2 hours ago, Darth Meanie said:Errata is errata. Changing the point values of the base ships over and over again is just as poor as solution as what is happening now, or maybe worse, because as others have pointed out old lists may become illegal based on point values. In fact, IMHO, I'd rather see the current tactic of titles for the ships being used to alter their specs. Then, players have options to kit ships out in different ways at different point costs. The only downside is that every base ship begins to need obligatory Titles and Mods to play well.
By arguing that errata changing points might make an old list illegal, you are arguing that a 5 year old list is more important than the balance and state of the game currently. How then do you balance out the X-Wing, the TIE fighter, and everything else? Your list is more important than the purchases made earlier? Why is your concern about a list you made 5 years ago more important than concern other players have to bring a competitive list of iconic ships to a tournament today? Why is your 5 year old list more important than my 5 year old interceptors relevancy? If it balanced the game, I'd rather they abandon the entire card based economics (which rumor has it they are for legion) and move to an entirely app and PDF driven rules release system.
2 hours ago, Darth Meanie said:Yeah, I don't play the meta. You should try it some time. The game gets better immediately.
Then why are you so adamantly defending it? Get rid of the meta, by balancing ALL the ships!
2 hours ago, Darth Meanie said:Comparing XWM as a game to a drinking game with blocks as a game is a horrible example. It was a simile. The blocks are x-wing ships. The ones that are easy to pull are meta. The rest of the still standing tower are the other perfectly fine ships that no one will play because they are trickier to extract and win. The tower is balanced despite the fact that some players will refuse to play if they aren't allowed to pull out the easy blocks only, and then complain the whole game is **** because it might be harder to win pulling out a tougher block.
That's a horrible simile too!
2 hours ago, ScummyRebel said:Because no amount of game testing can deliver a balanced game. You cannot possibly test every permutation. Admittedly, some of what has escaped is bad, but it could be much much worse.
Also, you cannot simultaneously keep the old ships 100% as relevant as they were on release day while making new ships that are different enough to merit any use at all, while keeping the game fresh with added mechanics. Even if raw power creep didn't happen, mechanics creep would be and is a thing.
The only way to fix old ships is with new cards to change them up again. That's what ace packs have done before. That's how new fixes will arrive to us in the future.
You're right, and I'm not ASKING for perfect balance, even chess isn't perfectly balanced, the first to go has an edge.
What is being asked, is that they design the game with close balance in mind. This close balance, would allow in-built list limits (points) and the rolling of die to offset some of the inherent imbalance in what is a complex web of numbers. When they see that certain things are woefully broken, they step in, and fix it! They don't wait 2 years, they fix it when it becomes obvious!
FFG devs figure that the contracted scout is worth 2 points more than a red squadron pilot, and 2 points less than an outer rim smuggler, yet it VASTLY outclasses BOTH. You expect a few upgrade cards to come out and somehow fix and repair this powercreep!? The game designer who was primary on the jumpmaster, should be removed from the dev team. If a banker so drastically undervalued a home as the dev undervalued the jumpmaster, and sold it, they would be fired, possibly sued too. Its only because this is a game company that the dev isn't, it's because he doesn't work in a real world career that he is safe to royally screw up, but he should still be called out at the very least. Its because his mistake is easily corrected that it shouldn't be an issue, but they AREN'T correcting it! THAT'S the problem. Instead, they take the mistake, and profit off it by SELLING the fixes to other ships! Yet people here are concerned with invalidating an old list?
You can ABSOLUTELY keep old ships relevant. If new releases invalidate an older model, reduce the older models points, errata its attack, give it more shields, SOMETHING. If you are going to introduce a new mechanic that should RIGHTLY be on an older model, upon the new release, introduce new dial packs, no models, just a cheap, quick release with some cardboard in it (hey, they can make a quick buck here, 15 cents of cardboard, 15 cents of packing, charge the retailer shipping, easy $5.99!) How long ago was the talon roll introduced? Well, the A-Wings and TIES are still waiting to be made as maneuverable as a freighter...
I'm glad that last Imp ace pack brought the TIE bomber back to competitive...
3 hours ago, ScummyRebel said:I just hope we can get some good mechanics creep based fixes added to the old ships. Tie bombers and punishers that can reload, maybe a mechanic to let A-wings and interceptors add talon rolls to their options...
I hope so too, but I have 0 faith that the devs even know how to tie their shoes let alone fix the game. These are after all the same guys that made freighters more maneuverable than military grade interceptors.
p.s. you know how you could get TIE bombers and Punishers reload without waiting 18 months for a title card? Errata!