32 minutes ago, AllWingsStandyingBy said:Getting "fixes" just right seems to be a tricky issue for FFG, as the vast majority of their "fixes" to bring under-used ships or upgrade types up to a competitive level seem to either fall flat without saving the ship or seem to completely reskew the meta and require eventual nerfs:
- People are whining Arc-Dodgers can't beat turrets! SOLUTION : Autothrusters and Palpatine , and arc-dodgers go on to drive turrets entirely out of the meta and Palp Aces dominate the competitive scene (eventual nerf to Palp)
- People are whining that X-Wings are terrible! SOLUTION : Integrated Astromech , and X-Wings except Biggs are still terrible because IA is garbage
- People are whining Ordnance are no good! SOLUTION : Extra Munitions, Guidance Chips, Aggromech, and Double-Torp platforms that can take Deadeye like the Contracted Scout , and lo and behold Triple Scout alpha strikes dominate the competitive scene (Eventual Nerf to Deadeye, Aggromech, and Jumpmasters)
- People are whining TIE/Defenders are no good! SOLUTION : X7 and Ryad , and lo and behold Defenders take over the meta (Eventual Nerf to X7)
- People are whining Bombs are no good! SOLUTION : AdvSLAM, Sabine, Clusters, Bomblet, Cad Bane, Scurrg, and bombs go on to drive agility-dependent ships out of the meta (NERF to Genius and AdvSLAM, so far)
I can't think of a "fix" that didn't either fall flat and fail to fix the ship in question or was an egregious over-correction that ends up having to be reigned in with errata. Maybe the A-Wing fixes back during Rebel Aces? Granted, the A-Wing is a trash ship by today's standards, but around the time of the aces-pack it seemed to be a decent ship that didn't take over the meta game like a virus -- exactly what you want from a ship. The effort to make under-used upgrade types better through power-creeped new options seems to frequently blow-up in FFG's face like some cartoon hillybilly shotgun. Bomblet Generator is absurdly over-powered compared to the other "drop on reveal" style of bombs. Forum consensus seems to be that Cruise Missiles and Harpoon Missiles are complete replacements for other missile types. Time will tell how these new missiles impact the meta, and will reveal whether or not the Vaksai and the Star Viper titles fare.
At this point, I am starting to think a 2nd edition is necessary. Or some sort of models stay but cards rotate out system to replace it. As far as Balance goes I know better than to expect every pilot and upgrade card to be good (all though if you are going to do is nerf the top it might be a good idea to QoL the bottom just a bit). But if all factions have a competitive build that should be 1st priority, next is that there is a diversity of play styles, 3rd and final is every model has a useful purpose. But there are way too many on forum and reddit that want only their faction, their models and their playstyles, looking at you TIE Interceptor pilots claiming to be disciples of Soontir Fel, More like incarnations of Fel's Wrath arc dodging ozzel incompetence nerf hearding scum.