielding bad-guy NPC and brought them to their Wound Threshold (so not unconscious). The 2nd Jedi Character (PC2) was coming in for the kill. The NPC turned to the first attacker and begged for her life, claiming that if she was spared, she would give them all the information she knew about the plot against them.
The other PC didn't care (yes there was conflict a plenty), and came down for the strike.
PC1 had Circle of Shelter, and Parry whilst the NPC had Parry.
PC2 was going to do a lot of damage, and so PC1 wanted to use Circle of Shelter against PC2's attack, thus allowing the NPC to parry the remaining amount.
The Parry talent says the following:
Quote
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 148), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon.
The talent doesn't talk about being only able to be used once like the Deflect talent does. As a result my question is this:
Can the attack from PC2 be parried by both PC1 and the NPC using the above method?
Edited by GM Hooly