Okay, expert squinters, what can we make out of the cards? Here's what I've got:
AT-ST
195 points, Imperial, Heavy, 1 unit
Pilot, Hardpoint x 3, Comms
11 Wounds (an earlier picture said 12, but they changed it), 8 Breakdown
White Defense Die
No Offensive Surge Conversion; Surge --> Block Defensive Surge Conversion
Speed 2
Armor (While defending, cancel all hit results)
Arsenal 2 (While attacking, each attack by this unit can use up to 2 of its weapons)
Weak Point 1: Rear (While defending, if the attacker's unit leader is within your rear arc, the attack pool gains Impact 1)
Fence-Cutting Blades: Melee, Red x 4
MS-4 Twin Blaster Cannon: Range 1-4, Red x 2, Black x 2, White x 2, Fixed: Front, Impact 3
Hardpoint options include: DW-3 Concussion Grenade Launcher; 88 Twin Light Blaster Cannon; AT-ST Mortar Launcher
T-47 Airspeeder
175 points, Rebel, Heavy, 1 unit
Pilot, Hardpoint, Comms
7 Wound, 5 Breakdown
White Defense Die
No Offensive Surge Conversion; Surge --> Block Defensive Surge Conversion
Speed 3
Armor (While defending, cancel all hit results)
Arsenal 2 (While attacking, each attack by this unit can use up to 2 of its weapons)
Cover 1
Immune: Melee, Blast
Speeder 2 (While moving, ignore terrain that is height 2 or lower. When you activate, perform a compulsory move.)
AP/11 Double Laser Cannon: Range 1-3, Red x 3, Black x 3, Fixed: Front, Impact 3
Hardpoint Options include: AX108 “Ground Buzzer”; Mo/DK Power Harpoon
Edited by chemnitz