Triple post? GG Forums.
Edited by DarguthKill the Seeker and Keeper World prize
Triple post? GG Forums.
Edited by Darguthduplicate posts
On 10/26/2017 at 4:38 PM, Reins Vengard said:They need to kill this "Winner chooses the roles" thing and quickly.
They need to kill this topic of conversation, and quickly.
Making a mountain out of a mole hill. Yes, it's a limitation on deck construction. That's the point. You may not like it, but welcome to card games. There's rules about how you have to build your deck. The *only* significant difference between this mechanic and other limitations to deck construction (like influence, or max 10 conflict characters, etc.) is that it's player-driven. If you don't want player choices affecting your game then L5R is absolutely not the game for you.
On 10/26/2017 at 10:54 PM, yujufrazer said:people using the excuse that you can use which ever in casual game play or non official events is a poor excuse, who wants to create an awesome deck just to have to change it up because your new role doesn't allow you to play that second element of a province, or all you that extra 3 influence of your secondary clan. I agree i think they should just do away with it and allow players to play their decks with which ever choice they want.
I also agree that it isnt a deck construction hindrance but it 100% sure does affect deck construction.
1) Are you planning on going to official tournaments? Then you're going to build your deck with the official role.
2) Are you not planning on going to tournaments? Then do whatever you want.
Weren't planning going to tournaments, but now you are? See #1.
1 hour ago, Yakamo no Oni said:Exactly.
What Vlad said.
I don't know why I just pictured a sarcastic tone over what you said. Sorry for the misunderstanding ![]()
duplicate
Edited by Hellvladduplicate
Just now, Hellvlad said:I don't know why I just pictured a sarcastic tone over what you said. Sorry for the misunderstanding
No problem. It's the internet. You have every right to be suspicious. ![]()
1 hour ago, Darguth said:They need to kill this topic of conversation, and quickly.
Making a mountain out of a mole hill. Yes, it's a limitation on deck construction. That's the point. You may not like it, but welcome to card games. There's rules about how you have to build your deck. The *only* significant difference between this mechanic and other limitations to deck construction (like influence, or max 10 conflict characters, etc.) is that it's player-driven. If you don't want player choices affecting your game then L5R is absolutely not the game for you.
That is A significant difference, but not the ONLY one.
With clan-aligned seeker/keeper cards, there will be cards that no one can include in decks for official tournaments until someone chooses the right type of role. That goes beyond normal limits on deck construction.
52 minutes ago, Vlad3theImpaler said:With clan-aligned seeker/keeper cards, there will be cards that no one can include in decks for official tournaments until someone chooses the right type of role. That goes beyond normal limits on deck construction.
My only complaint about the Keeper/Seeker prize is that the Dragon and Crab Keeper cards from the Imperial Cycle are, effectively, banned from tournament play if the given clan goes with Seeker.
I am fine with making clan specific Keeper/Seeker cards.
I have extreme reservations about making those cards dynasty cards, so that no one can splash them if the role choice goes the other way.
Edited by Yogo Gohei1 minute ago, Yogo Gohei said:My only complaint about the Keeper/Seeker prize is that the Dragon and Crab Keeper cards from the Imperial Cycle are, effectively, banned from tournament play if the given clan goes with Seeker.
I am fine with making clan specific Keeper/Seeker cards.
I have extreme reservations about making those cards dynasty cards, so that no one can splash them if the role choice goes the other way.
This is perhaps my only dislike. On the other side, I do think Keeper/Seeker as a whole is a good thing, and while I don't really like certain cards being banned from competitive play, I wouldn't want to get rid of the entire thing either. Hopefully there will not be a flood of dynasty clan keeper/seekers.
There are unfortunately a few coasters on the line...
11 hours ago, Darguth said:They need to kill this topic of conversation, and quickly.
Making a mountain out of a mole hill. Yes, it's a limitation on deck construction. That's the point. You may not like it, but welcome to card games. There's rules about how you have to build your deck. The *only* significant difference between this mechanic and other limitations to deck construction (like influence, or max 10 conflict characters, etc.) is that it's player-driven. If you don't want player choices affecting your game then L5R is absolutely not the game for you.
Why? Got something better to do?
It does seem a bit arbitrary to me.It's a limitation, but does the game need it? Imagine if the tournament players decided wich Clan's cards you could splice into your conflict deck? (Wich honestly would make thematic sense, with influncial individuals (the players) weighing in on the clan's political decisions.)
Also it's changable: One day your clan is air seeker and next day after tournament you're earth keeper. Correct me if I'm wrong here, but no other CCG/LCG does this.
Which is why I've always like l5r, it's not like other card games.
11 hours ago, Yogo Gohei said:My only complaint about the Keeper/Seeker prize is that the Dragon and Crab Keeper cards from the Imperial Cycle are, effectively, banned from tournament play if the given clan goes with Seeker.
I am fine with making clan specific Keeper/Seeker cards.
I have extreme reservations about making those cards dynasty cards, so that no one can splash them if the role choice goes the other way.
I'm glad there aren't more cards that can't be played (in tournament), but I have no problem with this. There are cards in the Arkham Horror LCG that I have never played, even if they're in my faction. This is really interesting to me. I suspect I'll always play with each clan's role, but I think don't see the limitation as limiting. Well, I mean it is, but not in a bad way.
My real problem with it is that I don't think a clan's role will match it's personality/fiction. It'll be more, "What is the meta?" Were I to win best-in-clan, I'd be hard pressed to choose based on the fiction and personality of my clan.
Edited by Duciris11 hours ago, Duciris said:I'm glad there aren't more cards that can't be played (in tournament), but I have no problem with this. There are cards in the Arkham Horror LCG that I have never played, even if they're in my faction. This is really interesting to me. I suspect I'll always play with each clan's role, but I think don't see the limitation as limiting. Well, I mean it is, but not in a bad way.
My real problem with it is that I don't think a clan's role will match it's personality/fiction. It'll be more, "What is the meta?" Were I to win best-in-clan, I'd be hard pressed to choose based on the fiction and personality of my clan.
Truthfully, I am not sure what "Keeper of Earth" even means in-universe? How does that reflect in the fiction? Does it? Does that actually mean anything at all?
I hadn't even thought about it from this angle until you brought it up. I just always assumed it was a game-play-only type of thing.
4 minutes ago, Yogo Gohei said:Truthfully, I am not sure what "Keeper of Earth" even means in-universe? How does that reflect in the fiction? Does it? Does that actually mean anything at all?
I hadn't even thought about it from this angle until you brought it up. I just always assumed it was a game-play-only type of thing.
All Lion clan samurai keep a handful of soil or rocks in their pockets at all times.
2 minutes ago, Mirith said:All Lion clan samurai keep a handful of soil or rocks in their pockets at all times.
Does "Keeper of Air" indicate that they have been forced into an all bean diet?
Edited by Yogo GoheiJust now, Yogo Gohei said:Does "Keeper of Air" indicate that they have been forced into an all bean diet?
No, they just have an easier time. They just can't fully fill their pockets. Its the Keeper of Void that has the trouble. Hard to keep a blackhole in your pocket safely.
1 hour ago, Yogo Gohei said:Truthfully, I am not sure what "Keeper of Earth" even means in-universe? How does that reflect in the fiction? Does it? Does that actually mean anything at all?
I hadn't even thought about it from this angle until you brought it up. I just always assumed it was a game-play-only type of thing.
Back to this ^^
Since your role has to change every year, which makes no sense from an in-universe perspective, I was very much under the impression that the Roles also don't mean anything in-universe.
Do they? If so, what? Is there anywhere that this is laid out that I missed?
1 hour ago, Mirith said:No, they just have an easier time. They just can't fully fill their pockets. Its the Keeper of Void that has the trouble. Hard to keep a blackhole in your pocket safely.
I don’t want to ruin this line of conversation. So I’ll add that Seeker of Void gets easier the closer you get (gravity being what it is).
I think some clans have behavior indicitive of the elements. Crane shift a float like air, Lion stand firm like earth, Phoenix shift and control their burn rate like fire, and Dragon slide and change to counter their opponents like water.
1 hour ago, Mirith said:All Lion clan samurai keep a handful of soil or rocks in their pockets at all times.
*Crane twittering behind fan* "Lion-san, what a great bulge in your pants. Whatever could it be?"
*Gruff Lion* "Let me pull it out and show you..."
*Province flip - Shameful Display*
*Lion* "Aww crap, not this again!"
25 minutes ago, Duciris said:I don’t want to ruin this line of conversation. So I’ll add that Seeker of Void gets easier the closer you get (gravity being what it is).
I think some clans have behavior indicitive of the elements. Crane shift a float like air, Lion stand firm like earth, Phoenix shift and control their burn rate like fire, and Dragon slide and change to counter their opponents like water.
Lion are shifty and unstable like water, Crab stand firm like earth.
It looks like FFG is associating elements to each clan, which you can see both in the RPG and in the initial provinces each clan got. Lion and Unicorn are Water, Crane and Scorpion are Air, Dragon is Fire, Crab is Earth, Phoenix is Void.
I'm not sure how much it is one feeding the other though.
Also, given that the phoenix are Seekers of Void at this moment, they just want to jump into a blackhole.
I think that it was meant to be somewhat indicative of the Clan's overall 'strategy'. How much this has happened to date is open to interpretation, but there is much more chance to show it over a full year than a few months.
I believe that Seekers are more proactive, whereas keepers are reactive. And the elements are indicative of the approach (I forget the exact terms used):
- Air - Evasive
- Earth - Resilient
- Fire - Aggresive
- Void - Spiritual
- Water - Mobile
So, Keeper of Earth would be reactive and resilient, while Seeker of Void is proactive and spiritual (That seems like the Phoenix, now).
Just now, Mirith said:Also, given that the phoenix are Seekers of Void at this moment, they just want to jump into a blackhole.
Black hole? What about something that rhymes with it?
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Eugh, I'm normally so keen on being pure, I only did that for the joke.