Kill the Seeker and Keeper World prize

By Reins Vengard, in Legend of the Five Rings: The Card Game

2 hours ago, Mirith said:

All Lion clan samurai keep a handful of soil or rocks in their pockets at all times.

"Annoying Crane getting in your face? Pocket sand! Self-righteous fire chicken starts asking the Kami to burn you alive? Pocketsand! "

- Ikoma (he probably did use the ol dust in the eyes trick a time or two)

Edited by Togashi Gao Shan
19 hours ago, Robin Graves said:

Imagine if the tournament players decided wich Clan's cards you could splice into your conflict deck? (Wich honestly would make thematic sense, with influncial individuals (the players) weighing in on the clan's political decisions.)

Personally I would LOVE that. Alliances between clans and splashable cards will be done with an actual background and story driven reason. We are talking here about a game which is rooted way more into the roleplay and the respect of the background than any other LCG/CCG. L5R LCG is a different game than old 5R for sure, but I have the impression it managed to retain a reasonable part of the player base of the old game.

We are talking here about a game (Old 5R) where some people would refuse to play at koteis or higher tournaments the best in slot card for their deck because it had the Shadowland trait and would have made their deck corrupted or because they " could not stand " a specific character from their clan. And they still intended to win despite an under-optimised deck.

So what you describe here as a horrible extreme, I actually would love to see that happen.

Those are actual meaningful events that keep the game alive. I enjoy such decisions and their impact way more than let's say the prizes for the World's winners for Netrunner who get to design a card (don't get me wrong, that's awesome but certainly not that impactful on the meta and the future of the competitive game)

Edited by Hellvlad
typos
34 minutes ago, Hellvlad said:

Personally I would LOVE that. Alliances between clans and splashable cards will be done with an actual background and story driven reason. We are talking here about a game which is rooted way more into the roleplay and the respect of the background than any other LCG/CCG. L5R LCG is a different game than old 5R for sure, but I have the impression it managed to retain a reasonable part of the player base of the old game.

We are talking here about a game (Old 5R) where some people would refuse to play at koteis or higher tournaments the best in slot card for their deck because it had the Shadowland trait and would have made their deck corrupted or because they " could not stand " a specific character from their clan. And they still intended to win despite an under-optimised deck.

So what you describe here as a horrible extreme, I actually would love to see that happen.

Those are actual meaningful events that keep the game alive. I enjoy such decisions and their impact way more than let's say the prizes for the World's winners for Netrunner who get to design a card (don't get me wrong, that's awesome but certainly not that impactful on the meta and the future of the competitive game)

Once Dynasty decks start involving multiple clans, the game will go downhill. All the meticulous balance that went into each faction will be destroyed and replaced by a few OP combinations that will dominate every tournament.

3 hours ago, caseycheesecake said:

Once Dynasty decks start involving multiple clans, the game will go downhill. All the meticulous balance that went into each faction will be destroyed and replaced by a few OP combinations that will dominate every tournament.

I never spoke about dynasty decks being opened to multi factions. I was only speaking about the conflict deck here.

12 minutes ago, Hellvlad said:

I never spoke about dynasty decks being opened to multi factions. I was only speaking about the conflict deck here.

Same principle for being able to splash too many cards into a conflict deck.

This would reduce the possible splash not increase it. Because after each tournament you would be able to splash from only 1 clan. Influence would still be here, I don't understand your point

4 hours ago, Hellvlad said:

Personally I would LOVE that. Alliances between clans and splashable cards will be done with an actual background and story driven reason. We are talking here about a game which is rooted way more into the roleplay and the respect of the background than any other LCG/CCG. L5R LCG is a different game than old 5R for sure, but I have the impression it managed to retain a reasonable part of the player base of the old game.

We are talking here about a game (Old 5R) where some people would refuse to play at koteis or higher tournaments the best in slot card for their deck because it had the Shadowland trait and would have made their deck corrupted or because they " could not stand " a specific character from their clan. And they still intended to win despite an under-optimised deck.

So what you describe here as a horrible extreme, I actually would love to see that happen.

Those are actual meaningful events that keep the game alive. I enjoy such decisions and their impact way more than let's say the prizes for the World's winners for Netrunner who get to design a card (don't get me wrong, that's awesome but certainly not that impactful on the meta and the future of the competitive game)

Okay, that refusing to play with certain cards because they feel wrong is awesome. (Honestly I can't see myself splashing Crane/lion for that reason) But those players made that choice for themselves. I assume there was no Phoenix player GP winner going thou shalt not play shadowlands cards.

I wouldn't say horrible, but it would be extreme yeah.

While this probably would tick me off, I must admit I'd also like it, because it makes sense. It fits the theme more than the seeker/keeper thing. What is that supposed to represent anyway?

I'm all for players adding to the game (lore, cardpooln etc.) It's when they start limiting your choices that I start to complain.

4 hours ago, caseycheesecake said:

Once Dynasty decks start involving multiple clans, the game will go downhill. All the meticulous balance that went into each faction will be destroyed and replaced by a few OP combinations that will dominate every tournament.

True, one clan Alliance seems about right. Maybe one day they introduce a Day of Thunder role and you get include cards from multiple clans in your conflict deck, but only with that role.

Maybe something like you must add exactly one card (no duplicates) from each other clan in your conflict deck. (They can cost any number of influence.)

2 hours ago, Hellvlad said:

This would reduce the possible splash not increase it. Because after each tournament you would be able to splash from only 1 clan. Influence would still be here, I don't understand your point

For some reason I thought you were talking about picking between yours and your ally's conflict decks regardless of splashing rules.