Old players returned after FAQ

By heychadwick, in X-Wing

3 hours ago, Kieransi said:

Flag! 15-yard penalty!

This meme is only correctly used when it’s meant as a compliment while talking to @E Chu Ta

15 yards? So does that put me beyond range 3 so I can use autothrusters?

8 minutes ago, Jeff Wilder said:

When a game gets to be a certain size, there are enough of "those players" in the game that otherwise unnecessary things have to go into the FAQ. Things like, "Can I put IG-2000 on my TIE Aggressors?"

I'd estimate that a solid 75% of the FAQ is stuff like that, to some degree or other.

Agreed. Out of the 25 pages, you really could compile all the important erratas into 3 pages. I mean the back half of the document is just clarifications.

3 minutes ago, FlyingAnchors said:

Agreed. Out of the 25 pages, you really could compile all the important erratas into 3 pages. I mean the back half of the document is just clarifications.

Oh, so it's really a FASQ (Frequently Asked Stupid Questions)?

Do wonder how much the faq has ultimately changed though

There will always be a top dog, it's just a question of how vast a gulf there is between the top and everything else

ATM I'm most concerned about harpoon missiles. The condition affords great single target damage since it hurts the affected ship, and they're cheap. Might be the next npe

Thought the same thing about cruise, though. Would gladly be wrong again

Harpoon Missiles is different from Cruise Missiles, though. Both are powerful, but Harpoon Missiles are (1) arguably degenerate, and (more importantly) (2) confusing.

As for "there will always be a best card/pilot/whatever," sure, that's probably true. But it's still a fallacious argument, because something doesn't have to be perfectly balanced with everything else ... it just has to be close enough that its small superiority "signal" can be overtaken by the variance/skill "noise."

In other words, game balance does not need to be a perfectly flat line ... it just needs to be a somewhat wide band , with no significant outliers.

14 minutes ago, ficklegreendice said:

Do wonder how much the faq has ultimately changed though

There will always be a top dog, it's just a question of how vast a gulf there is between the top and everything else

ATM I'm most concerned about harpoon missiles. The condition affords great single target damage since it hurts the affected ship, and they're cheap. Might be the next npe

Thought the same thing about cruise, though. Would gladly be wrong again

Cruise missiles are actually pretty easy to avoid because they are harder to set up with 3+ speed maneuvers. Harpoons are another story.

15 minutes ago, Darth Meanie said:

Oh, so it's really a FASQ (Frequently Asked Stupid Questions)?

Believe me, you have no idea. Look at the FAQ now, and then ponder that there must have been "FAQs" that were rejected by the devs, right? Now take a turn into Lovecraftian horror by wondering just how idiotic those would have to be.

17 minutes ago, Darth Meanie said:

Oh, so it's really a FASQ (Frequently Asked Stupid Questions)?

If you were bothering to waste time thinking the scum aggressor title could seriously be applied to the tie aggressor I think that pretty much clarifies itself. I mean it's nice on things like jabba and light weight frame but there's at least half of the document with clarifications on stupid interactions like that.

38 minutes ago, FlyingAnchors said:

15 yards? So does that put me beyond range 3 so I can use autothrusters?

Given a game mat is only three feet, I’d say it moves you all the way down to the bottom table flying against all the guys who took the latest Krayts challenge.

37 minutes ago, Kieransi said:

Given a game mat is only three feet, I’d say it moves you all the way down to the bottom table flying against all the guys who took the latest Krayts challenge.

I'll take those odds in my A-wing

Totally Agree! Two Players have already returned.

Plus one of the most heated discussions ever took place over Minefield Mapper and is now resolved.

Edited by eagletsi111

I'd play again if the interest was still there at our wargames club. Sadly it isn't.

That said, do I really want to try to keep up with what started out as a fun, well thought out space combat game with simple but clever rules but which now has an FAQ longer than the rules themselves? Probably not if I'm being honest.

On balance, if I could get a decent price for my 60 rebel and Imperial ships I'd probably sell. Armada's a better game IMO and I could buy Persians to fight my Macedonians for my historical gaming with the money. I don't think I would get much more than pennies though and I may use them again one day, I can't see it at the moment unfortunately but you never know.

Depends on what list they are flying, if it is just "Palp Aces" or other meta warping lists, they can go back into hiding. Metas need to change to keep the game interesting not just the most vocal getting what they want.

15 hours ago, Arma Quattro said:

X7 nerf won't be considered fair as long as K4 will remain as it is by now.

Scum still have way too many options to get free tokens and actions, something the Empire does not have.

Palpatine's nerf wasn't called for but well.. If you (not you specifically, of course) think that a card that costs 29 points is OP only because it allows one die to be modified when most needed well, nope, reconsider the whole issue:

- It sits on a slow *** ship.

- it will fire maybe twice per match

- can't really defend itself

- you're investing almost one third of the 100 points in this, setting up the squadron in an almost fixed way.

Seem enough drawbacks to me.

But hey Biggs was fine all this time. (LOL)

The problem is when you consider the Emperor at 29 points and not just 8.

Use that Lambda, it is not just a crew carrier! (:

14 minutes ago, Cerve said:

The problem is when you consider the Emperor at 29 points and not just 8.

Use that Lambda, it is not just a crew carrier! (:

I love the Big White Cow, and won tournaments with it when Palp wasn't even in his father's balls. ;)

19 hours ago, heychadwick said:

Its only been a few days, but I've already seen a couple of players that haven't been playing the game in months come back to it. They say it's due to the FAQ.

One guy hadn't played in at least 8 months. I hear things like "think the game will be fun again with the new FAQ".

Anyone else see anything like this in their local area?

I’m a player planning a return to 100/6. I’ve kept myself busy with missions and HotAC. Being an Imperial player of my low skill level and preference for thematic list building meant 100 point death matches where a foregone conclusion against Scum net lists. There might be a bit of a back lash locally as we’ve recently got a new store and a lot of new players went Scum as, and I quote what one experienced Scum player said, “it’s like playing with training wheels on”. Long term though this is good for the game,

Whether the 40k player taunts questioning whether there are X-Wings in X-Wing subside is another matter. Hopefully the Biggs nerf may open up some design space for the X-Wing FFG can take advantage of.

I'm definitely thinking of coming back for a while. Though... my best list I just made is still Dengar Nym...

Also, very sad I still don't have a competitive reason to play the Lambda. =(

21 hours ago, BlodVargarna said:

Go back to the Armada board then.

No. I will roam, and post in whatever board I wish, and comment on any subject I desire. If you don't like it, tough.

Have a nice day!?

12 hours ago, eagletsi111 said:

Plus one of the most heated discussions ever took place over Minefield Mapper and is now resolved.

The wrong way.

TOKENS ARE BOMBS!! TOKENS ARE BOMBS!! THE FAQ IS JACKED!!

;)

30 minutes ago, Darth Lupine said:

No. I will roam, and post in whatever board I wish, and comment on any subject I desire. If you don't like it, tough.

Have a nice day!?

Looks boys, more scat. There is still a wolf in our midst. . .

Edited by Darth Meanie
On 10/27/2017 at 7:49 AM, Darth Lupine said:

Which are home brewed rules. Which I never play, no matter how fantastic. Once Armada came out, Xwing lost its appeal, and I've seen nothing to excite me since. The upcoming Wave is interesting....but hmm.

You realize that it was designed by a professional game designer, right? It was rigorously play tested for months and is done very well. The production quality is high end. FFG also offered to buy it, but the creator said no. If you don't want to play it due to it's lack of a FFG logo, that's your lose.

On 10/27/2017 at 8:27 AM, AtomicFryingPan said:

Those same players who left will leave again once people find the new power lists and start running them again. There is still no reason to fly like 90% of the ships in this game.

^THIS^

Sorry about that but I have also seen the other side where returning players have decided to sell. Frankly it isn't the old or the competitive but the new players that will continue or end the game.

Getting "fixes" just right seems to be a tricky issue for FFG, as the vast majority of their "fixes" to bring under-used ships or upgrade types up to a competitive level seem to either fall flat without saving the ship or seem to completely reskew the meta and require eventual nerfs:

  • People are whining Arc-Dodgers can't beat turrets! SOLUTION : Autothrusters and Palpatine , and arc-dodgers go on to drive turrets entirely out of the meta and Palp Aces dominate the competitive scene (eventual nerf to Palp)
  • People are whining that X-Wings are terrible! SOLUTION : Integrated Astromech , and X-Wings except Biggs are still terrible because IA is garbage
  • People are whining Ordnance are no good! SOLUTION : Extra Munitions, Guidance Chips, Aggromech, and Double-Torp platforms that can take Deadeye like the Contracted Scout , and lo and behold Triple Scout alpha strikes dominate the competitive scene (Eventual Nerf to Deadeye, Aggromech, and Jumpmasters)
  • People are whining TIE/Defenders are no good! SOLUTION : X7 and Ryad , and lo and behold Defenders take over the meta (Eventual Nerf to X7)
  • People are whining Bombs are no good! SOLUTION : AdvSLAM, Sabine, Clusters, Bomblet, Cad Bane, Scurrg, and bombs go on to drive agility-dependent ships out of the meta (NERF to Genius and AdvSLAM, so far)

I can't think of a "fix" that didn't either fall flat and fail to fix the ship in question or was an egregious over-correction that ends up having to be reigned in with errata. Maybe the A-Wing fixes back during Rebel Aces? Granted, the A-Wing is a trash ship by today's standards, but around the time of the aces-pack it seemed to be a decent ship that didn't take over the meta game like a virus -- exactly what you want from a ship. The effort to make under-used upgrade types better through power-creeped new options seems to frequently blow-up in FFG's face like some cartoon hillybilly shotgun. Bomblet Generator is absurdly over-powered compared to the other "drop on reveal" style of bombs. Forum consensus seems to be that Cruise Missiles and Harpoon Missiles are complete replacements for other missile types. Time will tell how these new missiles impact the meta, and will reveal whether or not the Vaksai and the Star Viper titles fare.

There will always be a few top meta lists. There is no stopping this, it is the point system itself that will lead to this problem.

4 hours ago, heychadwick said:

You realize that it was designed by a professional game designer, right? It was rigorously play tested for months and is done very well. The production quality is high end. FFG also offered to buy it, but the creator said no. If you don't want to play it due to it's lack of a FFG logo, that's your lose.

I realize all this, I checked it out when it first was published. I did not mean by my statement that it was crap, or anything similar; but as primarily a tournament player, home brewed rules is something that I tend to avoid like the plague.

if I ever find myself somewhere where players are amenable to an Xwing campaign, I would not mind trying these at all. Sadly, as I've stated, Xwing is something I'm finding just not agreeable lately. I still have hopes, tough, we will see.

On October 27, 2017 at 0:00 PM, Darth Meanie said:

I agree it was rude, but Lupine's arrogance of "I can't be bothered to play homebrew" coupled with "I haven't played in 6 waves and still hate the game but here's my opinion" may have been more bait than Blod could handle. It certainly annoyed me.

Here.

i don't play home brewed rules because I primarily play in tourneys. At tourneys, rules are played as written, or amended by official FAQ. So, to avoid confusion, I just avoid home brew rules altogether. This is not a diss on certain rule sets; I've seen the heroes of the Atari cluster set, and they're fantastic. But, seeing they're not usable in a tourney setting, I avoid them.

As far as not playing for six waves, this whole thread is about old players returning to the game after the FAQ....which certainly pertains to me, as I'm thinking of doing just that. Now, no matter how much you love the game, or how awesome you think it is, an admission must be made that it is in a somewhat messy state at the moment, else it would not need more errata than it has rules. Ergo, my statement as to how it doesn't look good to me yet. Will the next wave fix that! Hmm, not certain, but that gunboat sure looks sexy.

There, hope that explains things. ?