On 28/10/2017 at 1:13 PM, Marinealver said:It could be worse, trying to get small starfighters on the same scale as the massive star destroyers is a little tricky, but at least it isn't like below.
As for the hyperspace it would have been interesting but with the main focus on Capital ships in the initial development squadrons were sort of left to be one card units kind of like upgrades. It would be nice to have a Hyperspace trait which allows squadrons to deploy outside of a ship's deployment range, however it is a question on what squadrons. Sure mostly the rebels but that would be Awings and Bwings since X-wings and Y-wings (and E-wings) needed an astromech again with no squadron upgrades. Also Imperials really only have the TIE Advanced and maybe the TIE Phantom besides the shuttle. Well you have all the Rouge and Villians but it isn't like they need any mroe helpful traits.
Was just playing this game and I thought: where Tyber Zann and his Scum and Villany?
