Jostero's Death Market

By Wiredin, in X-Wing Squad Lists

Viktor Hel (25)
Predator (3)
Harpoon Missiles (4)
Scavenger Crane (2)
Stealth Device (3)
Engine Upgrade (4)
Autothrusters (2)
Vaksai (0)

Guri (30)
Intensity (2)
Advanced Sensors (3)
Black Market Slicer Tools (1)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Captain Jostero (24)
Predator (3)
XX-23 S-Thread Tracers (1)
Black Market Slicer Tools (1)
Vectored Thrusters (2)
Vaksai (0)

Total: 100

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Get some stress going with Viktor, damage the baddies with the black market slicers giving Jostero a free attack. Guri does some fancy dancing. Or at least this is the plan...

When I first tested Jostero, I wanted to use BMST as well, but as I understand it now, BMST does not trigger Jostero. 'Dealing a facedown damage card' and 'suffering a damage or critical damage' are two different things.

I'm wondering if pairing Jostero with a bomber and/or harpoon missiles would work:

Captain Jostero (24)
Deadeye (1)
Harpoon Missiles (4)
Guidance Chips (0)
Munitions Failsafe (1)
Vectored Thrusters (2)
Vaksai (0)

Black Sun Ace (23)
Deadeye (1)
Harpoon Missiles (4)
Guidance Chips (0)
Munitions Failsafe (1)
Vectored Thrusters (2)
Vaksai (0)

Sol Sixxa (28)
Veteran Instincts (1)
Synced Turret (4)
Extra Munitions (2)
Harpoon Missiles (4)
Cad Bane (2)
Bomblet Generator(3)
Long-Range Scanners (0)

Total: 99

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Edited by jwilliamson12
8 hours ago, jwilliamson12 said:

I'm wondering if pairing Jostero with a bomber and/or harpoon missiles would work:

Captain Jostero (24)
Deadeye (1)
Harpoon Missiles (4)
Guidance Chips (0)
Munitions Failsafe (1)
Vectored Thrusters (2)
Vaksai (0)

Black Sun Ace (23)
Deadeye (1)
Harpoon Missiles (4)
Guidance Chips (0)
Munitions Failsafe (1)
Vectored Thrusters (2)
Vaksai (0)

Sol Sixxa (28)
Veteran Instincts (1)
Synced Turret (4)
Extra Munitions (2)
Harpoon Missiles (4)
Cad Bane (2)
Bomblet Generator(3)
Long-Range Scanners (0)

Total: 99

View in Yet Another Squad Builder

It can be pretty devastating with a bomber in play. I took something similar to a small tourney today, and were it not for a bad misplay in the final round it might have gone undefeated.

Captain Jostero (24)
Deadeye (1)
Harpoon Missiles (4)
Ion Dischargers (2)
Guidance Chips (0)
Vectored Thrusters (2)
Pulsed Ray Shield (2)
Vaksai (0)

Sol Sixxa (28)
Lightning Reflexes (1)
Extra Munitions (2)
Harpoon Missiles (4)
Cluster Mines (4)
Collision Detector (0)
R4-E1 (1)
Long-Range Scanners (0)
Havoc (0)

Thweek (28)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 100

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Lightning Reflexes paired with R4-E1 and Sol's sideways bombs are a thing of beauty! Very easy to land a full line of Clusters two rounds in a row, though without Cad Bane the payoff can be unreliable. :/

If you can manage to get Jostero's Harpoon off and one use of his ability before he dies, you should be in good shape. Deadeye is pretty necessary for the missile, but for the most part I found I was relying on raw dice to deal damage, often taking and spending focus to stay alive. The Ion regen is cute but only got one use out of it, not sure if worth it..

Favourite moment was kickturning behind Dengar with Jostero, landing a set of clusters mines with Sol, and killing him with Jostero's ability before he could activate - eating my own Harpoon splash in the process. He then got bomblet/autoshredded by Nym, but he served his purpose. :D

Also Thweek is pretty fantastic.