#awingmeta - harppoooonedd!!!

By Wiredin, in X-Wing Squad Lists

Green Squadron Pilot (19)
Juke (2)
Harpoon Missiles (4)
Crack Shot (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Harpoon Missiles (4)
Crack Shot (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Harpoon Missiles (4)
Crack Shot (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Tala Squadron Pilot (13)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Total: 98

View in Yet Another Squad Builder

silly casual list

Got Snap Shot? I love the thought of using Harpoon Missiles as an alpha and forcing formations to split up. Seems like it'd be cool to follow that up with Snap Shots against scattered opponents and to prevent folks from diving into range 1 to avoid missiles. Meanwhile, I've never really loved Juke on most low-PS ships. It's so much harder to double-dip and get both offensive and defensive mileage out of an evade token at low PS.

15 hours ago, theBitterFig said:

Got Snap Shot? I love the thought of using Harpoon Missiles as an alpha and forcing formations to split up. Seems like it'd be cool to follow that up with Snap Shots against scattered opponents and to prevent folks from diving into range 1 to avoid missiles. Meanwhile, I've never really loved Juke on most low-PS ships. It's so much harder to double-dip and get both offensive and defensive mileage out of an evade token at low PS.

Snap Shot is LYFE!

I love the concept. However, I wonder if Juke/Crack is sufficient to push through the necessary crits. I agree with the above, Snap Shot might make the squad more viable in the long term, especially in a Juke/Snap team.

I love snap/juke a lot and probably fly it more than most as a pair of snap/juke A-Wings is almost always featured in any rebel build I field. I've seem to be known as the snapshot a-wing guy locally... don't know if thats a good or bad thing.

I do agree, snap juge is very powerful and under-rated. I guess I could drop the Tala down to a Bandit to make it work.

but at that point I turn and start looking at one of my favorite lists and start wondering if it's just not better overall...

Green Squadron Pilot (19)
Crack Shot (1)
Proton Rockets (3)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Proton Rockets (3)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Proton Rockets (3)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Proton Rockets (3)
Snap Shot (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

Snap/Juke is pretty established, even if I'd figured Snap/Crack/Harpoon originally.

I really liked the thought of getting longer-range missiles in there, though. I'd think that kind of A-Wing would generally struggle at longer ranges. Perhaps get the points to upgrade Crack/Juke to Snap/Juke in the original list by dropping 4-point Harpoon down to 3-point Cruise?

Or Ion Pulse! Lock someone into a 1-straight, then set up a huge Snap Shot turn. That might be too gimmicky, but I like the thought.

I'm not huge on the cruise missiles in general, especially on A-Wings. I think Prockets are easier to get off, especially with the snap shot effect. Snap/Juke is pretty well established on the forums as the combo for A-wings, but it seems like a select few have really adopted the archtype. Ion is an interesting thought for sure....

I think low PS ordnance which requires TL has to have Deadeye, or you've might have thrown away 2 of those missiles. You have a decent chance to have thrown one away due to being PS-killed on the initial engagement, the second due to having to get the TL a turn after the initial engagement. Low PS ordnance can work for high HP ships, but I don't think it stands a chance on A-Wings.

Edited by gennataos
On 10/27/2017 at 3:40 PM, theBitterFig said:

Snap/Juke is pretty established, even if I'd figured Snap/Crack/Harpoon originally.

I really liked the thought of getting longer-range missiles in there, though. I'd think that kind of A-Wing would generally struggle at longer ranges. Perhaps get the points to upgrade Crack/Juke to Snap/Juke in the original list by dropping 4-point Harpoon down to 3-point Cruise?

Or Ion Pulse! Lock someone into a 1-straight, then set up a huge Snap Shot turn. That might be too gimmicky, but I like the thought.

I have run Deadeye/Snapshot Cruise Missiles. What I like about the Combo is its a win/win. Either I'm at Range 2 with a Cruise Missile or range 1 Snapping.

But let me say That Ion Pulse is super intriguing. I LIKE that! Ion and Stress are super helpful for generating Snaps and Snaps are where your damage truly lies with A wings. Dr Bob @MajorJuggler says that the magic snapshot number is at least every other round for your ships to have good jousting value. Ions help a lot with that.

How about this for an alpha strike? Not saying it will work be it should get through a fair bit of damage

Z-95 Headhunter: •Lieutenant Blount (19)
Guidance Chips (0)
Veteran Instincts (1)
XX-23 S-Thread Tracers (1)

A-Wing: Green Squadron Pilot (27)
Guidance Chips (0)
A-Wing Test Pilot (0)
Intensity (2)
Juke (2)
Harpoon Missiles (4)

A-Wing: Green Squadron Pilot (27)
Guidance Chips (0)
A-Wing Test Pilot (0)
Intensity (2)
Juke (2)
Harpoon Missiles (4)

A-Wing: Green Squadron Pilot (27)
Guidance Chips (0)
A-Wing Test Pilot (0)
Intensity (2)
Juke (2)
Harpoon Missiles (4)

Total: 100/100

intensity will only flip every second round if you can, or it will just be a once and done thing... snap/juke is for sure the way to fly an A-Wing GSP

Will this one a try in the coming week, thoughts?

(19) Green Squadron Pilot
(1) Deadeye
(1) Crack Shot
(4) Harpoon Missiles
(0) A-wing Test Pilot
(0) Guidance Chips
Total: 25 points

(19) Green Squadron Pilot
(1) Deadeye
(1) Crack Shot
(4) Harpoon Missiles
(0) A-wing Test Pilot
(0) Guidance Chips
Total: 25 points

(19) Green Squadron Pilot
(1) Deadeye
(1) Crack Shot
(4) Harpoon Missiles
(0) A-wing Test Pilot
(0) Guidance Chips
Total: 25 points

(19) Green Squadron Pilot
(1) Deadeye
(1) Crack Shot
(4) Harpoon Missiles
(0) A-wing Test Pilot
(0) Guidance Chips
Total: 25 points

List total: 100 points