So, first local tournament coming up this weekend. This list crushed its first two games, but then my roommate pulled out a couple JumpMasters and crushed me (which obviously isn’t the same kind of scary now ?). I’ve only played vs said roommate pretty much, so I’d like some insight going into playing others.
(28) Jake Farrel: Outmaneuver & Daredevil (Test pilot and Chaardan)
(34) Snap: BB-8, Primed Thrusters, Outmaneuver, Integrated Astromech
(38) Wullffwarro: Jyn, Kanan, EI
The idea is to get Jake the free boost/BR from Jyn on Wullff, leaving him an action; Snap can get free Boost from his maneuver or has BB for the BR before, also leaving him an action, and Wullff can still reinforce and has an easier time destressing himself. If either of the first two can arc-dodge properly, they shut down a defense die. Originally I played it with Expose instead of Outmaneuver (the name was clever-er back then), but I figured I’d ditch that for the action economy and a couple points.
Against my roommate, I’ve generally lost Jake pretty quick, done some damage with Snap, and cleaned up with Wullff and his extra attack die. I’m considering going back to the Expose and ditching EI? Also going back to PTL instead of DD on Jake? Thoughts? I also had Lightning Reflexes on Wullff at one point, which was ideal for outmaneuvering in late-game cleanup...