Is G4H a necessary purchase?

By Celestial Lizards, in X-Wing

1 hour ago, Gilarius said:

Biggest problem with Guns for Hire is mathematical. 2 titles for each of the ships means I need other players to trade ships and titles with. Before buying it, I have 5 Kihraxz and 2 Vipers. Most of my friends who like these ships already have multiples.

How many do I buy and trade so I end up with 4 Vipers with titles and 5 Kihraxz with titles?

Well, the upside is that to get any use out the Kihraxz title you can only play 4 in a standard game (unless you REALLY want to go nuts with 1 point upgrades), so 2 sets will be fine (can't ever do more than 4 vipers either, even with title). You will have spare ships though, and if you are playing epic then ¯\_(ツ)_/¯

Then again, with epic no one should care if you proxy some titles.

Edited by FatherTurin
2 hours ago, ficklegreendice said:

Eh...

My beef with imp harpoons is you have no good way to gchip crit results

This is important because if you combine fire with two harpoons and trigger the condition, you're basically going to kill or severly maul said target

But imp missile carries don't have native 3 dice primaries, apart from the defender which can't take it with x7 or use it with TIE/D's benefit

ASTS on quickdraw gives around 92% chance of a crit

And Vader has a guaranteed trigger for the next round. Of course that‘s not as good as a GC crit, but I take it

56 minutes ago, ficklegreendice said:

not true

he needs range 1-2 and a focus result, AND he has to fire after the harpoon ship

it's very easy to trigger harpoons more reliably and cheaply than cheri, you just need anything with deadeye, harpoons, and gchip crits. You also don't lose out on damage by replacing a harpoon attack with a 3-dice primary weapon.

Missiles also have a 2 band range restriction, focuses can be removed thru a variety of pilots or upgrades (or TLs if no deadeye).

My point is simply RAC+missile toting ace is an established and proven archetype. Saying that imperials shouldn't use the new best missile in the game instead of whatever missile they had previously, because they can't take 2 of them is deeply flawed logic.

Take the exact same proven list as before, put in harpoon missiles, and now it's better. To pretend it's not because RAC can't take missiles is just incorrect.

Harpoons ARE the best missile in the game..... as long as they DON'T go off in your face!

I've already had it happen and it's a little annoying. When a ship that is harpooned is destroyed EVERYONE range one of it takes damage! It's not always easy to keep your distance.

2 hours ago, ficklegreendice said:

Eh...

My beef with imp harpoons is you have no good way to gchip crit results

This is important because if you combine fire with two harpoons and trigger the condition, you're basically going to kill or severly maul said target

But imp missile carries don't have native 3 dice primaries, apart from the defender which can't take it with x7 or use it with TIE/D's benefit

I faced an Imp player using Vader, Quickdraw and Pure Sabacc. Both missiles didn't crit, but it didn't matter. They still stuck me with two copies of the condition, which meant they both detonated when Sabacc rolled his own 4 dice, got one crit, and triggered two detonations.

When attacking with four dice, you're basically looking at an expected crit chance of 56%. With three attackers rolling four dice, odds are pretty good of getting at least one detonation in there.