I was just thinking about this while I was walking around - what makes X-Wing not kindle that special Star Wars flame in my heart as much as it used to?
I want to start this off by saying that I’m not a doom-prognosticator, and I do not have an abnormally high saline content today. I also want to say that I’m still very much enjoying the game, and I like seeing where all the new mechanics are going.
That being said, I sometimes find it very hard to really enjoy playing this game. Until recently, I thought that it was just the power creep in the game. But if you actually look at it, what did the recent FAQ (deservedly so, I might add) nerf? Biggs Darklighter is from the core set, K-Wings are from Wave VII, JM5Ks are from Wave VIII, and Nym is from Wave XI. The meta-wing stats show a number of Wave VII and VIII ships as the worst ships in the game (Kihraxz, Punisher, G1-A). Both of those sets show a pretty fair distribution of the good and bad ships in the game throughout time.
So what is it that’s hampering my love for the game? Is it not winning? True, it’s harder and harder to build a winning list with so many cards and combinations in the game, but I’ve never minded losing before... and I actually like the game’s complexity with all the new mechanics!
So what is it? I finally realized that the one thing I don’t like about this game is the fact that the good ships seem to all be taken already. I like diversity, but 50 ship types seems like plenty. And the fact that all the most powerful ships in the game are from officially non-canonical sources seems a little weird to me. I really want to see the ships I know from Star Wars - X-Wings, Y-Wings, A-Wings, and B-Wings (with the odd U-Wing) versus TIE Fighters, Bombers, Interceptors, and Advanced. Don’t get me wrong, I like variety, but I’d like it if about 50% of the winning lists comprised solely of the ships I just listed.
I get that letting Scum crash the party changes stuff, and I like a third faction from a game-design perspective. Therefore, I like all the ships in the Most Wanted pack, too, and I like seeing all the classic Empire Strikes Back bounty hunters (within reason, Dengar!).
But now, it feels like the game has peaked. We’re supposed to be getting excited over obscure video game releases like the Gunboat and Caligula, and less-famous Rebels ships like the Phantom II. Don’t get me wrong, I like seeing any new additions to the game, but after a while, it doesn’t feel like Star Wars anymore.
So how do we fix this? I’d like to see more releases for the same ships. I’d actually like it if we were pretty much done with expansions! I would be very happy if waves went to a once-per-year schedule, an most of the products sold were reprints.
So then how would FFG grow the game? What would we buy? My idea is to have expansions for expansions, or more expansions of the same ship! I had a dream (an actual dream, while I was sleeping) a year or so ago, that I walked into a game store and saw “A-Wing Expansion II” on the shelf! I was so excited! Basically, my idea is that they could add new pilots, titles, and upgrades for the same ships, in new expansion packs, but keep using the same ships! So for example, “Y-Wing Expansion II” would contain a Rebel Y-Wing, two dials, a title that lets Y-Wings use the second, new dial, and gives them new upgrades, and new pilots like Evaan Verlaine, Keyan Farlander, Ace Azzameen, etc... alternatively, they could release packs with new dials, tokens and cards, but no ship, that said “this product is not a complete game experience. Requires a copy of the X-Wing Miniatures core set and the Y-Wing expansion pack to play.”
Basically, I love the game, and I want FFG to keep releasing products, but next time they want to add a new game mechanic, I want it to be through a real, canonical, Star Wars ship!
How about you? What do you think?